Chess Variant Creator, if you have questions.

OK, I modified KingSlayer to move the white Queen as a Wizard, and had it play a few games against itself. The value it attached to this wizard was that of Queen + Rook. To compensate the advantage, I deleted one of its pieces.
The results were a bit surprising. When I deleted a Rook, the games ended in a draw. Both times the material balance W vs Q+R remained unchanged to the end-game, after which perpetual check (one time by white, the other by black) ended the game. But when I deleted a white minor, all 4 games ended in a win for black!
The teleporting move was used a lot, but white could not really derive much advantage from it. I guess the Queen is already so mobile that the teleport doesn't really add that much.
In case anyone would like to try: I uploaded the engine to http://hgm.nubati.net/wizard.exe . Obviously you would have to switch off the legality checking of the GUI you run it under, or it would object to the white Queen moving as a Wizard.

I found out it's called Stargate. The pieces off the board in the grey gating area are the Stargate, Neutron Star, Pulsar, Sphinx, Anubis, Pyramid, and cobra.
The stargate can teleport pieces anywhere back into their home row. The pulsar turns a piece and its square into stone. Sliders are blocked by any stones on the board. Pulsars return to their home squares after petrifying a piece. The neutron star creates a gravity distortion field in front of it. This halts sliders as well. The 3 red Xs in the animation show this field. Pieces inside the field can neither move nor be captured. You can't enter a field. But you can pass through a friendly field, as long as you don't make a capture. An enemy king is checkmated if trapped in the field. The Anubis can rescue a petrified piece by trading places with it. It must be a knights move or king move from the petrified piece. The sphinx and pyramid have a resurrection option. They can sacrifice themselves after making a move in order to not change sides and the same player moves. Good for game ending sacrifices.

Oh, and if the stargate teleports a king, it can be sent anywhere on the board, even into checkmate as shown. After teleporting, stargates retreat 2 squares vertically or diagonally with x-ray power. And the cobra has x-ray powers of 2 or 3 squares in any direction.

But don't you then end up with situations where you are stuck castling into the center of the board, so that castling loses it's defensive utility?
These situations are uncommon. Normally there is only one reasonable direction to castle to, in either variant. However there are several positions (16%) in Chess960 where the King doesn't even move. Defensively speaking, a non-moving King is certainly less desirable than one that can move two spaces.
yeah i have seen that before xd
I've looked just now, I can't find it.