In Superchess http://www.superchess.nl/indexengels.htm it occurs that certain pieces have influence on adjacent pieces:
- Freeze: an enemy piece adjacent to the Magician cannot move or capture
- Non-aggressive: an enemy piece adjacent to the Femme Fatale can move but cannot capture
- Immune: a friendly piece adjacent to the Angel cannot be captured
I'd like to have elements of chess variants listed here.
'Element' here means a really different aspect. (So a piece moving like a knight or a bishop would only combine existing elements in standard chess.)
The below list already covers standard chess and many non-standard pieces in many variants:
A chess variant is a turn-based strategic game played
- on a board with horizontally and vertically oriented squares,
- using black and white pieces.
- The game begins with pieces in some initial position (chess 960 diviates from the standard).
Each piece has certain movement capabilities. These could include:
- Horizontal by 1 or more squares
- Vertical by 1 or more squares
- Diagonal by 1 or more squares
- Knight's move
Pieces could be limited to a certain direction, like the pawn in standard chess.
Some pieces are allowed to jump over occupied squares, most are not.
The pieces can capture enemy pieces, usually by moving to the target's square.
Usually a piece captures the same way it moves (exception: the pawn in FDE chess).
Sometimes a piece is captured on a square it just passed (example: en passant in standard chess).
Some conditions allow that a piece promotes to another piece (the pawn in standard chess when reaching the last rank).
Simultaneous movement of two pieces is sometimes allowed, like castling in standard chess.
Criteria have been defined for the result of the game. This might be mating / stalemating one particular piece (King in standard chess).
Certain conditions may lead to draw in order to prevent endless continuation of a game (example: repetition of moves and 50 moves rule in standard chess).