9...First event now. Ready for improved knights powers!
Event Chess Game (Martin0 - vickalan) #2

Event #91 Variety
Starting from the current players next turn, the same piece may not move 2 turns in a row.
The only exception is if that piece is the only piece that can move, then moving it is legal.
Note 1: Castling counts as both moving the king and rook, so after castling the player may not move his king or rook during his next turn.
Note 2: Promotion counts as still being the same piece. So if a pawn promotes the new piece may not move during his next turn.
Note 3: A piece being unable to move means that piece can not deliver any check/checkmate (since it is not threatening to capture the king yet).
I usually post some examples, but I hope this one is self explanatory. We each get a move now where we can play whatever moves we want (meaning I can move my pawn on c3 during my next turn if I want to), then we need to follow this "the same piece may not move 2 turns in a row" rule.

Is that explanation of the rules clear? Any questions?
This rule seem to treat bishops and knight equally, so you'll have to wait until I start an event when your knights might get powerful

Too fair. I was hoping for some luck. (I guess I have to fight for my wins). Sounds pretty simple (understanding the rule), but some added complexity of calculating moves. Should be interesting:
9....d6

Event #7 Revival
Each player may once/game 'revive' a piece. To revive you take a piece that the opponent has captured and put it on an empty square as a move (like in bughouse chess). Pawns may not be put on the first or last rank. If a promoted pawn gets captured it only counts as a pawn the opponent can revive.
Special note: Putting a piece from your hand on the board counts as moving it. So with the combination of the "variety" event, the piece may not move the turn after it has been revived.
Special note 2: As reviving a piece counts as moving it, you may not revive a piece that you moved on your previous turn (because of the variety event).
Example:
In this position black has captured a pawn, knight and a rook. If white had already used a revive this game, then he would be unable to revive another piece. However if he has not used it yet, then he can play R@h8#
As an alternative he could also play N@h6#
However he would not be able to play Q@g7# since black has not captured the white queen.
Also note that the example above is only taking into account the revive event. With the variety event active, these would not be immediate checkmates since they do not threaten to capture the king on the next move.

Event #14 Chinese Checkers
Pawns can jump over pieces, like in Chinese checkers in addition to their normal movement. This means a pawn can jump over a piece that is standing next to it (diagonal or orthogonal 1 square away from it). The pawn will land on the other side and the destination square must be empty (no captures while jumping). Then if it standing next to a new piece it may jump again during the same turn. It can continue jumping over any amount of pieces during the same turn. However when it has finished jumping it may not end up in the same square as it started. If pawns end up on a promotion square after jumping, they will promote during the same turn. Just jumping on a promotion square is not enough to promote, but the pawn needs to stop on a promotion square. Pawns on the first or second rank can move 2 spaces forward with their normal movement regardless if they have previously moved or not.
Example:
In this position black can play h7-f5-d3-f1-d1-b1=Q

I will play 11.c4
I have a feeling this game will be very complicated. Is the rules clear? Event 99 is very special since it suddenly means we have 3 events in total instead of 2.

Good rules. A pretty big difference compared to the new rule that I had drawn. I believe I understand everything, except have two questions:
(Q1) In regard to this sentence:
"With the variety event active, these would not be immediate checkmates since they do not threaten to capture the king on the next move".
Basically, no piece can make a move where (the same piece) puts a king in immediate check or checkmate, because that piece would not be able to actually perform a capture, because that would have been it's 2nd move. Right?
But after the piece is idle for one turn, and if the opponent didn't parry the situation (move the king, or block the piece), then a check or checkmate then occurs.
Also, immediate "discovered" checks and checkmates are possible, because in those situations the checking piece didn't move, only a different intervening piece was moved out of the way. If that's correct, then I think I understand it all.
Also (Q2), in the Chinese checkers jump (pawns), the jump(s) can be in any of eight directions: orthogonal 4-ways, and diagonal 4 ways, right?
Should be fun!

Q1: Correct. The moved piece may not make an immediate check, but it is possible to do discovered checks.
Q2: Correct, all 4 orthogonal and all 4 diagonal directions are possible to jump.
This Chinese checkers event are among my favorite events btw.

Thanks for the answers. I like the variety event - when to use it is a tough choice. One can possibly use it quickly to gain an advantage that the opponent can never recover from. Or it could be used later to counter the opponent using it (making the first use be a "waste" so to speak).
Chinese checkers is cool too. There's already a lot of possible jumps. Hope I don't miss something important!
11...Nb6

It is only the revival event that can only be used once. The variety event is always active. Speaking of which, you moved that knight during your last last move, so you can not move it again now. You must play another move.

Very sorry- I meant it's the Revival event I like because of the tough choice when to use it. (thinking was right, name was wrong). Also, thanks for keeping track of my previous moves, and pointing out my illegal move. Glad it was not legal rather than a blunder.
My legal move (which is now something of a gambit):
11...b5
Looks like we have a material imbalance before the first event (bishop for knight). That can really make things exciting if there's a rule change for either bishops or knight.
9.bxc3