Final Wars

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game_designer

I walked away from chess a long time ago.

I remember not knowing who the world champion was for 10 years or more.

I decided to make a new chess game, at first I thought: easy six months tops.

I was wrong, it took years, I had to get back into it, study everything, watch everything.

Hundreds of variants, hundreds of videos, hundreds of games, ...

And now?

I made a game man.

I now have to do the lawyers.

There is just one thing that you need to know.

The game could be complete rubbish, but then again perhaps not.

Whatever the outcome, I do have documents that prove what I have done.

So if it is any good, then I got there first wink.png

Warlord

Final Wars

notmtwain
game_designer wrote:

I walked away from chess a long time ago.

I remember not knowing who the world champion was for 10 years or more.

I decided to make a new chess game, at first I thought: easy six months tops.

I was wrong, it took years, I had to get back into it, study everything, watch everything.

Hundreds of variants, hundreds of videos, hundreds of games, ...

And now?

I made a game man.

I now have to do the lawyers.

There is just one thing that you need to know.

The game could be complete rubbish, but then again perhaps not.

Whatever the outcome, I do have documents that prove what I have done.

So if it is any good, then I got there first

Warlord

Final Wars

Oh please. Not this again. This must be fifth post under your 3rd screen name making the same announcement.

Just come back whenever you are ready to actually release something.  I am sure that people will take a look.

However, until then, spare us. 

 

game_designer
notmtwain wrote:

Oh please. Not this again. This must be fifth post under your 3rd screen name making the same announcement.

Just come back whenever you are ready to actually release something.  I am sure that people will take a look.

However, until then, spare us.

Oh please not again.

This must be the nth time that you pressed quote and where the first to comment.

Why do you always have to press quote man?

Why do you always say something negative?

Why are you always first to comment?

You have been blocked.

Goodbye

Warlord

[Edit]

I used to close my accounts in the past because the forums were a complete mess.

Rude people, trolls, spammers and lots of "experts"

But now I just block them.

game_designer
Final Wars
Stephen P. Gallacher
game_designer

Use one dice or 2 coins.

I will use one dice in the examples, I will explain how to use 2 coins later on in this topic.

Note that there are 3 types of setups in Final Wars.

1. Symmetrical       - Conservative, 108 starting positions.

2. Asymmetrical     - Moderate, 108 starting positions.

3. Double Random - Complicated, 108 x 108 starting positions.

The following examples are for the double random setup.

The procedure to create a symmetrical or asymmetrical setup will be explained later in this topic.

White counts left to right, from a1 to h1

Black counts right to left from h8 to a8

White rolls 3

Light square Bishop, start counting from b1.

game_designer

Black rolls 2

Light square Bishop, start counting from g8.

 

game_designer

White rolls 4

Dark square bishop, start from c1.

When you reach the end of the dark squares = 3, go back to starting square c1 = 4.

game_designer

Black rolls 2

Dark square bishop, start from f8.

game_designer

White King

White rolls 2

Four squares left, start from b1.

For King only, if rolls 5 or 6, roll again

game_designer

Black King

Black rolls 2

Four squares left, start from g8.

For King only, if rolls 5 or 6, roll again

game_designer

White Queen

White rolls 6

3 squares left, start from b1, when you reach the end go back to b1.

game_designer

Black Queen

Black rolls 3

3 squares left, start from g8.

game_designer

White places knights

game_designer

Black places knights

Notes:

Rooks in corners, just like chess.

Bishops always have 2 diagonals, just like chess.

Knights always have 2 squares before pawns moves, just like chess.

If a long range piece, Queen or Bishop, is next to a Rook in the starting position, say Bishop on b1, then the opposing Pawn on the long diagonal, in this case h7, is already defended by a Rook.

game_designer

King Transfers

Position is random, so king transfers must be symmetrical.

No king side or queen side, no castling, it is called king transfers.

Notation for king transfers is as follows:

8. K@g1 K@b8

Ampersand required because a King on say c1 could either move to b1, or it could transfer with the Rook on a1, in both cases the King ends up on b1. 

Chess notation is not used as:

There is no such thing as King side or Queen side

There is no such thing as long or short, setup is random, king could transfer "long" in different directions for different games.

Optional and once only.

Not if King has already moved.

Not if King attacked (in check)

Not if pieces between King and Rook.

Not if squares between King and Rook attacked (in check)

Over the board

In OTB games, one hand only, king first, then rook.

If king starts next to rook, then touch king first, then move rook next, king does not move.

game_designer

Blocking Pawn Rule

There is no en passant rule in my game, it has been replaced by a new rule.

A Pawn can not jump over a square that is controlled by an opposing Pawn.

In the diagram below it is black to move.

Looking at the Pawn on c7, Black has to consider 5 options with en passant:

1. Pawn does not move

2. Pawn steps one square to c6, White captures.

3. Pawn steps one square to c6, White does not capture.

4. Pawn jumps two squares to c5, White captures.

5. Pawn jumps two squares to c5, White does not capture.

With my new rule the last 2 options above, in red, no longer apply.

The White Pawn on d5 is called a Blocking Pawn because it blocks Pawn Jumps.

Note that a blocking pawn still blocks even when it is pinned.

Looking at the Black Pawn on b7, it can jump to b5 in one move because it is not jumping over a square (b6) that is controlled by an opposing pawn.

The en passant rule in chess is not a standard rule, my rule is, only 2 squares are affected.

game_designer

Setup Codes

White xxxx Black xxxx

Order: King, Queen, Bishop, Bishop

Setup Key uses file numbers

Setup Code uses files letters

For final starting position above

Setup Key:    4736  6245

Setup Code: DGCF FBDE

Always from whites perspective starting from A file.

[Edit]

I will explain this in more detail later on in the topic.

game_designer

Reflection

A more advanced concept.

Based on symmetrical king transfers.

Board reflects along vertical axis, so square d4 and e4 reflect, a1 and h1 reflect, etc

A more advanced topic based on the table of 108 random possible setups for each player.

There are 54 pairs in the 108 positions that reflect with each other.

The setup is double random so total starting positions = 108 x 108 = 11,664

There are groupings as well based on King and Queen, for example, a King on b1 and a Queen on c1 are a grouping, the remaining squares contain the other pieces and the placement of those other pieces is variable.

Groupings and reflection are used for reduction: for opening preparation, game databases and game engines.

Here is an example of reflection, only the King and Queen have changed position, it is the Sicilian but played on the other side of the board on the dark central square for White.

[Edit]

I will explain this in more detail later on in the topic.

Please note that there are still some things that I have not yet published.

game_designer

Rest in peace Bobby

Stephen

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game_designer

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