Invent your own chess variant.

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ReddyJ

Same piece chess, where you can move to a square that a piece is in despite color, except for king

ChessMasterOne

 Hey all,

 

This is quite long winded, but I'm a filmmaker trying to work on a series idea incorporating chess. Would love to hear your thoughts on this variation:

 

Engendered Chess Board Game Rules:

 

Normal rules of chess apply, however

 

Each piece starts out with a number ranking similar to Stratego

Normal Chess Piece Value used to determine later:

pawn=1,

bishop=knight=3,

rook=5,

and queen=9

Thus each player has this total of points to begin the game:

Pawn = 1x8 (8)

Bishop = 3x2 (6)

Knight =3x2 (6)

Rook = 5x2=(10)

Queen = 9x1=(9)

TOTAL: 40points

 

Players secretly assign points (either 1, 2, 4, 6, or 8) per piece at the start of the game (excluding King) totaling up to 40 and this cannot be changed during the game. [In the engendered series this is expressed by all players being masked, so that their true identity and skill is unknown to their opponents until their first fight i.e. the first “roll of the die”]

 

Similar to Stratego, the “value” of each piece is unknown to the opponent to begin with, so advancing pieces may or may not cause a huge threat. Sometimes sacrifices should be made just to determine the relative threat of said pieces.

 

When 2 pieces engage in combat you each roll a dice related to your piece’s value: (i.e. if two pawns were facing off and yours has 8 points invested, you roll a 8 sided die. If theirs only has 1 point it is automatically 1 - The only way they could win is in a “draw” if you roll 1 and then a black/white sided sudden death coin is flipped) **This effect happens regardless of which piece is attacking/defending, and you always take turns moving, just like in normal chess.

The above example is an extreme one, because in most cases you would want to partner up the piece’s movement ability with its survivability, however it can be a useful diversion tactic as well adding a new element of strategy and forcing the enemy to re-prioritize certain pieces that may not have seemed threatening at first.

 

The highest rolled die wins the fight.

 

Here’s where things get interesting. Piece's values depreciate throughout the game [as human beings in engendered weaken and get tired]

 

Each fight results in your die cast reducing by 1 point, until you reach 1. This adds more incentive to stack your points in later game pieces like rooks.

 

(Attackers advantage?? Whatever piece is attacking gets +1 to their die cast)

 

So to RECAP:

This game plays like normal chess in terms of turns and how the pieces move, the only difference is an element of luck, distributed how you see fit through strategy to infiltrate your opponents camp. The objective is still the same: checkmate the king. It is still always possible for the pieces to act as they normally would, however a new added element is to research your opponent's piece value and make informed decisions to attempt a capture. Remember any piece can always win a battle no matter how seemingly insignificant.

 

Thanks for any thoughts everyone wink.png

butifarra

Hi, I have been thinking for a long time, and I believe this variant is playable, interesting and not ludicrously complicated as many others I have seen. It is the same than standard or 960 (I love 960 chess), but you can capture your own pieces, like a sacrifice. It is the only change, everything else stays the same. Of course, once captured your own piece, it is lost, cannot come back. It will be much easier to generate attacks, making it much more fun and thrilling. What do you think?

iamdeonlywae
[COMMENT DELETED]
aaronmcnatt

I've got a variant I call "Body Double". You play on a 9x9 board with a second King on the other side of the Queen. One of the Kings though has a small mark on the bottom of the piece identifying it as the Body Double. The opponent doesn't know which piece is the Double. If the Double is captured, you can reveal that it is the Double to immediately remove the capturing piece from the game. Then, the game resumes as a regular game.

Jason169

Kings rule!

advaysrivastava
this called 2020 chatarungabp.png

 

aced7

Kings cross

6 x 6 board

pieces

king-moves like a normal chess king

wizard-moves like a bishop but only 1 square at a time

ship-moves like a rook but only 1 square at a time

soldier-moves like a king as well

set up

back row

a,b,c,e,f files - soldier

d file- king

front row

a,f files - ship

b,c,d,e files - wizard

win conditions

1. kill the enemy king (no stalemate or check, if you accidently move your king to get captured too bad)

2. get your king to the opponents back rank

3. the game is a tie if the position repeats even if its the other persons turn.

advaysrivastava

8by8 board.

Ram ji  moves like a king 

 

Bear moves  like a minister.

Monkey moves 2 sqaures foward,and capture 1 square foward

The chariot  moves like a rook.

laxman ji or archer move 2 sqares diagnoly.

the horse moves one square foward,and sgquare diagnoly.

xzvcnx

What about this: pawns have a trident. THat means that the square in front of them, and any squares in front of that square and so on, if any piece is/are on that/those square(s), are killed and removed from the game, except for the king, which is in check and has to move out of the trident range. When a piece captures a trident pawn, then it gains abilities of trident pawn. A pawn can promote to a trident pawn, and that pawn starts on its starting square.

swashbuck

Ally pieces can move to occupy the same square.  That's it

xzvcnx

omg what this is old forum lol

steel_seal_areal

I was in a chess club when I was a lot younger (in elementary school) and we used to play this version of chess that was relatively standard, except pawns moving two squares in the opening was unheard of and en passant and castling were profoundly arcane. However, the distinguishing feature was that the king could be captured, and the king didn't have to escape check or checkmate. In fact, whenever the opponent's king was in check and they failed to see it, the player could capture the king and that would be considered a checkmate. Keep in mind that these were 7-year-olds we're talking about, so you may as well cut them some slack.

Nennerb

take four chess boards and place them in a long line. All the boards on one side (the two boards on the left) are set up as all white. All the boards on the other side are set up as black. You can either play it like this or play with multiple players per side.

CastawayWill

Chess but kings can be captured and if you capture all of your opponent's pawns you win.

ATBman
I have an idea for a new form of chess which achieves the goal of Chess960 of doing away with memorization but still retains the feel of the original game.

First we compile a list of variant versions of chess. These variants must not be too “crazy”; they should be very simple variants such as:
No castling
No en passant
Invert Q and K
Invert Kt and B
No stalemate
And another 30 or so variants that are not too game-changing.
Then, whenever a game begins, the rules are randomized. Players would not know until the game starts what rules would be played. For example a game would start, and the randomizer would say: for this game, no castling, invert knight and bishop, and pawns can only move one square. The next game might see three different variants in play, or four, or one, or none. There could be hundreds or thousands of simple tweaks to the rules due to the different combinations of variants.
This version of chess (maybe call it ChessVariant960) would force players to think at the start, as any theory they memorized might not apply.
Ian_Rastall

If you add a queen to the other side of the king, then the game is symmetrical. It would need a 9x9 board.

Mr_Check58

Well, I got this app called chess remix, that has over a hundred chess variants (and fairy pieces), plus you can create your own custom piece or game.  I recently made a whole new bunch of games there, and here's the one I'd like to share.  It is played on 11 х 11 board and the leader (monarch) of the game is a pawn.  There are 2 ways to win: to bring your pawn to the center square or to checkmate the opponent's pawn.  The game features fairy pieces like prince (non-royal king that can also move 2 squares forward), camel (3 squares straight, 1 square to the side), phoenix (1 square orthogonally, 2 squares diagonal jump), crowned rook (can move one square diagonal), crowned bishop (can move 1 square orthogonally), and demi-amazon (move 2 squares in all direction, also moves as a knight).  The name of the game is "Go pawn!"

P. S.  I was wondering what's the attitude here in general to non-standard chess and new ideas.

D4N1EL013

I have a new idea to "save" the chess. It is called "FlagChess":

-Standard rules, standard piece types, standard board, standard starting position
BUT:
-The starting positions of the Kings are also winning positions for the opponent Kings, if they are taken (flagged) by the Kings. That means, if the white King takes e8, the white wins and if the black King takes e1 Black wins. 




Chess, chess mate, en passant, castling etc. all basic rules remain. 

Kings are not only going to be a figure to be defended, but also can be a more active figure, and promote the final victory.

I think it gives less draws and more dynamic endgames, and more equal chances for white and black to win.

Please tell me what you think of that, whether you try and you see any future for this chess variant in chess competitons, if the chess game could be changed with the implification of this rule. Whoever can try this "Flag Chess" on a chess engine, please do and give me a feedback.

 

KingSkulltor_On_iFunny

Zombie chess: a piece is taken but when a retake happens the piece respawns to it's original square with the piece that retaked pushed away by one square