Hey all,
This is quite long winded, but I'm a filmmaker trying to work on a series idea incorporating chess. Would love to hear your thoughts on this variation:
Engendered Chess Board Game Rules:
Normal rules of chess apply, however
Each piece starts out with a number ranking similar to Stratego
Normal Chess Piece Value used to determine later:
pawn=1,
bishop=knight=3,
rook=5,
and queen=9
Thus each player has this total of points to begin the game:
Pawn = 1x8 (8)
Bishop = 3x2 (6)
Knight =3x2 (6)
Rook = 5x2=(10)
Queen = 9x1=(9)
TOTAL: 40points
Players secretly assign points (either 1, 2, 4, 6, or 8) per piece at the start of the game (excluding King) totaling up to 40 and this cannot be changed during the game. [In the engendered series this is expressed by all players being masked, so that their true identity and skill is unknown to their opponents until their first fight i.e. the first “roll of the die”]
Similar to Stratego, the “value” of each piece is unknown to the opponent to begin with, so advancing pieces may or may not cause a huge threat. Sometimes sacrifices should be made just to determine the relative threat of said pieces.
When 2 pieces engage in combat you each roll a dice related to your piece’s value: (i.e. if two pawns were facing off and yours has 8 points invested, you roll a 8 sided die. If theirs only has 1 point it is automatically 1 - The only way they could win is in a “draw” if you roll 1 and then a black/white sided sudden death coin is flipped) **This effect happens regardless of which piece is attacking/defending, and you always take turns moving, just like in normal chess.
The above example is an extreme one, because in most cases you would want to partner up the piece’s movement ability with its survivability, however it can be a useful diversion tactic as well adding a new element of strategy and forcing the enemy to re-prioritize certain pieces that may not have seemed threatening at first.
The highest rolled die wins the fight.
Here’s where things get interesting. Piece's values depreciate throughout the game [as human beings in engendered weaken and get tired]
Each fight results in your die cast reducing by 1 point, until you reach 1. This adds more incentive to stack your points in later game pieces like rooks.
(Attackers advantage?? Whatever piece is attacking gets +1 to their die cast)
So to RECAP:
This game plays like normal chess in terms of turns and how the pieces move, the only difference is an element of luck, distributed how you see fit through strategy to infiltrate your opponents camp. The objective is still the same: checkmate the king. It is still always possible for the pieces to act as they normally would, however a new added element is to research your opponent's piece value and make informed decisions to attempt a capture. Remember any piece can always win a battle no matter how seemingly insignificant.
Thanks for any thoughts everyone
Same piece chess, where you can move to a square that a piece is in despite color, except for king