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Invent your own chess variant.

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thorbertflu
thorbertflu wrote:

My chess variant is Box Chess! Here's how to play; the pieces have to stay in a 4 by 4 box. If a piece moves out of the box, it is out of the game. Your goal is to get the opponent's queen out. There are no captures, checkmates, or pawns. Pieces are like walls; no piece can get through them. Every piece moves like usual. There are only knights, bishops, and queens. I do not have a picture to show setup, so I will use keys on the keyboard to do it.

WQ = white queen

WK = white knight

WB = white bishop

BQ = black queen

BK = black knight

BB = black bishop

I = space

_____________________________________________________________________________________________________

I BB I BK I BQ I I

I I I I I

I I I I I

I IWQ IWK IWBI

_____________________________________________________________________________________________________

Hopefully that made sense. But those are the rules of Box Chess.

When I said there are no captures, checkmates, or pawns, I meant there are no checkmates, captures, pawns, kings, or rooks.

albinjobjoseph

Weird chess.

1. pieces.

Coconut man-moves like a camel and a coconut(you'll see how it moves).

Coconut-moves like a giraffe and wazir.

Sewer-moves like a queen and a ferz.

Deez nutz- moves like a nutshell(you'll see how it moves)and a half bishop.

Nutshell-moves like a king and a tripper.

John Pork-moves like a wazir and a half rook.

Da rooooook!!!-moves like a rook and a king.

The dude 😎-moves like a rook and a tripper.

Butt🍑-moves like a rook and a knight.

Joe mama-moves like a pawn and a king.

Dr. Egg man-moves like a dabbaba and a ferz.

Peni*-moves horizontally.

Chipi chipi chapa chapa-moves vertically and like a king.

2. rules.

The same as normal chess.

thorbertflu
ChessMasterOne wrote:

Hey all,

This is quite long winded, but I'm a filmmaker trying to work on a series idea incorporating chess. Would love to hear your thoughts on this variation:

Engendered Chess Board Game Rules:

 

Normal rules of chess apply, however

 

Each piece starts out with a number ranking similar to Stratego

Normal Chess Piece Value used to determine later:

pawn=1,

bishop=knight=3,

rook=5,

and queen=9

Thus each player has this total of points to begin the game:

Pawn = 1x8 (8)

Bishop = 3x2 (6)

Knight =3x2 (6)

Rook = 5x2=(10)

Queen = 9x1=(9)

TOTAL: 40points

 

Players secretly assign points (either 1, 2, 4, 6, or 8) per piece at the start of the game (excluding King) totaling up to 40 and this cannot be changed during the game. [In the engendered series this is expressed by all players being masked, so that their true identity and skill is unknown to their opponents until their first fight i.e. the first “roll of the die”]

 

Similar to Stratego, the “value” of each piece is unknown to the opponent to begin with, so advancing pieces may or may not cause a huge threat. Sometimes sacrifices should be made just to determine the relative threat of said pieces.

 

When 2 pieces engage in combat you each roll a dice related to your piece’s value: (i.e. if two pawns were facing off and yours has 8 points invested, you roll a 8 sided die. If theirs only has 1 point it is automatically 1 - The only way they could win is in a “draw” if you roll 1 and then a black/white sided sudden death coin is flipped) **This effect happens regardless of which piece is attacking/defending, and you always take turns moving, just like in normal chess.

The above example is an extreme one, because in most cases you would want to partner up the piece’s movement ability with its survivability, however it can be a useful diversion tactic as well adding a new element of strategy and forcing the enemy to re-prioritize certain pieces that may not have seemed threatening at first.

 

The highest rolled die wins the fight.

 

Here’s where things get interesting. Piece's values depreciate throughout the game [as human beings in engendered weaken and get tired]

 

Each fight results in your die cast reducing by 1 point, until you reach 1. This adds more incentive to stack your points in later game pieces like rooks.

 

(Attackers advantage?? Whatever piece is attacking gets +1 to their die cast)

 

So to RECAP:

This game plays like normal chess in terms of turns and how the pieces move, the only difference is an element of luck, distributed how you see fit through strategy to infiltrate your opponents camp. The objective is still the same: checkmate the king. It is still always possible for the pieces to act as they normally would, however a new added element is to research your opponent's piece value and make informed decisions to attempt a capture. Remember any piece can always win a battle no matter how seemingly insignificant.

 

Thanks for any thoughts everyone

39 Points.

XGOTime

Chess but capturing a piece becomes another chess game between the two pieces. (Capturer goes first) Long, drawn-out games like daily chess.

steel_seal_areal

That's actually very creative; I like that idea a lot. One issue I see, however, is with a piece (excluding pawns) capturing the same type of piece as itself; if a knight captures another knight or a bishop another bishop or a rook another rook, then the game between them will likely go on indefinitely, assuming neither player makes a mistake and that both are playing with the intention of winning. With pawns, you can only ever move to one of three different squares at maximum, with two of those being from captures and the third being from obligate forward movement if there are no legal captures. With knights, bishops, and rooks, however, you are under no such circumstances. Neither player would willingly attack the other player's piece because that would be putting their own piece in danger and would likely entail them losing said piece unnecessarily when they could've stalled further. Would those situations be considered draws, or would there be another way to account for them?