Let's invent some very weird pieces

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Avatar of evert823

The Trojan Horse.

Moves and captures like a Knight.

If your opponent takes your Trojan Horse, you can move twice on the next move.

Avatar of evert823
evert823 wrote:

The Trojan Horse.

Moves and captures like a Knight.

If your opponent takes your Trojan Horse, you can move twice on the next move.

For example, if the black Knight on c3 was a Trojan Horse:

1. ... THb1#

Because Kxb1 puts the white King again in check because the black rook could respond with Rc1+, RxK

 

Avatar of Shaun67isthebest

A bus, a pawn but can't even move happy.png

 

Avatar of sectumsempra777

Archer: moves one square can attack pieces in every direction but for only 3 squares and moves every other turn, however when it captures it does not need to move

Centaur: An archer and a knight

 

Avatar of sectumsempra777

Returning Hero: When a pawn reaches the last rank it can choose to come back to the 1st rank (for white pieces) and become the Hero this piece can move anywhere within 6 squares of it

Avatar of sectumsempra777

Trebuchet: Moves every 3 turns (this includes aiming) only can 'see' straight forward and has a range of x squares when it fires any it only attacks the squares that is x squares away from it but when it hits any square around the impact square is also targetted(basically an atomic explosion) when it 'fires' it does not to be moved to the captured pieces

Catapult: Basically a trebuchet moves faster and has less range

Avatar of noImAparrot

a piece that throws pawns at your queen

Avatar of Mr_Check58

King Kong (see earlier)diagram. Marked are all the squares it controls: black - king moves, violet - knight moves, red - giraffe, green - lion/camel, yellow - hawk.  Thus, the piece controls literally all squares in the 3 square radius! Imagine, if that occurred on a standard 8×8 board, and it couldn't be captured immediately, that might be instant game over.

Avatar of Mr_Check58

The Shooter: moves without capture in every possible way - like any orthodox or fairy piece, captures by shooting any number of squares orthogonally or diagonally remaining on the spot. Cannot capture by replacement.  There may be more than 1 enemy piece on its lines of fire, however, it can only shoot one piece at a time. The player would have to announce the piece they're shooting.

The Old Fart:  similar to the shooter, but it can only move like king without capturing, and it can only shoot at 1 square distance, meaning, it can only kill the pieces on the adjacent squares.  Like the shooter, it cannot shoot more than 1 piece at a time.  

In order to shoot, a player has to lift the piece and put it back (stomp!) on the same spot (if that's on a physical board).

Avatar of Mr_Check58

The atomic shooter - moves like a regular shooter, shoots one square but in all directions at once, destroying everything on the adjacent squares including friendly pieces and both kings. If you happen to shoot your own king, you lose.   If both kings get shot, then it's a draw.  So it's best to be careful where to use it.

Note: the atomic shooter doesn't get killed when killing other pieces, like in the atomic chess.

Avatar of Mr_Check58
Aswin_Senpai wrote:

Why this forum is not closing ?????

_____________________________________________

And why should it?  It's fun to come here and exchange ideas.

Avatar of MiyaTheBird

The cheetah: Moves like a queen but can not move backwards

Avatar of Mr_Check58

The Flying Mann - moves all over the place in every possible way, but only captures as a Mann.

Avatar of HandsomeDesert

Star:

Can move a knight's move BACK like this:

Or, two squares either sideways or forward

Avatar of Mr_Check58

For a very large/infinite board only!

Multirider= knightrider+camelrider+alibaba/hawkrider+giraffe(zebra)rider

Killer queen = queen+multirider

Avatar of ZhenyaChaynikov

The Phase moves like a rook or like a knight, but

if you have an even number of pieces, it moves and captures like a rook.

If  you have an odd number of pieces, it moves and captures like a knight.

Avatar of ZhenyaChaynikov

Devil. At the beginning of the game, in starting position it moves and captures like a rook. If he takes a piece, he will move and take like the piece he took. In other words, the devil takes the soul from the captured piece. When the devil moves like a pawn to 8th rank, it cannot promote, but because from this rank can no pawn moves, it captures like a rook from this line.

Avatar of ZhenyaChaynikov

The Queen's Maid moves as a pawn on 1 square when moving forward, but as a queen when moving sideways or backwards. Takes the same.

Avatar of I_make_mistakes_16

A wizard who can exchange places with any other piece( not pawn). If you say there cannot be a mate you can just captre it and you can mate then

Avatar of ZhenyaChaynikov

THE ROYAL PAGE. At the beginning of the game, he is placed in the place of the queen on the field d1, that is, next to the king. Moves and captures like a king and like a knight. If, after taking a knight on the move, a pawn of his own color stands from him, he can knight her and she becomes a knight. But he can apply this technique only 2 times per batch.