Let's invent some very weird pieces

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Avatar of ToastBread_1

The buddy and The Shield:



The Buddy:

Moves like a king.

Any piece The Buddy is controlling are invincible.

For example:

The Buddy is worth 20 points of material and the only way you can get The Buddy you have to promote your King into The Buddy. To do that, you have to keep your Queen in squares that your King controls. If you already have The Buddy, you can promote your pawns to The Buddy but your current The Buddy will turn back to King and to lose, your both The Buddy and King has to be captured/checkmated. After you have one The Buddy and a King, you can promote the other pawns to The Buddy and they won't change as well. To lose, you have to lose your all The Buddies and your King.


The Shield: The Shield is a King with three lives. If a piece captures The Shield, if The Shield has enough lives, The Shield will live and the piece tried to capture The Shield will die.

The Shield lasts for 75 moves and The Shield will lose one life after 37 and half moves. And the other after 37 and half moves as well. If The Shield is on two lives, after 37 and half moves it lost his third life, the shield will break and The Shield will turn into a King with one life.

To promote a King to The Shield you have to capture opponent's Queen with your King.

A pawn can promote to The Shield but it will have only one life and only last 50 moves and after it ends, the The Shield from promotion will turn into a Queen. If The Shield from promotion get's captured, The piece captured The Shield will die and The Shield will turn to a pawn in where it was captured and it can't ever promote to The Shield again...

The pawn that got promoted to The Shield does not has to be defended. It can die but nothing will happen.

So there is two different The Shields, both work same but the one got promoted is worse.

The Shield that got promoted will worth 10 points of material.


What do you guys think?

By the way it took me more than half hour to write this... I'm so tired.

Avatar of rmklabourhire
IvanKosintsev wrote:

You offer a chess variant Chameleon: at general each piece has the move dependent from its own position. This will never do for our conservative GMs!

The Chameleon Chess variant challenges traditional strategies with its dynamic movement rules. While it may not be embraced by conservative GMs it adds an exciting layer of complexity and creativity to the game. It’s a refreshing challenge for those seeking one. Classic chess will always have loyal enthusiasts.

Avatar of MagicGondola
Teeer wrote:

I have thought about it, and i think the ghost variant should be reserved for mature audiences because of the sheer terror that it causes by ruining an otherwise beautiful game. However, i think that by tweaking the rules, it could allow some better strategic angle to the variant.

Just to let you know that a centaur already exists under the name Amazon.

Avatar of Mr_Check58

Kamikaze

This piece can move any number of times (without capturing) left or right like a rook, and it only has 1 move straight forward into the enemy camp, when it hits something there, it act like in atomic chess. It cannot move backwards. If it misses enemy pawns or pieces and hits the wall, it still explodes, and anything on the adjacent squares is destroyed (including friendly pieces). It cannot stop until it hits the wall or a bunch of pawns or pieces, so that straightforward move is its last.

Avatar of RonWeasleyMyGoat

The Oppenheimer.

The Oppenheimer is immobile, but with one move, it can create an atomic bomb. With a second move, it can launch the atomic bomb in a diagonal, horizontal, or vertical direction, though the bomb can't go over other pieces. When the bomb hits, it creates a 4x4 explosion that destroys every piece inside.

Avatar of nah

The Rizzler

Instantly rizzes up any piece of choice on the opposite side, of the same colored square capturing them instantly

Avatar of MethOlympiad

The snake
Snake moves one square orthogonally. If after moving forward, it has barrier left and right to it(relative to movement direction), it can move again( not to the square it already visited that turn)
Note that wall also counts as barrier. If after moving it reaches a position such that there is a piece in front of it( again relative to direction of movement) and to side, it may turn in other direction. One important example is when all three squares (forward, to the left and right) are occupied. Snake can then move to any of those squares(as long piec on it is not of same color of course). Notation would only be denoted by the place it landed on(Sa3 for example). On computer, it would only show all possible landing squares.
The move stops when snake captures a piece. 
Also all squares one square orhogonally block enemy riders from passing that square(they can step on it though). Piece on such a square can move normally, except it cant pass through other blocked squares. Note that snake isnt denoted as rider.

Avatar of MethOlympiad

Also I am not really sure about the value of the piece, and sorry if it is too complex😅

Avatar of GraysonKellogg
The Ghost Knight. It is a Knight, and moves like a Knight, with the difference that it additionally checks Kings with the movement of a Rook, but can never actually move like a Rook. This means that a King can be in check by a Ghost Knight, even though that Ghost Knight could never really move to that square. The King must still respond to the check. Kings may also still be in check through the Ghost Knight’s traditional Knight movement. This is not a Chancellor, with the main difference being that it cannot move or capture like a Rook, but still falsely checks Kings with such a movement.
Avatar of GM-John67
The poop just stays there. Worth 0 points when you take you have to go try to poo
Avatar of evert823
GraysonKellogg wrote:
The Ghost Knight. It is a Knight, and moves like a Knight, with the difference that it additionally checks Kings with the movement of a Rook, but can never actually move like a Rook. This means that a King can be in check by a Ghost Knight, even though that Ghost Knight could never really move to that square. The King must still respond to the check. Kings may also still be in check through the Ghost Knight’s traditional Knight movement. This is not a Chancellor, with the main difference being that it cannot move or capture like a Rook, but still falsely checks Kings with such a movement.

Nice, it's like in Xiangqi where the two Kings (Generals) are capable of giving check to each other without actually doing such moves.

Avatar of evert823

The Xiangqi-Nightrider-Cannon (or shorter: XNC)

Moves like a Nightrider, but with combined behaviour of Xiangqi Knight and Xiangqi Cannon.

A normal Nightrider on c3 could move to d5, e7, f9 and g11. But our XNC is blocked by the pawn on d6 and cannot go further than d5.
It cannot capture the pawn on g5, but this pawn triggers the Cannon behaviour. Our XNC cannot move to i6 but can capture on k7.

Avatar of evert823
Max1679 wrote:
Knookueen

What you call knookueen (or gigaqueen, or magician) is known as Chancellor, Archbishop and Amazon.

You can read all about fairy chess pieces here:

https://en.wikipedia.org/wiki/Capablanca_chess

https://en.wikipedia.org/wiki/Amazon_(chess)

https://en.wikipedia.org/wiki/List_of_fairy_chess_pieces

Avatar of TheFoxSomeone

Chek: A piece that moves like every piece in the board, and captures like the pieces too

Avatar of chesswlh4
Crab: can move one space left one space right and one space up and down.
Avatar of SomeRandomBoiiiii

The bp of bye-bye: Moves like pawn, but on the 2nd turn, it- [playhand ] NO NOT THE- [ ] as I was saying, it gets stolen just like that.

Avatar of marcellothearcane

The Cataphract ( after ancient persian horsemen)

Moves by jumping like Knight

Makes all non-royal pieces ( Rook, Knight, Bishop + any other fairy piece. No pawns) Immune to capture when adjacent 1 square (king move away)

Is subject to check so is forced to move. However if captured due to 'checkmate' the game doesn't end

Avatar of evert823
marcellothearcane wrote:

The Cataphract ( after ancient persian horsemen)

Moves by jumping like Knight

Makes all non-royal pieces ( Rook, Knight, Bishop + any other fairy piece. No pawns) Immune to capture when adjacent 1 square (king move away)

Is subject to check so is forced to move. However if captured due to 'checkmate' the game doesn't end

What happens if your King is in check and your Cataphract is also 'in check' at the same time?

Avatar of IonMadrazo
The castle: it moves like a king but you can’t capture it but the castle cannot capture
Avatar of IonMadrazo
Then you get your king out of check and then your opponent captures “the cataphract”