1 minute bullet does not work on chess.com

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Martin_Stahl
Tripelkonzert wrote:
Martin - you just need to understand that one minute bullet on chess.com is a terrible user experience. You can explain to us all you want how it works but the end of the day it is an awful frustrating experience. It needs to be differently handled or, at the very least let people know what the expected lag is. I just had good half hour but at the end the time lag bullshit kicks in again and it infuriates me. Don’t offer a time format if your site cannot handle it. There is absolutely no point of playing 1min bullet if a premove eats more than 0.2 seconds and if you allocate those lags out it is no fun to play. And isn’t that what chess.com should be about? Fun to play. I guess capitalism destroys everything. The more successful this site became the greedier it turned. It ijcreasingly looks like just keeping players engaged with puzzles and leagues and arena was more important than making sure the user experience is fun. Report back to your managers. Amongst club players this site has changed for the worse.

When I play bullet I usually stick to 2|1 because I'm terrible at 1|0. A lot of it is my speed and skill level but I'm also aware that data transfer isn't instantaneous and my Internet connection isn't the best.

I don't think the site is going to remove the lag limits on bullet games. With the current implementation games can already last significantly longer when compensation is in place; if ignored completely or increasing it, they could last even longer.

The distributed play network should be better for most people. The majority of games are already using that and likely all will be at some point in the near future.

Tripelkonzert
It’s not a bug and after 50.000 games played from different apps, laptops, installing, uninstalling etc. I believe I know what i am talking about. And the moderator has basically admitted that the time lag gets pushed out to the players. What the rating basically comes down to is “does the player have a good connection” from some arbitrary chess.com server perspective. 1 minute bullet is basically a random server connection exercise plus a little bit of player skill. Very disappointing posture from chess.com that will cost them money over time.
taraniyer

how doess Itm

not work?>

Tripelkonzert

Not a bug. Systematically not working here on chess.com. I just saw a 3.5 second time loss on a premoved move. It’s frankly [removed -- MS]. Off to Lichess I go.

wep08a
It’s a chess website, so I’m fine with bullet not being a priority for them. Bullet uses the general rules of chess, but it’s not really similar to chess at all for anybody except the elite of the elite. For everybody else it’s a distraction that makes us all worse. Wish I were never tempted to play it, but I’ll never understand why so many people like to do it game after game. Cannot even imagine the mental strain of losing multiple bullet games in a row like so many people do every day on here.
meghatiwari1998

yes correct

TheOrangutan23

oof

Tripelkonzert
Up
treatb59
Ive had trouble with it for years too. My original account is 14 years old, back when i was homeless in my car. I played chess.com to pass time... bullet rarely works, though its all i play now. . If it does work, itll crash soon after winning games and my timer will run out every game. Like tonight, i played a few great functioning games till all of a sudden, auto abort, couldnt even select a piece. Now?! Guess what... So frequently ive concluded they are bots or hackers. Because ive had like 5 games in a row where my final move was mate in one and my time dropped 5 seconds ending the game. Ill go back n look at the clock.

One thing ive always hated and they have never fixed. Is on the chess.com app. you cant pre plan a move if the opponents move is happening. So during bullet. They can pre plan, their animation deselects your piece and when you try to move, It cancels your move. Forcing you to lose time. For some reason, it slides the pieces and that is time oriented. So a pawn moves quicker than a rook or bishop. This can be exploited to where they pre plan moves that then cancel your pre planning. If you select the piece you want to move. Then sometimes it activates their move and cancels yours. Its absolutely infuriating when an opponent can pre move and you cant. Especially in bullet where pre moving is necessary to play a full game.

Ive noticed the issues as a pattern. Though chess.com wont acknowledge it. But i believe they are using bots as a way to fill their player base through the entire rating structure. N they use them to cheat detect as well but sabotage players to protect their higher rating players.

Im a 200 right now but i went back up to 500 again just a couple days ago. I got bot swarmed and lost like 15 games in a row somehow... after a year of trying. After i sand bagged my rating To see if i was right. And at 100. In bullet. Im playing 20-30 move games with people pre moving against blunders that make no sense. 20 move games consistently. 30 move games are 1 move every 2 seconds. It takes that long to select a piece and square... against 100 rating players using standard variations and never missing blunders?! . If i sabotage a queen for instance. They will take the piece in under 1 second. Which for a novice is absolutely ridiculous. N it usually very new accounts too.

Ive had the chess.com app ever since it came out basically, and being treated like this is utterly absurd.

After 14 years of playing chess. Bullet is all i can tolerate because its harder to cheat at it. N yet they find a way




treatb59
One thing we need is locality selection. I primarily lose to indians because of lag and suspected cheating. I though wont have lag with random countries ive never seen before by Kazakhstan or something. Then ill have absurd time benefits too and i get annoyed. Even playiing americans, the latency issues will continue. I think the most consistent countries ive played are brazil and china shockingly. If i see a brazil flag or chinese. Then i know the game is most likely fair. Which makes no sense to me at all
c4fan
treatb59 wrote:
One thing we need is locality selection. I primarily lose to indians because of lag and suspected cheating. I though wont have lag with random countries ive never seen before by Kazakhstan or something. Then ill have absurd time benefits too and i get annoyed. Even playiing americans, the latency issues will continue. I think the most consistent countries ive played are brazil and china shockingly. If i see a brazil flag or chinese. Then i know the game is most likely fair. Which makes no sense to me at all

In your most recent game, your Indian opponent hung their queen on the 26th move of the game. Not only did you not see this, you counter-hung your own rook on the very next move. Your opponent took the free piece, and you lost. "I primarily lose to indians because of lag and suspected cheating."? Bro, if the suspected cheating is them taking the free rook, it might be time to stop blaming the flags of your opponents and start checking those game reviews to see how you can improve. (maybe just take a second to identify any free queens?)

taraniyer

co[y and past how to do?

Tripelkonzert
To me it feels the same. You may have a great connection, enjoy 50 games of great connectivity with minimal time lag and then, as if to bring your rating down again, the lags come back. I often had the feeling it was deliberate.
davidimmanuel
Tripelkonzert wrote:
To me it feels the same. You may have a great connection, enjoy 50 games of great connectivity with minimal time lag and then, as if to bring your rating down again, the lags come back. I often had the feeling it was deliberate.

Based on my observation and experience playing bullet on chess.com, the server feels unresponsive and sluggish when the real-time players playing exceed 200k players, otherwise, it is fine. In my opinion, the website should upgrade or increase the capacity to handle games run smoothly

Martin_Stahl
davidimmanuel wrote:
Tripelkonzert wrote:
To me it feels the same. You may have a great connection, enjoy 50 games of great connectivity with minimal time lag and then, as if to bring your rating down again, the lags come back. I often had the feeling it was deliberate.

Based on my observation and experience playing bullet on chess.com, the server feels unresponsive and sluggish when the real-time players playing exceed 200k players, otherwise, it is fine. In my opinion, the website should upgrade or increase the capacity to handle games run smoothly

The site has servers in different regions of the world and has been running that way for some time for the majority of games.

Tripelkonzert
Terrible user experience
Tripelkonzert
Complete farce.
taraniyer

bro you mean false

Tripelkonzert
I meant farce. Playing 1minute bullet on chess.com is a farce. They shouldn’t even offer it. Terrible user experience.
HangingPiecesChomper

i agree 1 minute bullet on this site is a joke