1 minute bullet does not work on chess.com


Not a bug. Systematically not working here on chess.com. I just saw a 3.5 second time loss on a premoved move. It’s frankly [removed -- MS]. Off to Lichess I go.


One thing ive always hated and they have never fixed. Is on the chess.com app. you cant pre plan a move if the opponents move is happening. So during bullet. They can pre plan, their animation deselects your piece and when you try to move, It cancels your move. Forcing you to lose time. For some reason, it slides the pieces and that is time oriented. So a pawn moves quicker than a rook or bishop. This can be exploited to where they pre plan moves that then cancel your pre planning. If you select the piece you want to move. Then sometimes it activates their move and cancels yours. Its absolutely infuriating when an opponent can pre move and you cant. Especially in bullet where pre moving is necessary to play a full game.
Ive noticed the issues as a pattern. Though chess.com wont acknowledge it. But i believe they are using bots as a way to fill their player base through the entire rating structure. N they use them to cheat detect as well but sabotage players to protect their higher rating players.
Im a 200 right now but i went back up to 500 again just a couple days ago. I got bot swarmed and lost like 15 games in a row somehow... after a year of trying. After i sand bagged my rating To see if i was right. And at 100. In bullet. Im playing 20-30 move games with people pre moving against blunders that make no sense. 20 move games consistently. 30 move games are 1 move every 2 seconds. It takes that long to select a piece and square... against 100 rating players using standard variations and never missing blunders?! . If i sabotage a queen for instance. They will take the piece in under 1 second. Which for a novice is absolutely ridiculous. N it usually very new accounts too.
Ive had the chess.com app ever since it came out basically, and being treated like this is utterly absurd.
After 14 years of playing chess. Bullet is all i can tolerate because its harder to cheat at it. N yet they find a way


In your most recent game, your Indian opponent hung their queen on the 26th move of the game. Not only did you not see this, you counter-hung your own rook on the very next move. Your opponent took the free piece, and you lost. "I primarily lose to indians because of lag and suspected cheating."? Bro, if the suspected cheating is them taking the free rook, it might be time to stop blaming the flags of your opponents and start checking those game reviews to see how you can improve. (maybe just take a second to identify any free queens?)


Based on my observation and experience playing bullet on chess.com, the server feels unresponsive and sluggish when the real-time players playing exceed 200k players, otherwise, it is fine. In my opinion, the website should upgrade or increase the capacity to handle games run smoothly

Based on my observation and experience playing bullet on chess.com, the server feels unresponsive and sluggish when the real-time players playing exceed 200k players, otherwise, it is fine. In my opinion, the website should upgrade or increase the capacity to handle games run smoothly
The site has servers in different regions of the world and has been running that way for some time for the majority of games.
When I play bullet I usually stick to 2|1 because I'm terrible at 1|0. A lot of it is my speed and skill level but I'm also aware that data transfer isn't instantaneous and my Internet connection isn't the best.
I don't think the site is going to remove the lag limits on bullet games. With the current implementation games can already last significantly longer when compensation is in place; if ignored completely or increasing it, they could last even longer.
The distributed play network should be better for most people. The majority of games are already using that and likely all will be at some point in the near future.