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Chess.com Proposal: How to Handle Growing Bullet Ratings

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theriverman

Tongue out I think in

M*A*S*H The 4077th

with the wounded coming in so fast they would choose no. 3 option.

9ll_Elite_9ll

The 200 point chop for bullet ratings seems logical, if and only if, the starting rating of bullet ratings also goes down to "1000."  If you want to know details of my decision read on...

It seems that, as Erik stated, bullet ratings are becoming inflated.  Many people may wonder "how did that happen? Everyone still starts at 1200."  It happens because the quality of the average bullet player here on chess.com is worse than for example, the average correspondence player here.  I have seen examples of this "inflated bullet rating," one being my freind here on chess.com has a bullet rating ranging from 1500-1600, while on ICC his bullet rating goes from 1200-1300.

shequan
grandmaster56 wrote:

My question is why we have bullet as a rating at all. 

I see the pleasure in playing bullet games. It's more action, more intensity, and it requires you to test your thinking skills.

With that being said, the games don't prove anything about anyone. There are some people that can actually move quickly and think well about their moves at the same time, but most bullet games are just about how fast you can move pieces around. 

Why not just make the bullet ratings nonexistant? Or, as a half-way mark, have some sort of fun ladder system that is completely separate from the rest of the system, but still fun-incorporated. 


I agree with this. but I don't think bullet "tests thinking skills", what it tests would be a person's video game skills and their general aptitude for video games in general maybe. some people are really good at video games, some people aren't and this has nothing to do with their respective intellects. to say that bullet is some kind of legitimate test of someones thinking skills is a little much, way too much.

internet bullet and blitz ratings for people who aren't very strong IMs or GMs don't mean anything in reality. it's like a high score on a video game really. people take bullet and blitz way way way too seriously, more seriously than they ought. in my opinion I think it a bit of hubris for someone who isn't a very strong IM or GM to play bullet and blitz very seriously and take results to be of grand significance. people who aren't of the aforemention strength shouldn't even be playing bullet and blitz all seriously like that, thinking that their results mean things (they don't really mean much, except maybe your aptitude for video games), they should be playing for fun and exercise, fun and exercise only.

SirBenjamin
erik wrote:

... our blitz rating is right on. and standard is a little low (just so few games played so infrequently). 

but bullet has remained tricky! 

all of this is a long way of saying: bullet is vastly overrated. by 2-300 points. 

and now we have 3 options:

1. leave it. this isn't a good option in my opinion. ratings will continue to bloat and be more and more silly. 

2. slowly bleed them back down and then stabilize with adjusted formulas. 

3. chop them by 200 points and implement new formulas (we would also chop the "highest rating", "average opponent", etc)

 

your thoughts?


Erik - Seeming how the bullet scores will always be skewed, I believe that you should keep #1 as the solution & do nothing...  well, other than add a second bullet rating for everyone (hear me out!!!).  

In addition to video game skill, practice "cheating the system" instead of playing solid chess quickly, etc, there are other factors involved not mentioned, which can NEVER be equalized: player hardware, player internet connection, player mind-frame.

People play bullet for several reasons.  If someone is playing to raise their rating, they will find a way to "beat the system."

Some of us play to practice different openings (myself included in this category).  The outcome & my personal rating is not as important to me but I really do value the tool & the "rough ratings" even as-is & understand why they aren't true to the standard live & turn-based ratings. Maybe I am a better bullet player than my score suggests, but it doesn't bother me.

I believe that serious OTB bullet players are not concerned with their rating online either, as it can never mirror their exact same in-person skills.

What I am trying to get at is, lets sort out why people play bullet chess online.  Simple solution:  maybe there should be a radio-toggle button that answers why you play bullet games.  Either competitive or fun, fun being default.  That would probably coincide with your "competitive" bullet rating & your "fun" bullet rating.  I think that would appease the masses, all things considered.  

Those competitive bullet players can then worry about their rating together, and the fun bullet players can continue to play to serve their purpose, acknowledging the fact that they understand the online bullet ratings are [forever] skewed. Cool

Ziryab
Bullet ratings are deflated. Mine here is my lowest rating of any sort on any site. What is worse, the new "Fair Play Policy" limits my simplist means for avoiding unbalanced games against laggers. Hence, my rating drops further as I lose on time to weak players who cause 1 0 games to last as long as three minutes.
CerebralAssassin

I don't understand why standard and bullet ratings are deflated compared to the blitz ratings on this site

kshc027

Option 2 may be the best for you and the players.

browni3141

What's the point? Higher average rating don't mean they're inflated. It's not possible for bullet ratings to be inflated, based on my definition of "inflated".

It's possible for a player's bullet rating to be inflated, but not for all of them to be inflated.

ozzie_c_cobblepot

Erik, methinks you chopped more than 200 points off my bullet rating!

More seriously, is there any resources dedicated to making bullet more palatable on the iPad? #1 request is premove, #2 request is a one click draw claim/offer button. It's currently 3 clicks, way too much for bullet.

Ziryab
ozzie_c_cobblepot wrote:

Erik, methinks you chopped more than 200 points off my bullet rating!

 

More seriously, is there any resources dedicated to making bullet more palatable on the iPad? #1 request is premove, #2 request is a one click draw claim/offer button. It's currently 3 clicks, way too much for bullet.

+4

shequan

I think bullet ratings aren't right. I think you have to make it so if you win or lose by checkmate you gain or lose 20 points or just a lot more than if it's time. if you lose or win by time you get or lose a nominal amount of rating points. then the people who win by checkmate a lot will be rated higher than people win on time mostly. in my experience there doesn't seem to be any kind of major difference in strength between someone rated 2000 and someone rated 1400-1500 for the most part.

ozzie_c_cobblepot

@Assasin1985 This thread was started a long time ago. I was rated 2500, 2600 here in bullet. I'm the same player for the most part, but now about 2200.

Robert_New_Alekhine

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superchessmachine

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