To prevent players from exploiting the clock like this, I think implementing a system that reduces increment time when a player consistently takes the maximum time per move. For example, if the game detects that a player has taken 2 days per move for three consecutive moves, the increment should decrease accordingly. This would discourage intentional wasting time while still allowing reasonable time for thought.
I hope the chess developers take this issue seriously and consider implementing a solution to improve the game experience.
Players are allowed to use the full amount of time for any and all moves. That's not going to be changed.
To prevent players from exploiting the clock like this, I think implementing a system that reduces increment time when a player consistently takes the maximum time per move. For example, if the game detects that a player has taken 2 days per move for three consecutive moves, the increment should decrease accordingly. This would discourage intentional wasting time while still allowing reasonable time for thought.
I hope the chess developers take this issue seriously and consider implementing a solution to improve the game experience.