And they take themselves SO seriously. Dio correct as usual? Dio has never been correct about anything except when he projects his own ego on playerafar.
We covered this earlier. You're no longer capable of reliable testimony on what is correct or not, so why even comment?
Counterpoint... you're not capable of reliable testimony on what is correct or not, so why even comment?
Make a reasonable case...with examples. Or don't float false equivalencies, your choice.
@360
"On a powerful cloud server, Stockfish can manage 300,000,000 nodes per second."
++ The 17 ICCF finalists each use two servers of each 90,000,000 nodes per second.
"maybe 10^30 positions" ++ No way. I stand by 10^17 positions to weakly solve Chess.
This is based on ignoring the definition of weak solution, despite better informed people telling you what it is on many occasions. You are describing what is needed for a worthless bodge job.Even if the alpha-beta pruning of chess were as primitive as the one Schaeffer used
Such hubris! By "primitive", you mean "rigorous". Or at least you would if you knew what the word meant.
You don't even understand what he did and you say you can save time by doing a bodge job that would be arbitrary and worthless and couldn't pass peer review.
Schaeffer et Al understand what a weak solution is, unlike you, so they know that you need to find a move to play against EVERY legal opponent move. You think you can get to a position with 40 opponent moves, get some sort of zero ply evaluation of them and ignore most of them. Schaeffer knows you need to find an explicit move to play against each. And then that leads to a new position where there is again a set of opponent moves to deal with. This applies to every new position except those that are in the tablebase (because these have a known evaluation.
Note that when you return to a position that is already in the tree, this adds no more work - you already know all legal opponent moves have to be dealt with. For a drawing strategy there is no concern about infinite loops (for a winning strategy, you need to avoid all loops in the strategy graph).
to weakly solve Checkers and even without discounting obviously irrelevant positions,
then still it would lead to (10^38)^0.67 = 2*10^25 positions.
If promotion was illegal. And 10^25 requires 100,000,000 times more computing than 10^17. That's 3 years for each second.