I think the player whose opponent is letting the clock run down should contact an administrator that is online. And if the situation is lost (Where an average player can reasonably expect to beat a grandmaster in the same situation), the administrator should end the game and give the player the win. The ICC does something very similar to this. Administrators always err on the side of NOT ending the game.
On the ICC a few weeks back, I was playing someone rated around 1600 (I was around 1450 at the time) in a 45 + 45 game. He was moving very quickly so he had more than an hour left on his clock when the following situation arose:
At this point, my opponent did not move for more than 10 minutes, and this is when I realized that he would never return. I asked an administrator if there was something I could do (besides waiting out the 60 minutes) and he took a look at the game, explained the policy, and he gave me the win. I suggest something similar to this.
It is not uncommon to sit and analyze a position for 20+ minutes on a single move, and having to click "Yes" every 5 minutes would be annoying and could ruin my concentration. I believe that a sportsmanship score would be abused, and so would hurt many more players than the small percentage of players who abandon games like this.
I can't agree more with this idea! Excellent!
Thank you!
Thinking about a sportsmanship score...
If the score is public (I know that's the point, but just hear me out) then you'll see some people "race to the bottom" trying to get the lowest score out there.
How about making the score private? You could add thumbs-up/thumbs-down all over the site.. in games, forum posts, blog posts. Or you could forget all about the thumbs-down, and just do a thumbs-up, which is basically the Facebook like button all over again.
My point is twofold here. First, if the site were to release a sportsmanship scoring system in phases, where the first phase had a non-public score, they could look at the data to see if it's working at all. (They could even have a limited rollout, if that's something that's technically possible for them.) Second, there might be a way to design it such that there is a way to see feedback, but to avoid the race-to-the-bottom problem I mentioned.
the race to the bottom isn't fun when, if your score falls below X, then you can't accept open seeks and the seeks you send are in YELLOW as a warning... then nobody wants to play you.