Puzzle chess.com changed?

Sort:
Josate84

Always in chess.com puzzles you had to do between 1 and 7 moves and currently some puzzles have to do 10 moves. I consider this more difficult. Have they increased the difficulty of the puzzles? Thank you.

Martin_Stahl
Josate84 wrote:

Always in chess.com puzzles you had to do between 1 and 7 moves and currently some puzzles have to do 10 moves. I consider this more difficult. Have they increased the difficulty of the puzzles? Thank you.

I posted on your other topic, but you haven't done any puzzles since July.

Martin_Stahl

Do you mean in Rush? If so, what puzzle did you see it in?

Josate84

Yes, in rush survival. I did some 15-20 moves under 40 level. It is too long and easy to fail. Too many moves.

Joyride_7

depends on difficulty more difficulty more moves

SussyLarry
Josate84 wrote:

Always in chess.com puzzles you had to do between 1 and 7 moves and currently some puzzles have to do 10 moves. I consider this more difficult. Have they increased the difficulty of the puzzles? Thank you.

longest puzzle i did is only 5-6 move

thanks for your information

Josate84

There weren't puzzles with more than 7 moves three months ago. I have done more than 4000 puzzle I know what I am talking about. Now they have changed it, it is harder.

Martin_Stahl

I found out that if a puzzle is in the appropriate rating for a section of the Rush, it doesn't matter how many moves it is.

However, in general, puzzles themselves haven't gotten any harder, but there are puzzles being added to the database every day.

I've done over 70,000 puzzles some 2019 (and many more before I reset at that time) and while there have been occasions where the puzzle selection process has changed, the difficulty of puzzles for given ratings hasn't changed.

PandeyParth2012

:) :) :)

Josate84

Yes, you are right. Only there are some nonsense movess after 10-15 moves.

Martin_Stahl
Josate84 wrote:

Yes, you are right. Only there are some nonsense movess after 10-15 moves.

If you run across something like that, you should post the Rush link and puzzle link so it can be checked.

Reaskali
Josate84 wrote:

Yes, in rush survival. I did some 15-20 moves under 40 level. It is too long and easy to fail. Too many moves.

Max I had was 7 at a 3000 elo puzzle. There shouldn't be 15-20 move puzzles unless you are lying.

Reaskali

I play chess puzzles quite a lot myself. Especially in puzzle rush.

Josate84

Why should I lie? Those puzzles showed to me. If you dont want to believe me, up to you.

Josate84

Level 46. I need to do 27 moves to go to the next level. 27! Too much! It is not normal. Some moves are strange, and very easy to fail.

https://www.chess.com/puzzles/problem/978466

Reaskali
Josate84 wrote:

Level 46. I need to do 27 moves to go to the next level. 27! Too much! It is not normal. Some moves are strange, and very easy to fail.

https://www.chess.com/puzzles/problem/978466

It's not strange. It's going to be a win of material afterwards.

Reaskali

Some are indeed strange, but soon the move would actually be good. Sometimes puzzles only give you a better position and not winning of material. So it's hard to tell. But the puzzles aren't becoming harder.

EndgameEnthusiast2357

I have noticed that many endgame puzzles are very picky with the move order. I could have sworn that in some the move order did not matter, or there was another solution just as good. Usually these would take the form of moving a king to support the future promotion of a pawn, but the order did not effect the outcome, yet it would mark one wrong. Yes in a few the order does matter, such as to gain a move while stopping the enemy pawn from promoting or checking the king onto a square where your pawn promotion will skewer the enemy promotion (and the reverse order wouldn't accomplish this). But this is not always the case.

Reaskali
EndgameEnthusiast2357 wrote:

I have noticed that many endgame puzzles are very picky with the move order. I could have sworn that in some the move order did not matter, or there was another solution just as good. Usually these would take the form of moving a king to support the future promotion of a pawn, but the order did not effect the outcome, yet it would mark one wrong. Yes in a few the order does matter, such as to gain a move while stopping the enemy pawn from promoting or checking the king onto a square where your pawn promotion will skewer the enemy promotion (and the reverse order wouldn't accomplish this). But this is not always the case.

Yes. I definitely agree. There are actually nothing wrong with some of the moves too. Like it doesn't change the fact honestly. Reviewed some of those puzzles and really some of the moves don't make

EndgameEnthusiast2357

Maybe it has to do with one ultimately leading to a one-move faster mate in a winning endgame, but in both cases leading to checkmate. As I said, a mate vs a completely winning position is fine to have as the "only solution", it trains you to only look for the best moves, but endgames where the move order does not matter should not cost you points. Conversely, there are some puzzles that reward you for getting it wrong if you got the 1st 2 moves right, even though the 3rd move was the key to the entire solution! One could get the 1st moves correct by guessing if they aren't sure, and get the following moves wrong cause they just guessed in the first place. Maybe ones you partially get wrong should just give 0 points.