People solve it, the rating goes down. People fail, the rating goes up.
I can only think of one method that is better, but it involves Harry Potter and his magic wand.
People solve it, the rating goes down. People fail, the rating goes up.
I can only think of one method that is better, but it involves Harry Potter and his magic wand.
People solve it, the rating goes down. People fail, the rating goes up.
I can only think of one method that is better, but it involves Harry Potter and his magic wand.
Perhaps I pass the human puzzles and fail the engine derived puzzles...lol
I was asking myself, other than the rating system and my particular skill set, what could cause me to feel like some puzzles of a given rating range are so easy and others are so impossible to see the right answer for...?
8 hours ago · Quote · #32
Jpatrick
Jeez. looks like ambiguity due to horizon effect.
nameno1had
Jeez. looks like ambiguity due to horizon effect.
It is funny you should say that, I have often questioned how many of the tactics that ended up here are somehow generated by an engine or engine analysis. I don't think we should have to be asked to solve those, but it is too bad their isn't a good way to tell.
Perhaps I pass the human puzzles and fail the engine derived puzzles...lol
I was asking myself, other than the rating system and my particular skill set, what could cause me to feel like some puzzles of a given rating range are so easy and others are so impossible to see the right answer for...?
I think maybe your comment has enlightened me.
Also, I am now questioning again a better way to rate puzzles, based on multi pv engine analysis of a position, as opposed to how well people fair doing them.
Too many people could get lucky, others could have seen the same puzzle 5 times, and still yet others could be using a bot to solve them. I'd rather use a more objective way to rate them, based on something more static