Tactics trainer puzzles engine derived ?

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nameno1had

8 hours ago · Quote · #32

Jpatrick

Jeez.  looks like ambiguity due to horizon effect.

  • a few minutes ago · Quote · Edit · Delete · #33

    nameno1had

    Jpatrick wrote:

    Jeez.  looks like ambiguity due to horizon effect.

    It is funny you should say that, I have often questioned how many of the tactics that ended up here are somehow generated by an engine or engine analysis. I don't think we should have to be asked to solve those, but it is too bad their isn't a good way to tell.

    Perhaps I pass the human puzzles and fail the engine derived puzzles...lol

    I was asking myself, other than the rating system and my particular skill set, what could cause me to feel like some puzzles of a given rating range are so easy and others are so impossible to see the right answer for...?

    I think maybe your comment has enlightened me.

    Also, I am now questioning again a better way to rate puzzles, based on multi pv engine analysis of a position, as opposed to how well people fair doing them. 

    Too many people could get lucky, others could have seen the same puzzle 5 times, and still yet others could be using a bot to solve them. I'd rather use a more objective way to rate them, based on something more static

Ubik42

People solve it, the rating goes down. People fail, the rating goes up.

I can only think of one method that is better, but it involves Harry Potter and his magic wand.

nameno1had
Ubik42 wrote:

People solve it, the rating goes down. People fail, the rating goes up.

I can only think of one method that is better, but it involves Harry Potter and his magic wand.

Perhaps I pass the human puzzles and fail the engine derived puzzles...lol

I was asking myself, other than the rating system and my particular skill set, what could cause me to feel like some puzzles of a given rating range are so easy and others are so impossible to see the right answer for...?