In other words: It wouldn't be a puzzle at all, but rather a demonstration of a complex won position? Hmm. You know, I kind of think that such things probably came first--before puzzles.
I can imagine some medieval guy showing another guy how he won his latest game by giving his opponent no way out. (Your Antipuzzle.) Then the other guy studies the position for a while and says, "Okay, but could you find a forced win if this pawn were here instead of here?" And the first chess puzzle was born.
Chess.com new members team is quite astounishing, but making my daily imput I bounced on the next problem:
- you can't include multiple lines within a puzzle
At first sight you'd say: why would you want to do that for?
simple: The Anti-Puzzle, the puzzle that shows there is NO option, the puzzle that says: common give it your best shot, but it won't help because the situation is already won for me...
The best way of convincing someone is to make him try but fail, not just say
"incorrect, try again"
It is already included in the diagram's (though you have to do the effort of checking the move list), but it would be a normal extention of the puzzle to my beliefs...
Maybe something chess.com could work on?
kind regards,
matthias