Ok I read all of this and I have a question. if it's your turn to move and the move you're about to play would cause a 3 fold rep. or 50 moves can you claim a draw and the server will auto-draw the game? I know in tournament chess you have to claim the draw before you move so I'm wondering if it's the same thing here.
50 move rule

In OTB play, you prove that you intend to continue the repetition by writing down your move, stopping the clock, and calling the arbiter over. There is no way to do any of those three steps here.
So, on chess.com, in order to prove that you intend to continue the repetition, you must actually make the move first, and then press the draw button. Unfortunately, this does allow a fast-moving, unscrupulous opponent an opportunity to break the repetition if they make such a move before you can move over to press the draw button.
Pressing the draw button in any position where a threefold repetition (or 50-move rule situation) does not currently exist will result in only a draw offer being made.

50 Move Rule Not working in my current game! I forced guy to checkmate with knight and bishop and it is past 50 moves now and it has not auto drawn.
In itself that is appropriate - though somewhat surprising as everyone tells me the chess.com interface automatically draws at 50M. What you should do is claim the draw at any move beyond 50M but don't ask me how since I never was in that position. Look for a draw claim option somewhere on the screen.
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Bednarek was referring to your original post - he did the math to show that it had not been 50 moves.
You said earlier you didn't think mate was possible because of how long your opponent was taking. In that case, both you and your opponent really should learn the King+Rook mate. It is by far the easiest end game mate - even easier than King+Queen [the latter should always be quick as well, but inexperienced players have been known to stalemate it, whereas King+Rook is still insanely easy to force but almost impossible to stalemate).
Double-bishop mate isn't that hard once you learn the concept, though it is so rare that you may make a couple of mistakes in the process that add to the game a little bit.
The only mate that is very challenging to remember is knight-bishop. cornering the king with those three pieces that move nothing like each other with one of them not even moving in a straight line (and therefore cannot block the opposing king in a linear fashion) takes a lot of thought and concentration, even if you have the theory memorized. Two grandmasters (including a women's world champ), have been stumped by it - and yes, they were grandmasters when their opponents were able to call the 50 move draw because they didn't know it.
Those two were...
1. Vladamir Epishin (in his match against Robert Kempinski in 2001)
2. Anna Ushenina, who, to her credit, did know the theory, but due to lack of practice, made two mistakes that allowed her opponent (Olga Girya in 2014) to prolong the game into the required 50 moves for the draw.
So, Knight+Bishop I never frown on people for not knowing - since it has been proven grandmasters often fail to either learn it or fail in its implementation because it is so rarely seen. Bishop+Bishop isn't that terribly hard - I have used it, but I did make a few mistakes both times I used it (I've only run into this scenario twice in the 22 years I've played chess) that made the game take a while longer than it should.
But King+Rook and King+Queen should be fast and obvious. You simply chase the opposing king with your king until, when its your move, you and your opponent's king are one space apart straight-on (not diagonal), and put him in check with the rook. Since your king is directly in front of his, he cannot move forward at all, as he would put himself in check from your king. This forces him to retreat. You repeat the process till his back is to the edge of the board, meaning the final check there is no retreat to escape, thus causing checkmate.