Don’t worry, it happens to the best of us.
Blundered Checkmate :-\
49. Kc7 would’ve worked if that helps!
That's all I could think of but decided that wouldn't work because, yes, he'd go to a7 but would also then be stuck but that isn't true - I see he could take my pawn on a6!! Yes it helps, thank you so much!
I lost my battle with take-take-take on this one and still can't see why I didn't see that!!!
ADDED: Repeat after me, d4, "The opponents pawns are not there as bumper cars. They can actually be killed."
Out of pure curiosity, how much exercise, game’s beforehand, unhealthy food, sleep, music, and time of day was this played? Absolutely no reason.
@shru actually I was about to send them but it's a draw so ... then I re-read it and. Should I post it there as well? I DID keep track of items on your list and mark them for all games now.
BTW, anyone interested (and everyone should be), the study by @shru is here:
https://www.chess.com/forum/view/general/chess-study-daily-life-chess?page=1#comment-126887134
ADDED: What he's tracking is important so the more that partake, the better the results!
Hey, @isolani-d4, I am not a good player, but If I were you, instead of 40. K..., I would have made the move 40. a5. That would have been great, since you have a passed pawn and the king is too far away to avoid you play 41. Ka4, followed up by 42. b5 cxb5 43. Kxb5, passed pawn. And the enemy King is utterly useless. If 40. ... Ka6, it's free. If for some reason 41. ... Ka6 just manuver a 3 move thing he dont expect moving the king diagonally, and then horizontally twice. If he dont expect It, then IS the same as if 40. ... Ka6, if he does, just draw. Hope It helped (Tip as Friends we are, i saw all that in about 30 seconds, but the winning move instantly, just practice and see magic).
Happened to me a few times.. sneaking in a draw at the end.
Hope you are well. I am still slowly learning :-). Also playing on that other chess site..LOL
49. Kc7 would’ve worked if that helps!
He made the same mistakes in our Game. The correct followup is W Kc5, B Kb8, W Kd6, and either he plays Ka8, Witch you push c7, or he play Kc8, Witch u finnish with a7. The a7 followup is Kd8, forced move, Witch blunder a8=Q#. The c7 followup is Ka7, forced move Witch is tricky, because you can promote to Queen. The followup to c8=Q is Kb6. Use then Qb7+ forcing the move Ka5. After that just premove to a7 and a8=Q# or a8=R#
Hey, @isolani-d4, I am not a good player, but If I were you, instead of 40. K..., I would have made the move 40. a5. That would have been great, since you have a passed pawn and the king is too far away to avoid you play 41. Ka4, followed up by 42. b5 cxb5 43. Kxb5, passed pawn. And the enemy King is utterly useless. If 40. ... Ka6, it's free. If for some reason 41. ... Ka6 just manuver a 3 move thing he dont expect moving the king diagonally, and then horizontally twice. If he dont expect It, then IS the same as if 40. ... Ka6, if he does, just draw. Hope It helped (Tip as Friends we are, i saw all that in about 30 seconds, but the winning move instantly, just practice and see magic).
Thank you for the different perspective and I see where you're going with it. I had 12 minutes that I could have pondered how to respond. I KNEW I was uncertain. I KNEW I should sit on my hands and just use my time to consider it. But I moved anyway ... THAT is my huge take-away from this draw.
I need to play more timed games so I adjust to the clock. I STILL need to slow down even more. And I need to improve my take-take-take because I missed this one by a mile!
@Dennis_71 Nothing wrong with playing on Lichess at all! It's a great resource! But some of your FAVORITE people are here ... namely ... ME. :-) So please visit often and let's do another game soon! I had a blast playing you!
@MariasWhiteKnight ... ah yes, yes! ... back a step! c7 insead of a6! And I remember considering that but I didn't see their King could escape to d7. I was lazy and didn't calculate another step ahead! Thank you!
- So the first 44 moves were pretty decent. What I would have played at move 45 instead of c6 would be 45. Kc6! gaining Opposition. Now, Black must play either 45... Kb8 46. Kd7 or 45... Kd8 46. Kb7. Either way, the c pawn promotes, as it cannot be stopped.
- When your opponent is facing 2 separate passed pawns and runs to a8, it's a red flag. He is trying for a Stalemate. In this case, play Kc7 instead of Kb6 and after Kxa7 you simply play Kd7 and walk the pawn in
There are three important things to learn in pure pawn endings they are:
- Opposition, how to obtain it and how to play waiting moves when your opponent has it so you can get it back
- Triangulation, or how to move in a triangle shape to outflank your opponent. Many times, a simple move to the side in order to get to his pawn is all it takes to turn a game on its head.
- Landmine squares. This is a simple concept with a fancy name. Let's say you have opposing pawns at c4 and c5. If you can maneuver your King in a way that connects you to your opponents pawn while he is touching it, you will win his pawn, since he can't stay next to it to defend it.
If you see at the bottom of the board, there's little arrows - if you click the forwards one it will make the moves. or are you not seing the board at all?
Sorry you're having problems. What device? The original game is on post #1. Or you can try direct link:
- So the first 44 moves were pretty decent. What I would have played at move 45 instead of c6 would be 45. Kc6! gaining Opposition. Now, Black must play either 45... Kb8 46. Kd7 or 45... Kd8 46. Kb7. Either way, the c pawn promotes, as it cannot be stopped.
- When your opponent is facing 2 separate passed pawns and runs to a8, it's a red flag. He is trying for a Stalemate. In this case, play Kc7 instead of Kb6 and after Kxa7 you simply play Kd7 and walk the pawn in
There are three important things to learn in pure pawn endings they are:
- Opposition, how to obtain it and how to play waiting moves when your opponent has it so you can get it back
- Triangulation, or how to move in a triangle shape to outflank your opponent. Many times, a simple move to the side in order to get to his pawn is all it takes to turn a game on its head.
- Landmine squares. This is a simple concept with a fancy name. Let's say you have opposing pawns at c4 and c5. If you can maneuver your King in a way that connects you to your opponents pawn while he is touching it, you will win his pawn, since he can't stay next to it to defend it.
I am still working through this. Yes, I'm terribly slow. But it is important I deeply understand everything presented to help me. I have a LOT to say to you so far but there are a few points I'm still testing. I may have another question.
Since it is taking me so darned long, I DO want to apologize for my slow response though. You've helped me a LOT, both via direct game AND by Showcase. Thank you so much for helping!
d6
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Hey wonderful forum!
Pointers on my failures throughout the game will certainly be appreciated but I'm quite disappointed in myself in how I (didn't) pull off something that looked like a simple checkmate at that point after 49 moves. And I hesitated and considered my options too!
The take-take-take confused me. I guess I need to study endgame more than once a month (or two).
Rapid 15/10 I was white