Many decades ago, when I first read about the dead rule(s), my first thought was "THIS IS GONNA GIVE TROUBLE, especially for compositions". I actually remember thinking that. I have not been disappointed in my predictions!
It happened in FIDE - just as it also happens in the WFCC - because you can't develop a rule system for a reasonably rich abstract game without mathematical scrunity. You always need the User Manual to communicate it to the community and the System Manual to provide formal definitions, design concepts, mathematical soundness checks and intricate algorithms.
The DP-rules go wrong on line 1 not understanding you need slightly advanced mathematical logic (like RAA = Reduction Ad Absurdum) to avoid contradictions, circularity and undecidables for this issue. Of course, that's for the System Manual, the User Manual need not be that precise.
Note that the 75 move rule says "9.6.2 any series of at least 75 moves have been made by each player without the movement of any pawn and without any capture. If the last move resulted in checkmate, that shall take precedence."
The key words are "have been made", NOT "will be made".
Also note that 9.6 is not part of articles 3 and 4 and thus it is not part of the dead position rule.
The DP-rule is only about the future, never about what has taken place. The DP-rule has no interest in any other rule except in the definition of checkmate. All it does is continue the game by the rules in all the ways it could have been continued by the players to find a "checkmate" and rule according to its findings. It could not have found a checkmate beyond the 5th occurrence of the same position and would base its conclusion (among others) on this finding.
Note that all complexity around the DP-rule - like the relationship with 5R and 75M - comes from FIDE, not from the compositions community. It only suggests DP-analysis by "playing on by the rules" and now FIDE says "Ho, ho, but not by the 5R/75R rules!!" MARattigan explained that but apparently it didn't stick.