A reasonable chess player can in practice always see if a position is dead. So FIDE simply doesn't need to give a procedure. It is even hard to compose a position in which you can't easily see that the position is dead or not.
And I don't think it matters how many moves are required to checkmate. The rules explicitly say in any series of legal moves. They don't mention the 75 move rule.
One of the problems in todays world is that engines do the (half-)death evaluations and they are much worse at it than humans. They replace it with some notion of "insufficient material" which is completely inadequate.
It is hard to compose death-related problems. But composers like hard and they make these problems (see Andrew Buchanans website). As a problemist I require perfect rules, because compositions expressly challenge the borderlines. If FIDE-rules are not perfect they need to be corrected in the Codex for Chess Compositions, a lot of fuss we'd rather avoid.
Edit: A move is not just legal or illegal by its internal geometry but also by the overall game history and board context. Because 75M terminates the game, all moves beyond that point are formally illegal no matter how innocent they look. This is what MARattigan refers to. I'm inclined to be more lenient towards FIDE by accepting what it intended to convey in the rules.
No the history doesn't matter for the legality of a move. The 75 move rule even explicitly says that it also applies after 75 moves are made without capture or pawn move:
any series of at least 75 moves have been made by each player without the movement of any pawn and without any capture. If the last move resulted in checkmate, that shall take precedence.
In other words if 80 moves are made and the last move was checkmate, the side who checkmates wins. The rule would refer to the 75 move rule if it would matter which it doesn't. It says:
provided that the move producing the position was in accordance with Article 3 and Articles 4.2 – 4.7.
A reasonable chess player can in practice always see if a position is dead. So FIDE simply doesn't need to give a procedure. It is even hard to compose a position in which you can't easily see that the position is dead or not.
And I don't think it matters how many moves are required to checkmate. The rules explicitly say in any series of legal moves. They don't mention the 75 move rule.
One of the problems in todays world is that engines do the (half-)death evaluations and they are much worse at it than humans. They replace it with some notion of "insufficient material" which is completely inadequate.
It is hard to compose death-related problems. But composers like hard and they make these problems (see Andrew Buchanans website). As a problemist I require perfect rules, because compositions expressly challenge the borderlines. If FIDE-rules are not perfect they need to be corrected in the Codex for Chess Compositions, a lot of fuss we'd rather avoid.
Edit: A move is not just legal or illegal by its internal geometry but also by the overall game history and board context. Because 75M terminates the game, all moves beyond that point are formally illegal no matter how innocent they look. This is what MARattigan refers to. I'm inclined to be more lenient towards FIDE by accepting what it intended to convey in the rules.