post your endgame ideas!

It's tough to compete with GM Fines' 15 Basic Endgame Rules:
1. | Doubled, isolated and blockaded Pawns are weak: Avoid them! |
2. | Passed Pawns should be advanced as rapidly as possible. |
3. | If you are one or two Pawns ahead, exchange pieces but not Pawns. |
4. | If you are one or two Pawns behind, exchange Pawns but not pieces. |
5. | If you have an advantage, do not leave all the Pawns on one side. |
6. | If you are one Pawn ahead, in 99 cases out of 100 the game is drawn if there are Pawns on only one side of the board. |
7. | The easiest endings to win are pure Pawn endings. |
8. | The easiest endings to draw are those with Bishops of opposite colors. |
9. | The King is a strong piece: Use it! |
10. | Do not place your Pawns on the color of your Bishop. |
11. | Bishops are better than Knights in all except blocked Pawn positions. |
12. | Two Bishops vs. Bishop and Knight constitute a tangible advantage. |
13. | Passed Pawns should be blockaded by the King; the only piece which is not harmed by watching a Pawn is the Knight. |
14. | A rook on the seventh rank is sufficient compensation for a Pawn. |
15. | Rooks belong behind passed Pawns. |

Don't blindly folllow endgame "rules". Endgame rules for specific positions are useful otherwise you are probably being misled
Hmm, when a GM gives advice I will of course pay attention to his/her words, but nevertheless some of those 15 endgame rules that NimzoRoy posted aren't that good in my opinion.
Number 2 about advancing a passed pawn: I think many beginners make the mistake of advancing a passed pawn two fast. Some examples:
A) K+P against K. Quite often beginners advance their pawn and put the king behind it in order to protect it just to realize that they can get no more than a draw out of it. It is basic end game technique that in such a situation the king should be advanced and the pawn withheld until the king is in front of the pawn.
B) A passed pawn is protected by another pawn. The other pawn is blocked by an opponent's pawn. At the moment you advance the passed pawn it is no longer protected so you do need to be careful and only advance it when it is safe.
Regarding number 7 about what is the easiest endgame. It is a bit of a strange advice. The easiest end game to win must be something like a K+Q against a K. And if it is a K+R against a K it is also very easy. It is so easy so the opponent usually resigns when he loose such a piece without proceeding into the actual end game. He knows very well that you don't need to be a master to win such an end game. But I agree that a pawn end game is probably a lot easier than a rook end game (where both players have a rook). Rook end games can be extreemly difficult.
Regarding number 11 about bishop versus knight. I think it is quite basic end game theory that if there are pawns on two sides the bishop is good because you can move it fast from one side to the other. If there are only pawns on one side the knight can be an advantage.
Regarding number 13 about a knight that is not harmed by "watching" a pawn. Can someone put light on what is meant by the term "watching" in that regard.

Hmm, when a GM gives advice I will of course pay attention to his/her words, but nevertheless some of those 15 endgame rules that NimzoRoy posted aren't that good in my opinion.
Number 2 about advancing a passed pawn: I think many beginners make the mistake of advancing a passed pawn two fast. Some examples:
A) K+P against K. Quite often beginners advance their pawn and put the king behind it in order to protect it just to realize that they can get no more than a draw out of it. It is basic end game technique that in such a situation the king should be advanced and the pawn withheld until the king is in front of the pawn.
B) A passed pawn is protected by another pawn. The other pawn is blocked by an opponent's pawn. At the moment you advance the passed pawn it is no longer protected so you do need to be careful and only advance it when it is safe.
Regarding number 7 about what is the easiest endgame. It is a bit of a strange advice. The easiest end game to win must be something like a K+Q against a K. And if it is a K+R against a K it is also very easy. It is so easy so the opponent usually resigns when he loose such a piece without proceeding into the actual end game. He knows very well that you don't need to be a master to win such an end game. But I agree that a pawn end game is probably a lot easier than a rook end game (where both players have a rook). Rook end games can be extreemly difficult.
Regarding number 11 about bishop versus knight. I think it is quite basic end game theory that if there are pawns on two sides the bishop is good because you can move it fast from one side to the other. If there are only pawns on one side the knight can be an advantage.
Regarding number 13 about a knight that is not harmed by "watching" a pawn. Can someone put light on what is meant by the term "watching" in that regard.
hence, my statement. I could go through a lot more cases where his rules are wrong. But, that would just take too long. Seriously forget rules which don't apply to a specific situation