Really Frustrated with Endgames

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blueemu

In my own chess development... such as it was... I found that I got a lot more useful tips by playing over exceptionally good master endgames than by abstract study.

Here are a few: http://www.chessgames.com/perl/chesscollection?cid=1024701

zborg
pfren wrote:

Shereshevsky's "Endgame Strategy" is essential reading, and... no, this isn't solely an endgame book!

Absolutely.  Buy this book, it's only about 200 pages.  Will move your endgame knowledge from about USCF C Class into the "A Class."  Great read too. 

ilikecapablanca
zborg

The example above has about 15 wasted queen moves.  Sorry.

What planet do your hail from, Brainiac ??

ilikecapablanca

In what way wasted? I hail from Earth, appearantly adjacent to yours.

zborg

If you don't know, you (too) need a good endgame book.  Sorry.

Try Jeremy Silman, Essential Chess Endings Explained Move by Move, (1988).

blueemu
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YourAFish
ilikecapablanca wrote:

In what way wasted? I hail from Earth, appearantly adjacent to yours.

you missed mate in one and you should have taken the g pawn first

blitzjoker

I think 22. Qf2# might be a one move improvement. Wink

The little trick at the start is good though; everyone needs to know that.

ilikecapablanca

Mate in one??? Please tell me how you mate a king with a king?

blueemu
blitzjoker wrote:

I think 22. Qf2# might be a one move improvement.

The little trick at the start is good though; everyone needs to know that.

There's a very similar trick in this type of position:



ilikecapablanca
blitzjoker wrote:

I think 22. Qf2# might be a one move improvement.

The little trick at the start is good though; everyone needs to know that.

I see. Last time I checked, Queens can't move like Knights.

dpnorman

@ilikecapablanca 16. Qe1#

ilikecapablanca

Oh. true.

billwall

I collected 100 practical endgames with lots of notes and annotations.  In pgn format.  Download them from the download section.  I am building up a database of practical endgames and have found that 90 percent of grandmasters have made mistakes, missing best moves to win or draw, in their own endgames.

blueemu
billwall wrote:

... have found that 90 percent of grandmasters have made mistakes, missing best moves to win or draw, in their own endgames.

GMs Epishin and Ushenina would agree.

dpnorman

Is Shereshevsky's book suitable for my level?

zborg

Only if you're level-headed.  Compare post #23.

You don't actually read your thread, do you @Dpnorman ??  Good luck with that.

Xeelfiar

Silman's book is great: great explanations, material ordered basing on your strength, plus Silman's writing style make all enjoying.

Lucidish_Lux

It sounds like you're trying to learn endgames the same way you learn opening theory--by memorizing moves. That won't work for endgames, because as you said, they're all slightly different. You need to understand techniques that you can apply in various situations. You also need to learn to spot those situations, and even how to create them in advance. One of the best tools I have to win games is to see what kind of endgame I can transition to from the middlegame, and know whether it's advantageous, or how to make it advantageous, by which pieces to trade and how to alter the structure before we get there.

You have to know your basic king and pawn endgames, and then branch out from there so that when you look at an endgame position, you can identify the relevant features, who they favor, and how to take advantage of them.