Games without paradoxical elements are no fun. It is great to outmanoeuvre a rook with a knight, promote a once powerless pawn or net the opposing king after sacrificing your army.
Stalemate is a paradox handed to you on a plate by the rulemakers. You don't get what you see - an overwhelmingly superior enemy force about to crush your last line of defense - no, you get peace at the price of just half your kingdom. So paradoxical!
Note that a lone king would be able to win on time if the opponent had at least one a pawn or h pawn.
Games without paradoxical elements are no fun. It is great to outmanoeuvre a rook with a knight, promote a once powerless pawn or net the opposing king after sacrificing your army.
Stalemate is a paradox handed to you on a plate by the rulemakers. You don't get what you see - an overwhelmingly superior enemy force about to crush your last line of defense - no, you get peace at the price of just half your kingdom. So paradoxical!