Is 1.f4 really that bad for white? Seems ok to me, but maybe I'm missing something ...
Tricky K+P endgame

@Time4Tea: 1. f4? throws away the win; black's saving idea is to save his own pawn.
Notice that in these lines black holds on by just one tempo. 1. Kd4 is the only way to force black's king to lose a tempo.
[EDITED because it's too tricky. :X]

Ok, yep, you've got me. 6 ... Ke6 in my initial analysis is indeed a win for black. However I still think 1 ... Kc4 is a mistake - I've added some more lines in my analysis. :-)
caveatcanis got it.
This illustrates the concept of shouldering, and how it differs from the simple opposition. Hope you enjoyed.