Virtual Opposition - For the Love of god please explain

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kindaspongey
peepchuy wrote:
sg4rb0 wrote:
So the rule for opposition for this scenario is that "you will gain the virtual opposition if you move the king to a square that builds a rectangle (or a square) in which each corner is the same color." ...
So white to move here, he can play Kc2 and he apparently has the opposition.  Ok, so now imagine the white king on c2, black's turn to now move.  Black can play Kf7, and now he has the opposition?  So this rule is stupid.  Nobody appears to have an opposition that they could possibly maintain.  So how can it possibly ever help knowing this failed rule?

After 1. Kc2 Kf7, Black does not have the opposition. The rectangle f7-c7-c2-f2 does not have the four corners of the same colour. ...

"... c7 and f2 are black. ..." - mariners234

"... However c7 and f2 are nothing to do with this entire post lol. …" - sg4rb0

The rule is based on the idea that Black's move, 1...Kf7, so-to-speak, "builds a rectangle" determined by the position of the white king and the new position of the black king. That rectangle has the corners as indicated by peepchuy, "f7-c7-f2-c2". The rule is that one gains the opposition if one makes a move that "builds a rectangle" with all of the corners having the same color. 1...Kf7 does not gain the opposition because f7, c7, f2, and c2 are not all the same color.

 

kindaspongey
Thee_Ghostess_Lola wrote:
maik1988 wrote:

There is a very nice little game/puzzle in Silman's endgame book. White has his king on c1 and black has his on c8. The objective of the game with the white king is to get to any of the squares f8/g8/h8. If you can manage with white, white wins. If you defend with black, black holds/wins. I've played that game with both colours against friends and won with both colours. You need to count the squares between your king and the other king and time your advances properly. Try it on a board for half an hour and see if you can work it out.

Can u show this with a board diagram & decision offshoots ?....thx in advance  .

I do not feel up to the task of indicating "decision offshoots", but I think that perhaps one line is sufficient to indicate the idea.

pfren

Here is a good example of white using the distant opposition (which he doesn't posess!) to break through.

White to play, and win.

 

sg4rb0

Hi pfren.  That puzzle, I'm even more confused now.  Since the correct move is Kg6.  I just don't understand how that obtains opposition, because the black king can play Ka6, and there is 5 squares between kings which means surely black has the opposition?  Whenever I play these kinds of opposition excersizes, I never get them right (except when the kings are in the same file).  It's so infuriating for me, because from that puzzle, I don't see how you can know what to play without working out all the possibilities for where the can king move on each turn.  Is there a system you are using in your mind to know quickly what to play, or do you just spend like 10-15minutes working out all of the possibilities?

pfren
sg4rb0 έγραψε:

Hi pfren.  That puzzle, I'm even more confused now.  Since the correct move is Kg6.  I just don't understand how that obtains opposition, because the black king can play Ka6, and there is 5 squares between kings which means surely black has the opposition?  Whenever I play these kinds of opposition excersizes, I never get them right (except when the kings are in the same file).  It's so infuriating for me, because from that puzzle, I don't see how you can know what to play without working out all the possibilities for where the can king move on each turn.  Is there a system you are using in your mind to know quickly what to play, or do you just spend like 10-15minutes working out all of the possibilities?

 

How do you know that the correct move is 1.Kg6?

If you used an engine to find out, then- congratulations! You have managed to avoid learning something...

White can NOT gain the opposition in that position, which belongs to Black (1 rank and 5 files distance from the initial position with white to move). But he can use the threat to win the opposition, to drive Black's king at the mined square a8:

1.Kg6! Ka6 2.Kg7! Ka7 (Black has to keep the distant opposition, else the loss is trivial) 3.Kg8! Ka8 (3...Ka6 loses because after 4.Kf8 Kb6 5.Ke8 Kc6 6.Kd8 Black cannot use the d6 square) 4.c5! and white wins (the e5 pawn is promoted with check).

Notice that trying to do the same with 1.Kf6? does not work because of 1...Kb6 2.Kf7 (too late for 2.Kg7 because of 2...Kc7) Kb7 3.Kf8 Kb8 4.c5 Kc7! and Black is OK.

kindaspongey
sg4rb0 wrote:

Hi pfren.  That puzzle, I'm even more confused now.  Since the correct move is Kg6.  I just don't understand how that obtains opposition, because the black king can play Ka6, and there is 5 squares between kings which means surely black has the opposition?  Whenever I play these kinds of opposition excersizes, I never get them right (except when the kings are in the same file).  It's so infuriating for me, because from that puzzle, I don't see how you can know what to play without working out all the possibilities for where the can king move on each turn.  Is there a system you are using in your mind to know quickly what to play, or do you just spend like 10-15minutes working out all of the possibilities?

In itself, the concept of distant opposition, is, I think, not hard and possible to see at a glance. The difficulty, I think, is in discerning how the pawns determine when the distant opposition is useful and seeing how to maneuver in order to maintain a winning opportunity. That can be quite hard, and I suspect that, for me, more than fifteen minutes could have gone by without a perception of a solution to IM pfren’s problem. I don’t think that one should be ashamed if one encounters a problem where one does not quickly know what to do.

sg4rb0

Oh i see now pfren.  So we don't gain the opposition, but we drive the king back with the threat of (if he doesn't follow up the board to a8) to come in and steal opposition and his pawn.  Then we donate a pawn and win the game (without any need for the opposition).  I was just really confused because I was trying to find a way to win the opposition and I couldn't.  Thanks for that pfren!

Thee_Ghostess_Lola

In itself, the concept of distant opposition, is, I think, not hard and possible to see at a glance. The difficulty, I think, is in discerning how the pawns determine when the distant opposition is useful and seeing how to maneuver in order to maintain a winning opportunity.

That's why u probably hafta add the pawn(s) to make it go from virtual to practical. I got Kg6 correct 'cuz I thought correct was to triangulate (wrong concept). But I never wooda got Kg7 (let alone Kg8...setting up the promoting check).

kindaspongey
Thee_Ghostess_Lola wrote:

... u probably hafta add the pawn(s) to make it go from virtual to practical. ...

I agree that adding pawns is desirable when one wants a practical example, but I nevertheless think that it is sometimes helpful to first consider an explanation of distant opposition for a position with just two kings.

Thee_Ghostess_Lola

....ohh heavens.

maik1988

@ kindaspongey: Yes, that's the puzzle I was referring to. In your pgn white has the advantage and 'wins'  the game.

Knightshift555
pfren escribió:

To get the distant opposition, the number of ranks AND files between the two kings must be odd (which is far more exact than the same-colored square non-rule) with the opponent to move.

Notice that after 1.Kc2 (black to move- 5 ranks and 3 files separating the kings) Kf7 (white to move) the number of ranks and files between the kings is even (4 and 2, respectively).

yup, that's a good explanation! thanks

MARattigan
pfren wrote:

To get the distant opposition, the number of ranks AND files between the two kings must be odd (which is far more exact than the same-colored square non-rule) with the opponent to move.

...

Given that the square colours alternate along both ranks and files your criterion would appear to be identical with the corners of the rectangle being the same colour.

 

Edit: Except it should say between or including, because kings on the same or adjacent rows (ranks or files) would normally both be regarded as having zero (an even number) rows of the same kind between.

There is nothing wrong with using the edge colours along a rank and file of the rectangle with kings as corners to determine the corresponding parities, indeed many mathematicians would prefer it. (There are three kinds of mathematician.)