If a pawn is blockaded on its starting square, then the development of the pieces can be considerably hindered, and sometimes a whole wing cannot be properly mobilized.
Nice
If a pawn is blockaded on its starting square, then the development of the pieces can be considerably hindered, and sometimes a whole wing cannot be properly mobilized.
Nice
How to study an opening
There is one typical mistake made by many players - they simply learn the opening moves by rote. But as soon as they are out of their preparation, they no longer have any understanding of the position which has arisen. Even more important than learning specific variations is understanding the typical middlegame positions and being familiar with the correct plans.
Study games by strong players and find for yourself some model games which illustrate important plans or ideas in the opening and the middlegame.
Combined attack on the seventh and eighth ranks
"Should the attacking side gain control of the seventh and eighth ranks, then the threats become very serious. It is hard to beat off such concentrated attacks." - Alexander Kotov
Rook and queen on the back rank
It is hard to survive such an attack; the king often has to flee via h7 to g6. But even then White can continue to pursue the king.
Attacking the fianchetto position
If the attacking side gets onto the back rank, the king must flee via g7 to h6, but that may well not be enough to escape the danger.
The queen penetrates via h7 (or h2)
This extremely dangerous situation is frequently the result of an attack down the b1-h7 diagonal (or, as Black, the b8-h2 diagonal). The king has to seek refuge in the center.
Exchanging
Here are a few more guidelines for exchanging:
1) Swap off your opponent's active pieces (or those that are potentially active) and try to retain your own active pieces.
2) Avoid exchanging a bishop for a knight without good reason.
3) When attacking you should try to avoid unnecessary exchanges, though one may swap off good defensive pieces to increase the advantage of the attacking side. (There is a rule in ice hockey about attacking - 4 against 3 is less dangerous than 3 against 2.)
4) By intelligent simplification of the position the defending side can weaken the force of the opponent's attack. An exchange of queens can be especially important.
5) Sometimes a piece is actively placed but is getting in the way of its fellow pieces. In this case an exchange may clear the way for these other pieces.
6) You should try to swap off weak (or potentially weak) pawns.
Attacking the king
Previously we mentioned Steinitz, who established that a successful attack can only be built, on positional advantages. Steinitz also formulated an important principle: The side which is in possessor of the advantage must attack, otherwise it is in danger of losing that advantage.
The task of the attacking side is to concentrate all it: forces against the opposing king and to try to break open the castled position, or at least to weaken it.
The attack is often explosive in nature. In order to reach his goals, the attacking player must be ready to sacrifice something so as to have more (or better coordinated) forces in the important theatre of operations than his opponent. The momentum of the attack is often crucial and the attacking side may have superior lines of communication, or may be able to gain time by assailing the opposing king with checks or threats of mate, thus preventing his opponent from mobilizing his defensive forces in good time.
Sometimes you are obliged to attack because otherwise you would be heading for a loss. The attack may give you good practical chances - if your opponent makes just one single mistake in defense, then the tables can be turned.
Don't allow counterplay!
"Don't allow counterplay!" is the central principle when it comes to cashing in on an advantage. If we have the better position, then counterplay is the last thing we want. We want to enjoy our advantage!
To avoid allowing counterplay, you have to play very carefully and spot your opponent's threats in plenty of time. Prophylactic thinking is called for here. You need to keep asking yourself the question: "What does my opponent want to do?"
In better positions we are normally able to prevent opposing counterplay in good time. The best solution is often a move which improves our own position and restricts the opponent's options.
If we take a look at this principle in a broader context, we come to realize that we must counter every active option for our opponent. It can, for example, be a very good thing to restrict the mobility of the opposing pieces.
Don't allow counterplay!
This is one of the most obvious differences between computer engine play and human play.
An engine calculates specific variations, so there's no such thing as "unclear complications" from the engine's point of view. The engine will head for the quickest win, regardless of counterplay.
A human player, on the other hand, places a high priority on preventing opposing counterplay.
A lead in development
A lead in development can play a decisive role in open positions. The position may develop its own dynamic: the developed pieces attack the opponent, in doing so they often gain extra tempi and hit the opposing defense like an avalanche.
In a closed position a lead in development clearly plays a lesser part. This means of course that the side which has a lead in development should try to open the game.
A lead in development often comes about as a result of a pawn sacrifice. For that reason, you must be very cautious about going pawn hunting: the tempi which are lost can end up being very expensive.
A lead in development is a dynamic advantage. If you do not play energetically enough, then your opponent can neutralize this advantage by developing his own pieces and exchanging some of your active pieces. We may restate the principle: The side which has a lead in development must attack, otherwise it is in danger of losing its advantage.
Exploiting weaknesses
In the course of a game the pawns have to advance. This results in some weaknesses in the position. Finding these weak points in your opponent's position is very important. Then you can either attack these points with massive force, or occupy them with your pieces.
It is especially important to discover such weaknesses in the castled position. You can frequently provoke pawns in the castled position to move and so create one or more weak points.
There are various ways to exploit weaknesses. You can simply exchange off the pieces which are defending the weak points. And naturally you should not forget tactical methods!
I have heard that a rook is 5
Rooks are really aroound 4.5 points, while bishops are 3.5, but people turned these into 5 and 3, respectively, because they don't like decimals.
I have heard that a rook is 5
Rooks are really aroound 4.5 points, while bishops are 3.5, but people turned these into 5 and 3, respectively, because they don't like decimals.
Generally 2 rooks are better than a queen so if u do that then queen would be 9.5
If a pawn is blockaded on its starting square, then the development of the pieces can be considerably hindered, and sometimes a whole wing cannot be properly mobilized.