What do you reccommend for training plan?

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GeneralPawnMan

What should i do for my own training plan? i dont know how to make my own one. Can you guys give me some recommendations

example :

Tactics - specific time

Playing - specific time

Studying - specific time

justbefair

Just published this month (January 2025):

https://www.chess.com/article/view/coach-danes-beginner-improvement-guide

https://www.chess.com/article/view/nm-robert-ramirezs-beginner-study-guide-600-1000-elo

https://www.chess.com/article/view/wgm-dina-belenkayas-beginner-intermediate-study-guide-1000-1400-elo

I don't think any of them give specific times for studying. It depends a great deal on how much time you have to devote to chess.

(You didn't say how much time you have to devote to chess.)

https://www.chess.com/article/view/gm-arturs-neiksans-advanced-study-guide-1800-elo

EpicCookie1911

Not sure your time schedule but what works for me is

puzzle warm up 5-10min

quick bot game 15ish min

rapid game rated 30min

review/post game drills and study 20min

Granted I’m only 590ish at the moment but I feel like this structure knows no elo. Also playing some puzzles through the day when you have time will help.

ChessMasteryOfficial

Learn and apply the most important principles of chess. - (core of my teaching)
Always blunder-check your moves.
Solve tactics in the right way.
Analyze your games.
Study games of strong players.
Learn how to be more psychologically resilient.
Work on your time management skills.
Get a coach if you can.

BunWithGun6392

the get a coach if you can is funny cuz he is a coach

RalphHayward

Don't forget to get a good book or two on endgames and actually read/study them. Keres and/or Silman seem to come highly recommended. Studying endgames is one of the best investments any chess player can make in their own future. But people often neglect studying endgames because they're often seen as less "exciting" than other parts of the game. But there's a special beauty in recognising for example how to draw a King-and-Pawn ending a Pawn down thanks to knowing about the Opposition and Related Squares. And equally importantly knowing which endgames draw and which win stops you fouling up middlegames by going for a Hack Attack when there's a Simple Guaranteed Technical Win or going for a Desperate Swindle and losing when you already have a Technical Draw.