Why is my rating so low

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quentle

At 800 rating I think the Be6 / Be4 question is not that great, imho, the B is going to be inactive for a while wherever it goes. And any tactic at 800 that sets up potential pin traps can be very effective!

quentle

d2, nice mate ! But 4...Bd6 aargh ?!

kthprog
quentle wrote:

d2, nice mate ! But 4...Bd6 aargh ?!

What's wrong with that as opposed to the only other square it can go on? lol. It would control more squares but it also blocks all of those same squares from the queen.

eric0022
kthprog wrote:
eric0022 wrote:

Game in post #119

 

Took you until move 15 to realise that the e4 pawn is hanging (it was hanging for several of the turns before and in some of them it was safe to capture that pawn).

 

33...d2# was just...weird and unexpected. Well done!

I was waiting until I finished developing to take the pawn, since a lot of users here have said I should develop more instead of pushing my pieces. It was both though, for a few moves I missed it, for a few I just didn't want to take it yet lol.

 

And thank you lol.

 

I have seen the game once more. Apparently 6...Ne4 is riskier than I had anticipated, since I had forgotten that the d7 pawn is still blocking the c8 bishop's path to g4 and 7. Qg4 was therefore playable.

 

9. Bh6 would be a little scary, but defendable.

 

14...Nxe4 was also possible.

 

23...Nbd7 is possible, defending the f6 knight.

 

31. Qe5 is a little problematic for Black though. But fortunately White did not play it.

 

I guess this is the first game where you launched a pawn checkmate to your opponent.

kthprog
eric0022 wrote:
kthprog wrote:
eric0022 wrote:

Game in post #119

 

Took you until move 15 to realise that the e4 pawn is hanging (it was hanging for several of the turns before and in some of them it was safe to capture that pawn).

 

33...d2# was just...weird and unexpected. Well done!

I was waiting until I finished developing to take the pawn, since a lot of users here have said I should develop more instead of pushing my pieces. It was both though, for a few moves I missed it, for a few I just didn't want to take it yet lol.

 

And thank you lol.

 

I have seen the game once more. Apparently 6...Ne4 is riskier than I had anticipated, since I had forgotten that the d7 pawn is still blocking the c8 bishop's path to g4 and 7. Qg4 was therefore playable.

 

9. Bh6 would be a little scary, but defendable.

 

14...Nxe4 was also possible.

 

23...Nbd7 is possible, defending the f6 knight.

 

31. Qe5 is a little problematic for Black though. But fortunately White did not play it.

 

I guess this is the first game where you launched a pawn checkmate to your opponent.

Lol actually since I've played 2,500 games I've probably gotten about 5 or 6 😂

kthprog
kthprog wrote:
kaspervanderlocht wrote:
kthprog schreef:
kaspervanderlocht wrote:
quentle schreef:

I agree with you here OP, Bg4 is alright !

How so? after Bh5 he is just in bas position against the edge of the board blocked by pawns. indeed e6 seems to be a better spot for the bishop.

If the pawn in the center ever moves or is taken, I'd have a tactic of a revealed attack on the rook, which the other player is unlikely to notice. It will also control a lot more squares from there.

I wouldn't consider a very situational reveal that is unlikely to ever happen a good reason to pick this position. Just look at the rest of the game and see how long it takes before your bishop is participating again.

True, it's a lesson for the future.

In this game, in the last move before he resigned, exactly that thing happened lol. Please ignore all the other bad moves though 😂

kthprog

Btw I've followed that advice about just following those basic principles when developing pieces and I've ended up stuck around 875. You end up losing to people when they start to attack you and you're just developing things into the center, because all your pieces are very close together and that makes them easy to attack.

Not to mention playing that defensively makes for veeery long boring games that usually end close to a draw. I think you have to attack to some degree especially once most of your pieces are developed or you just lose the board to your opponent.

hikarunaku

 

kthprog
hikarunaku wrote:

 

Yeah everyone's games have mistakes I could probably do the same thing to one of your games. My point is I developed everything to the center and a certain user here claimed that at this level all you have to do is follow basic principles and you'll win, and that's just not the case, the players are stronger than that.

hikarunaku

I analyzed your most recent loss to let you know what mistakes you made so that you can improve

kthprog
hikarunaku wrote:

I analyzed your most recent loss to let you know what mistakes you made so that you can improve

I didn't even notice I blocked my bishop on that move again sad.png. I did notice the fork right after I missed it, I think that lost me the game tbh. Anyways thanks.

kthprog
Ouch. See this is the kind of thing that happens when I play this way against wayward queen instead of defending with my queen. At least I learned. I'll never fall for that one again.

 

hikarunaku

 

lostpawn247
kthprog wrote:
hikarunaku wrote:

 

Yeah everyone's games have mistakes I could probably do the same thing to one of your games. My point is I developed everything to the center and a certain user here claimed that at this level all you have to do is follow basic principles and you'll win, and that's just not the case, the players are stronger than that.

If you are going to call me out and act like the voice of expertise, don't be afraid to attach my name to what you have to say.  I've said all that I can say about helping you improve as a player.  I wish you the best of luck in your chase for gaining rating points.

kindaspongey

https://www.chess.com/article/view/how-to-start-out-in-chess

kthprog
hikarunaku wrote:

 

Lol thanks but I knew what mistakes I was making here. I figured it wasn't bad to move the knight since he has to move a piece to defend anyways. If he misses it, free rook. I don't think I lost anything with that move, and in fact in the analysis I was up before I missed mate in 1, which I obviously can see in retrospect how to defend against it.

kthprog
lostpawn247 wrote:
kthprog wrote:
hikarunaku wrote:

 

Yeah everyone's games have mistakes I could probably do the same thing to one of your games. My point is I developed everything to the center and a certain user here claimed that at this level all you have to do is follow basic principles and you'll win, and that's just not the case, the players are stronger than that.

If you are going to call me out and act like the voice of expertise, don't be afraid to attach my name to what you have to say.  I've said all that I can say about helping you improve as a player.  I wish you the best of luck in your chase for gaining rating points.

I didn't want to find your username in the forum. I appreciate people's advice, but a lot of people are making it out to be simpler than it is. I don't think there is a simple solution to improving your rating here because the competition is rather steep compared to the average, that's the only point I'm making. I have been following your advice with some success, given that I'm headed towards 900 from 750.

kthprog
hikarunaku wrote:

 

I took your advice and won quite handily by the way. I kind of wish he hadn't resigned though sad.png

 

matthewtheduck

Study a couple openings to move 4 or 5, then use opening principles.

quentle

You play a much better game here, but 2...Qe7 blocking the Bishop is the same mistake as ...Bd6 or Be6 that you often make, blocking your P and your other Bishop in.

However, luckily you got the Q moving later with the nice Qh4+  and Qxc4, this was a well-spotted tactic.

I guess they resigned because of the N fork, forgetting that your Q is en prise. Most 800 players would carry on in this position !

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