CREATE THE BEST/WORST CHESS PIECES


The high ground (Б): Moves like a king. Only pawns can capture it, but they can also step on it. Other pieces cannot step over it, but they can land on it. This does not affect knights.
The CGOL piece (Ц): In its dormant state, it moves like a king, but can also move two spaces horizontally or vertically, but cannot jump over other pieces. It has a power that can be activated once per game, when it becomes its active state. Active state: In its active state, it can turn the opponent's pieces in a 5×5 square around it into a CGOL simulation. This will cost a turn. After 100 generations, the simulation will end. After the simulation is done, all the live cells will turn into pawns.


fire bender: can set two squares in any direction on fire for 3 turns. if any piece move into the fire, it is set on fire and taken after two turns, unless extinguished by water bender which i will explain later. fire bender moves like a rook. using fire ability counts as one turn.
here is the water bender. can use a high powered water beam to push any piece onto the back rank. can extinguish ally pieces . abilities count as one turn.
air bender. can summon whirlwinds that can relocate up to two enemy pieces. can also choose to sacrifice an ally piece which will be blown across the line, eliminating all pieces except the kings. then the ally piece sacrificed will be removed.
earth bender. can use an earthquake move to remove all pieces 1 square to it, all pieces with less than six value in a 2x2 radius, all pawns in a 4x4 radius.
the benders can be created when you take 9 points worth of pieces with a queen. then you can choose to "promote" the queen into a bender, but the queen needs two turns studying before it becomes a bender. while studying it cannot move and is very vulnerable.
Shark2636 bender: generates other benders while the game is on.
The Lecongkhanhnhu Bender:
Instantly kills any sister pieces, and constantly roasts sister pieces throughout the entire game.
Turns into a Shark2636 bender after 13 turns.
Moves like a rook
The Avatar: a low chance of being created after you make a bender. Sixteen moves after you make a bender, a message will appear in the chat that says whether or not your bender is the Avatar. Then you can have it occupy the same square as an ally rook in which it will take ten turns studying to learn the other 3 types of bending. Also, once it is created, it cannot die because every time it’s captured it will just reincarnate on a random spot. It also has an Avatar State, which I will explain soon.

The ultimate pawn. This is EXTREMELY overpowered but also very complex. see this unlisted video to learn what it does(i couldn't get the recording to be loud so have at least 30% volume to hear anything.)
www.youtube.com/watch?v=a3Z7zEc7AXQ

The rock: cannot move, enemy pieces can move through it but your pieces cant, if you king gets within1 square of it the king dies and you lose the game

The time-traveller. It can move across the board the same way a king would, and it change the board position back to what it was on your previous turn up to 3 times or until it is captured, whichever comes first. It can also capture the same way a normal king would.

The trash pawn: You have to move it every turn like the duck in duck chess, but once it reaches the other side of the board, it turns into another king. If any of your kings get checkmated you lose.

The betrayer: moves like a king, but if it steps on your opponent’s back rank, it changes color.

The unionpacificfan.
Can take control of one of your pieces and makes them do the worst possible move.
Just like the real life counterpart.
The troll brick, it blocks every chess piece you want to move and it needed to move to a different square 15 times, then you could move the piece you want to move to for one turn (there is only one troll brick for the entire game blocking every white+black piece cuz it could move anywhere)
(Really bad if you play blitz+bullet)