THE @@@@@@$$$ GM
Nuh-uh, this is my board and it is called the brururururt
THE @@@@@@$$$ GM
The Tadpole: it is like a pawn, it can only move one square at a time, but fi something is in front of it, it can jump over it. If it is the opponent's piece it is jumping over, the piece is captured. It can also jump over its own pieces. But, if it ever does reach the end of the board, it can turn into a squid (ik that doesn't make any sense) or a frog. A squid can travel diagonally, and how the knight travels. Also, the squid would also be able to change squares. If a squid is on a dark square for example, it can move one space to go into a light square. It of course can jump like the knight because it can move like the knight and bishop, just with a extra tweak. The frog, however is different. It is like a rook, and it can move horizontally and vertically, but, if the king is in a dangerous position, or there is a checkmate, the frog can hop all the way to protect the king. This can happen only once, and one the frog is there it STAYS there until a tadpole goes over it or something captures it. The frog can also hop over pieces, but only vertically, and instead of one space it can be up to two, so you can choose if you want it to be one or two squares. The squid and the frog are only obtainable by the tadpole getting promoted when it reaches the opposite side.. I also think that the tadpole should be in the G and B files, because they could help with kingside/queenside attack and can be really useful. They would replace the G and B pawns, then. Point totals:
Tadpole: 2 pts
Squid: 6 pts
Frog: 7 pts
I made it pretty crazy I guess!
the 6-7 piece
moves: 6 squares to left or 7 to the right
diagonals: 6 left diagonal 7 right diagonal
if goes to end of board can turn into queen and rook
The Weather Trombone master:
Looks like: a trombone mixed with a lightning bolt
Points: 41
Moves: It can move as far up and down, but then it has to go three to the left or right, and back to the row it was from. It can take diagonally, and up down left right. If it gets captured, your knight turns into a king, which doesn't need to be mated.
The most stupid chess piece that I could think of is the lazy it doesn't move and no one can capture it and even the knight can't jump over it and in its three by three spuares no one can go through doesn't is the most stupid chess piece
The unaliver: If at the edge of the board, it will skip your turn to jump off. If near a piece, it might move closer towards that piece in an attempt to be captured. moves like a king. Cannot capture other pieces.
The Nuke: If captured, all pieces die in the resulting blast, both players lose, and anyone else playing chess within a 50 foot radius suffers the same effect in the fallout.
Next piece: The Spectator. Specifically a pawn in a baseball cap. Starts on A-Zero and can move one space around the board. Just sits there obsolete, but it must be moved in addition to your own move.
The evil twin. It is the evil twin to the king. It replaces the queen. Starts on d1 and d8. The catch is, it doesn't move like his brother, the King. Instead, a Rook must be exactly 3 squares away from it in any direction, the squares in between cannot be blocked by pieces or guarded by an opposing piece, and all this piece can do is castle in any direction. So the first time, it can castle with a rook on a1, d4, or g1.
So Evil twin on d1, Rook on d4, d2 and d3 are not covered or occupied, you castle, Evil twin to d3, Rook to d2. Then you can move Rg2 and Rg3, and then castle the evil twin again, Evil twin to f3, Rook to e3, etc.
Once both rooks are captured, he will never move again, and can only be captured by the opponent. If he blocks a pawn or bishop of yours, tough luck!
The crazy camel. Moves 7 squares forward and one square to either side.