hi I'm new can you teach me things?
sure, pm me what you want to learn
The MMA fighter: moves like a king+knight that can't jump. Whenever he wants to capture a piece that piece is "takedowned" and ends up either three squares left or three squares right and is stunned for 2 turns(if the piece ends up outside the board it is captured). Can only be captured by MMA fighters or by the king. Pawns can promote into it
Intercontinental Ballistic Missile: only goes across the board and removes 3 pieces around the impact area. After one use can be taken by the opponent.
The Dumb Pawn-Captures itself when capturing a piece
okay that's genuinely funny
The hot.
It's a piece whose temperature is so high that you can't touch it. You have it on the board, and it remains there untouched, forever.
The hot.
It's a piece whose temperature is so high that you can't touch it. You have it on the board, and it remains there untouched, forever.
but if you were to move it, how would it move?
also you can just use a stick
The hot.
It's a piece whose temperature is so high that you can't touch it. You have it on the board, and it remains there untouched, forever.
but if you were to move it, how would it move?
also you can just use a stick
Ha! Correct. This is nice.
the giant pawn. It covers four squares instead of one, and moves two spaces at a time. It captures by stomping on pieces underneath it. When it promotes, the piece it promotes to is so astronomically huge that the game automatically ends in a draw because the board broke.
Also I like #175
the giant pawn. It covers four squares instead of one, and moves two spaces at a time. It captures by stomping on pieces underneath it. When it promotes, the piece it promotes to is so astronomically huge that the game automatically ends in a draw because the board broke.
Also I like #175
caseoh pawn
The Warrior King: Replaces your king. It's just 3 checkers pieces stacked on top of each other. It can move into check and checkmate, and must be captured three times to win. When it is captured, remove one of the checkers, and the piece that captured it dies. It moves like a regular king, except it can capture from two spaces away.