http://www.youtube.com/watch?v=VVdGWZT7F9M
The Big Bang Theory - Episode 22 - "The Wildebeest Implimentation" ... Sheldon invents two new chess pieces for his 3 person chess game: The Serpent and The Old Woman. Too funny!
http://www.youtube.com/watch?v=VVdGWZT7F9M
The Big Bang Theory - Episode 22 - "The Wildebeest Implimentation" ... Sheldon invents two new chess pieces for his 3 person chess game: The Serpent and The Old Woman. Too funny!
Fun topic. My piece is the Slingshot. This piece only becomes available upon Pawn promotion. A Slingshot's first move is to the opposite side of the board. It moves like a Queen, but after it's first move, it must move to the last available, unblocked spot on the rank, file, or diagonal it decides to travel.
Fun topic. My piece is the Slingshot. This piece only becomes available upon Pawn promotion. A Slingshot's first move is to the opposite side of the board. It moves like a Queen, but after it's first move, it must move to the last available, unblocked spot on the rank, file, or diagonal it decides to travel.
Intriguing...
Dunno. Also the tear gasser. Renders all pieces on diagonals that it occupies for 5 turns
I think the "tear gasser" has already been done... Every played an opponent who just ate corn beef and cabbage, brussell sprouts, a bowl of chili and a dozen devilled eggs? That's a tear gasser!
Dunno. Also the tear gasser. Renders all pieces on diagonals that it occupies for 5 turns
I think the "tear gasser" has already been done... Every played an opponent who just ate corn beef and cabbage, brussell sprouts, a bowl of chili and a dozen devilled eggs? That's a tear gasser!
Your username gives me an idea...
Sp this new piece is called the Nomadic Knight. Every time before you move it you roll a dice. If you get anything other than a 1 you make a regular knight move. If u get a 1, instead of moving it 2 squares in 1 direction and 1 square in another, you have to move it 3 squares in 1 direction and 1 in another. This is because the Nomadic Knight constantly roams around freely, so it isn't as restricted in terms of its moves as regular knights.
The Spy - it takes control of an opposite colored piece and allows you to use it for one move. It moves like the king and it is lost as soon as it is used once.
The Berserker - it moves like the night, but if it captures, it can move on to capture another piece if it immediately sacrifices itself after the second capture.
The Archer - it can attack in a two-square radius without actually moving, however it cannot attack anything within a one square radius.
A power by the bishop to turn a square into a spawn point for lost pieces. The bishop uses one move to create the spawn point. The amount of moves it takes to create the spawn point is the same as the point value of the piece. If an enemy occupies the spawn square it is closed and must be rebuilt. Only fallen pieces can be spawned.
The Viking - at turn 7 or 8, the Viking is placed on the a- or f-h-file (i.e. it "invades" the board). It moves like a Rook. It cannot capture normally, however, if an enemy piece is sandwiched between a Viking and a friendly piece, it is captured. This is similar to how pieces behave in the board game of the Vikings, Hnefatafl.
The Idiot: - It can only move to where it is taken or obstructing the movement of it's own side but is unlimited in it's range of motion in so doing and cannot block for it's own king. It cannot check or capture either.
A second king which is not important just a normal pice which moves like the king but cannot be checkmated. Nice with a king which checkmates a king!
The berserker. Replaces one random pawn in each army. Moves forward and promotes like a pawn, but does not not capture like a pawn. Instead it can capture a piece (but not a pawn!) by moving directly forward onto the piece-occupied square. In effect, pawns can blockade the berserker, but pieces cannot. The berserker is immune to en passant capture, but not to standard pawn capture, or any other type of standard capture.
this +1
AxeKnight wrote:
The "rabbit". Moves anywhere like the king, can only be killed by major pieces - queen and rook.
what about capture not kil?
Parasprite, moves & capures like a pawn But if it capures any other peice it will ''clone'' itself. they even replacee the pawn.
I give you the Templar. It moves in a dual kind of way to a Knight. Placed near the center of the board, there are 8 squares it can move to, like a Knight, but forming the pattern pictured below (imagine the Templar placed on the red square; its available squares to move to and/or attack are in blue):
The Templar moves to any of the outer 4 blue squares in this picture by 'jumping' over the adjacent square that it can't move to.
Note that Templars come in light and dark varieties, like Bishops. Templar Chess is played on a 10x10 board, labeled a1 through j10 in algebraic notation, with a White Rook on a1, Knight on b1, Bishop on c1, Templar on d1, Queen on e1, King on f1, Templar on g1, Bishop on h1, Knight on i1, and Rook on j1. 10 pawns occupy the b rank, and the setup for Black is the mirror opposite of this, as in standard chess. (I chose this setup so that the fianchetto maneuver is still possible.)
A Templar is less mobile than a Knight, but as compensation it has a somewhat more flexible looking attack pattern, and performs better on the edge of the board or in a corner. Overall I'm not sure if it should be worth more or less than a Knight, or equal.
An interesting idea, but it would probably only be worth 2 points. It combines the shortcomings of a bishop (locked to only 1 color) with that of a knight (small range).
the ironman111.can destory the whole eniemy army.but only if I say yes.replaces queen.worth infinity points.