Does the Transfer Rod check?
Fun with Non-standard pieces

Sometimes your own pawns block you and are extremely annoying.
Also, the wizard's ability can be used to avoid draws in winning games.
thats why you think before you move a piece
The wizard's ability can be used to avoid draws in "winning" games.
These traitorous pieces would still change the dynamics of the game.

Charlie Sheen-Capture your opponent's King. 1 Point (because the king has no point value. Cannot move.

lol
@bob: ?

Teleporter: Can teleport anywhere once per one turn, cannot teleport onto an occupied space (and therefore cannot check). 5 points
what does it do?

Teleporter: Can teleport anywhere once per one turn, cannot teleport onto an occupied space (and therefore cannot check). 5 points
what does it do?
It blocks pieces from attacking, and may be useful for trapping pieces. The Blocker is called a blocker for this reason. Then ker123 invented the Teleporter, which is a slightly more powerful version of the same thing.

Drunken Bishop
Moves like a rook but may only attack squares of a certain colour
i cant see this in the edit

Can the Drunken Bishop (I though they were religious!) move to squares of the opposite color?
...
Commie, you said the Drunken Bishop can't attack on a square of the wrong color. Does "attack" mean capture?

Blaster: Moves like a rook, sacrifices itself to capture all pieces(including your own) in front of it.(excluding king) Cannot check/capture. Worth: 8 points
Deathqueen: Moves like a queen or a knight, can jump over pieces, cannot be captured by pawns, can teleport beside your king once per game, can move twice in one turn but cannot check/capture on the second move, can sacrifice itself to summon 2 queens, one where the deathqueen was and one on the right.(space must be unoccupied) Worth: 24 points
Castleler: Must be placed. Upon placement, your king goes to g1, 3 pawns are summoned to f2, h2 and g2, and a rook is summoned on f1.(Must not be in check and spaces must not be occupied) Worth: 10 points

Paladin:
Moves two squares in any direction diagonaly then 1 square horizontally or vertically, 4 points

Blaster: Moves like a rook, sacrifices itself to capture all pieces(including your own) in front of it.(excluding king) Cannot check/capture. Worth: 8 points
Deathqueen: Moves like a queen or a knight, can jump over pieces, cannot be captured by pawns, can teleport beside your king once per game, can move twice in one turn but cannot check/capture on the second move, can sacrifice itself to summon 2 queens, one where the deathqueen was and one on the right.(space must be unoccupied) Worth: 24 points
Castleler: Must be placed. Upon placement, your king goes to g1, 3 pawns are summoned to f2, h2 and g2, and a rook is summoned on f1.(Must not be in check and spaces must not be occupied) Worth: 10 points
Does the Blaster have to sacrifice itself (so it has only one move) or is this just its "special ability" it uses and otherwise it is a normal rook?
Deathqueen is just too good for an 8x8 chessboard.
Is the Castler an actual piece? If so, what does it do once it's on the board?

attacking is the same as moving, capturing or controling
I decided the Drunken Bishop is 2.5 points because it is stuck on one color like a bishop, but controls 8 squares on an empty board, while a normal bishop controls 7, 9, 11, or 13 (avg. = 10) depending on which "ring" its on.
EDIT: See comment #58 (this comment is currently #55 when I type this).

Paladin:
Moves two squares in any direction diagonaly then 1 square horizontally or vertically, 4 points
Paladin is worth a lot more than 4 points. I'd give it 8 points at least. Unless it can't jump over pieces (confusing case).

The paladin can jump over pieces but it can only hit 16 squares, the same as a rook if it is in the center of the board

attacking is the same as moving, capturing or controling
I decided the Drunken Bishop is 2.5 points because it is stuck on one color like a bishop, but controls 8 squares on an empty board, while a normal bishop controls 7, 9, 11, or 13 (avg. = 10) depending on which "ring" its on.
MY MISTAKE: The Drunken Bishop controls only 6 squares, and has access to only 16 of the 64 squares on the board.

The paladin can jump over pieces but it can only hit 16 squares, the same as a rook if it is in the center of the board
A rook can only hit 14 squares, can't jump over pieces, and is much less useful for forks. The paladin is much more powerful than a rook.

O and you can have a chinese Drunken bishop that cannot jump over pieces
A new one:
Squire: Moves 2 forward each move can capture like a pawn
promotes to a knight

i dont see the point in capturing one of your own pieces...
It'd keep 'em in line! Motivation through fear! Could call that piece the Whip or the Commander or Sadist or Madman or whatever. He'd be the inventive guy who finally introduces friendly fire into the game of chess.
Morpher....... sounds kind of like a do-it-yourself version of the Fool in Omega Chess. The Fool mimics the abilities of the last piece moved by the enemy, and can be a strange joy or an awkward embarrassment. But if you were in charge of the Morpher's ability changes, that might work smoother. Problem is, there'd be no surprises from that piece. It'd just keep shifting until it outdid your ability to keep up with the changing attacks. That could start to be unfun. Haven't tried it out yet, though.
Re: Siege Tower....... so if I'm trying to use this one, uhhhh, problem: where exactly is everybody left standing after the the first capture, when both the attacker and the siege tower would still be on the board? It looks like a two dudes on one square problem. I like the idea of a checkers king type piece that'd lose some of its attacking power after its top section is captured. You could throw it at enemy lines and live to walk away instead of it dying like in a regular sacrifice.... or keep on diving into the fray like a fighter who is tough to take down. But there's that problem of what happens at the time of the first capture.
Cavalier can be thought of as a knight with extra reach.
Sometimes your own pawns block you and are extremely annoying.
Also, the wizard's ability can be used to avoid draws in winning games.
thats why you think before you move a piece