Fun with Non-standard pieces

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Avatar of frrixz
distopia wrote:
frrixz wrote: distopia wrote: Defender- When behind the middle line, the defender is a queen. When it crosses the line, it becomes a rook. 7 points Can it move diagonally across the middle line? No.

Probably worth slightly less than 7 points. Close enough.

Avatar of StrategicusRex

Regarding earlier requests for clarification concerning my "Siege Tower" piece...

 

The siege tower is a single unit composed of two segments, one stacked on top of the other.  Being a single unit, both segments move at the same time.  The idea behind the siege tower was to make, essentially, a tougher rook.  It must be "captured twice" in order to be removed from the board, one piece per segment.  When an enemy piece captures the siege tower, it is removed from the board just as if it were traded for a piece of equal "hit points".  This simply means that it will cost one player two normal pieces to remove one hostile siege tower from the board.  If one's own siege tower were to attack the opponent's siege tower, the attacked tower is then dealt basically "double damage" and is completely removed from the board (this must be so since two pieces cannot occupy one square).

 

I hope this helps establish some clarity.  If I must elaborate more, you need only say so.

Avatar of frrixz

So a full Siege Tower actually controls (partially-- not against another S.T.) the square it sits on, like the Avenger, and the ... 

Occupant: Controls the square it rests on and no other. If an enemy piece captures it, the enemy piece is also removed from the board. Although it doesn't move, it can "move" by moving into the square it already occupies (essentially zugzwangproofing the army). This piece is placed on the board by both opponents immediately after move seven, provided the game lasts that long, and cannot be placed on an occupied square. 3 points.

Avatar of frrixz

Note that White places the white occupant after Black's 7th move. Then Black places the black occupant. Then White moves (move 8).

Avatar of ID_Jay

Captain: moves like the king, but has the option of moving any or all adjacent ally pieces with it in the same direction it moves.  The Captain may attack, but may not move ally pieces into enemy-occupied squares.

Avatar of ChronicBlunderer

Puss in boots : It can't be taken and is worth nothing. It can move anywhere on any free square on the board and locks/freezes the square until it decides to move again. If it's in the way of any piece in rank or file or diagonal it blocks it like any other piece. It cannot take any other piece or be taken, it's just a nuisance and in the way & only moves when it decides.

Avatar of BasileusConstans

Warlord: alternate king: can move as a knight

Pope: alternate king: can move as a bishop (but not in the path of check

Emperor: alternate king: can move as a knight or queen but cannot move as a queen in the path of check

Longswordsman: can move as a king but can be promoted if it reaches the other side

 

Heir: if the king is captured the game doesn't end. This replaces the dead king

 

 

 

Avatar of sherlock429
The Chinese chess piece tat moves one square diagonally is a advisor
Avatar of Duke-de-Calatrava

Here are a few personal favorites that are popular with myself and with friends/family. I would love to hear your thoughts! happy.png

bn.pngTeutonic Knight= Moves as a Standard Knight, captures as a King. Pieces more than two squares away cannot capture the Teutonic Knight. 

bb.png Alchemist= Copies move/capture of opponent’s last piece moved. If opponent’s last piece moved was the Queen. Alchemist copies movement but can only capture as a standard pawn.

br.png Gonfalonier= Moves/captures as a standard Rook 3 squares. When adjacent to a Bishop ranked piece Gonfalonier is temporarily knighted. Cannot be captured by attacks from the direction it is facing. It's face can be rotated after being moved.


bp.png Immortals= Moves/Captures 1 square in the direction it is facing. (When an immortal reaches the opponent’s back row; instead of promoting; all friendly immortals are returned to the player’s side of the board.) 


bq.pngMedusa= Cannot capture, but moves as a standard Queen. Instead of capturing enemy pieces they are immobilized and cannot move or capture while within her range.(If they could be captured if she were a standard Queen.)


bk.png Storm King= Moves/Captures one square as a rook and backwards as a Knight. S.K. has the option to WILD ATTACK capturing all adjacent friendly and enemy pieces.

bb.pngbr.pngbn.png(BRK) Prince= Moves/Captures as a standard king. Adjacent friendly pieces are temporarily “Knighted.” (If the Player takes the Prince off the board it can be returned to any square on the board as a standard King. Only if their king is captured via checkmate. )

bb.pngbr.pngbn.png(BRK) Assassin= Moves/Captures as a standard knight. Can only capture the enemy King or Queen. Cannot be captured.

Avatar of Bad_Dobby_Fischer

just so you know, hawk, elephant, chancellor, archbishop are all different

Avatar of Duke-de-Calatrava

bp.pngSquire= move forward or sideways 1 square. can only capture forward 1 square.

 

bb.pngSummoner= Moves diagonally 1 square. Friendly pieces may instantly move to an unoccupied square adjacent to the Summoner. (counts as a move. Cannot summon the King.)

 

bn.pngDark Heart= Moves/Captures as a standard Knight. After moving,(non-capturing) if there is a piece located another knight move away from the Dark Heart's destination square, then that piece may be captured. The Dark Heart does not actually move to the square occupied by the captured piece, thus it can capture 'from afar.'

 

br.pngPraetorian Guard= Moves as a standard Rook. Can only capture by coordinating. Praetorian Guard coordinates with other Praetorian Guards and the King. May capture friendly pieces. *SHIELDED (cannot be captured by attacks coming from the direction it is facing. face can be rotated after moving or capturing.)

 

bq.png Iron Queen= Moves/Captures as a standard Queen. Can only capture the enemy King or be captured by the enemy King.

 

bk.png Caesar= Moves/captures as a King forward. Moves as a knight backwards. If you capture an enemy piece during your turn. You can make an additional move. (Extra move cannot be used on the king or to move/capture with the same piece twice.)

 

bb.pngbr.pngbn.pngPrincess= Moves/Captures as a standard King. Adjacent friendly pieces are temporarily “Crowned.” (If the Player takes the Princess off the board it can be returned to any square on the board as a standard King. Only if their king is captured via checkmate.

 

bb.pngbr.pngbn.pngTrojan Horse= Moves as a standard Knight Forward. Cannot capture. Can only be captured by a King or Queen. If Trojan horse reaches the opposite end of the board Crowned Pawns are placed in empty adjacent squares around the Trojan Horse and it is replaced by a crowned pawn.

Avatar of Duke-de-Calatrava
Qwerty-Asdf wrote:

Archer: A piece which moves two squares orthogonally and diagonally with the same leaping capabilities of the knight by leaping over friendly or enemy pieces.

Relative Value: It has a value of 2¼ since it's short range, color-bound, only controls 8 squares on its occupying square, and has access to approximately a quarter of the board, however, it is a great piece on an outpost, great defending piece due to it's leaping behavior, and aforementioned it leaps, and finally, like bishops, work very well together when paired.

 

Interesting I like it.  

Can you tell me the values of the pieces I posted? I don't know how to calculate values for pieces.

Avatar of Duke-de-Calatrava

A standard rook is able to move any number of squares orthogonally.  So, the piece in question moves the same as a rook but is limited to 3 squares. 

Avatar of Duke-de-Calatrava
Qwerty-Asdf wrote:
Dark12Knight wrote:
Qwerty-Asdf wrote:

Archer: A piece which moves two squares orthogonally and diagonally with the same leaping capabilities of the knight by leaping over friendly or enemy pieces.

Relative Value: It has a value of 2¼ since it's short range, color-bound, only controls 8 squares on its occupying square, and has access to approximately a quarter of the board, however, it is a great piece on an outpost, great defending piece due to it's leaping behavior, and aforementioned it leaps, and finally, like bishops, work very well together when paired.

 

Interesting I like it.  

Can you tell me the values of the pieces I posted? I don't know how to calculate values for pieces.

Teutonic Knight: 3¼ points.

Alchemist: 6½ points.

Gonfalonier: I'm not sure what it means by the description of "3 squares" when describing its rook movement, so I don't fully understand the pieces properties. If it means 3 moves in 1, then its relative value is somewhere between 100-999 points.

Immortals: 1½ points.

Medusa: ¾ points.

Storm King: 2 points.

Prince: 4½ points.

Assassin: 3½ points.

Squire: 1½ points.

Summoner: 4 points.

Dark heart: 5¾ points.

Praetorian Guard: 5 points.

Iron Queen: 5½ points.

Caesar: 5¾ points.

Princess: 4¼ points.

Trojan Horse: 2 points.

 

Awesome thank you! If I posted more later would you be willing to do the same? I just think it is great to know. I was trying to guess which ones would be scored the highest and I was fascinated by the results.happy.png

Avatar of Duke-de-Calatrava

bp.pngHoplite= Moves/captures 1 square forward as a King. *ARMORED (pieces more than two squares away cannot capture it.)

 

bb.pngCondottiere= Moves/Captures up to 2 squares diagonally. When a Condottiere captures an enemy piece it immediately returns to the square it attacked from.

 

bn.pngRoyal Guard= Moves as a standard King. Captures as a standard Knight. The King cannot be check/checkmate if the King is adjacent to Royal Guard or 1 standard knight’s move away. *SHIELDED (cannot be captured by attacks coming from the direction it is facing. face can be rotated after moving.)

br.pngStrategos= Cannot capture. Moves as a standard rook. Enemy pieces that are 1 knight’s move away cannot move or capture. Friendly pieces that are 1 knight’s move away cannot be captured.

 

bq.pngSorceress Queen= Moves as a standard Queen. Cannot capture. Adjacent enemy or friendly piece can be moved to any empty square on the board. Except the opponent’s back row. (counts as a move.)

 

bk.pngSun King= Moves/Captures orthogonally 1 square. Whenever a Ranked (Knights/Bishop/Rook/Queen) enemy piece is captured the capturing piece is permanently “Crowned”

 

bb.pngbr.pngbn.pngWitch= Moves/Captures 1 square diagonally. Adjacent friendly or enemy pieces  can be controlled and moved without counting as a move if the move is non-capturing. Cannot move the same piece twice.

 

bb.pngbr.pngbn.pngBlack Rose= Moves/Captures orthogonally 2 squares and as a standard King. B.R. may instantly move to a square adjacent to a friendly Knighted/Knight ranked piece.(counts as a move)

Avatar of Duke-de-Calatrava

bp.pngBerserker= Moves/Captures 1 square forward, left, and right. *SERIAL KILLER(Serial Killer: A piece that can after its first capture; capture multiple times in one move as long as each captured piece is not defended by any other enemy pieces before the capture. As in that they are covered/protected by another. )

bb.png Viceroy= Moves/Captures as a standard King. May switch places with the King. Doing this counts as a move.

 

bn.pngHell Hound= Moves as a Standard Knight. Captures one square diagonally *FIRE TOUCHED(Fire Touched: A piece which, when capturing an enemy piece all friendly and enemy pieces orthogonally adjacent to the captured piece are captured as well.)

 

br.pngRune Fencer= Moves/Captures by jumping two squares orthogonally and diagonally. Cannot capture enemy King or Queen. Can only be captured by enemy King or Queen.

 

bq.pngQueen of Spears = Moves as a standard King. Captures as a standard Rook. Can jump over pieces. May capture friendly pieces. Cannot be captured by Rooks.

 

bk.png Demon King= Does not move but can be placed anywhere on its side of the board at the beginning of the game. D.K. can capture like a standard King. Can sacrifice captured pieces for “life” 4 pawns= 1 life, 2 bishop/knight/rook= 1 life, 1 Queen= 2 lives. “Life” saves the Demon King from being checkmated.

Avatar of Duke-de-Calatrava
ChronicBlunderer wrote:

Puss in boots : It can't be taken and is worth nothing. It can move anywhere on any free square on the board and locks/freezes the square until it decides to move again. If it's in the way of any piece in rank or file or diagonal it blocks it like any other piece. It cannot take any other piece or be taken, it's just a nuisance and in the way & only moves when it decides.

Could knights jump over it? Just curious!

Avatar of Duke-de-Calatrava
ker123 wrote:

Blader: Moves like a queen, if it captures a piece it can capture one more piece that is around it. It moves to the square of the captured piece. Worth: 11 points

There are pieces that are similar that can capture multiple times in one move if they are not covered/protected by another piece. These kinds of pieces are called Serial Killers. But I like the idea of this piece being able to make one more capture regardless if a piece is covered/protected.

Avatar of Duke-de-Calatrava
wannabewallaby wrote:

Captain: moves like the king, but has the option of moving any or all adjacent ally pieces with it in the same direction it moves.  The Captain may attack, but may not move ally pieces into enemy-occupied squares.

 

I really like this one! Have you ever used it in a game? How did it go?

Avatar of LewisTheCat289043
Cannon. It would be worth 15 cuz its so op it can shoot in a L shape like the knight even if it’s not occupying the square it also can move 2 or 1 if it moves 2 spaces ahead (it can only move forward and left and right if it’s capturing a piece that’s next to it or on its diagnoal) anyways, if it moves 2 spaces then next time it’s the player who made it go 2 spaces has to skip a turn (also en passant is allowed) (Also it can jump over its own side piece or an enemy but if it’s an enemy it won’t capture it lol)