The first example is invalid as there are blunders, such as at 27.Bf4 en prise (Black probably to win; 27...Qe7 a blunder as gives back advantage).
Why do you detest me so? And how am I being a smart-ass? I guess you didn't notice the name of the board ('Fun with Chess'). If either of us, you are being the smart-ass.
"Question No 2:Are you in a point where you can play perfect chess and if the game is draw you have no reason to play?"
Did I state or imply that anywhere? Obviously I am not perfect at chess (even if I can fabricate a 'perfect' round); nor are you; nor are even top engines as of yet. Therefore, knowing that the game is most probably a Draw does not severely reduce the playability of it. It is worthwhile to consider, as is any game worth 'solving' in this sense, hence this thread.
The below six-move example results in a draw via three-fold repetition, with no determinable blunders: a perfect round. One can argue that any one of the retreating knight moves from that scenario was weak and thus not perfect, and indeed by some engine-evaluation metrics surely is, but you cannot prove that any flaw occurred; a single weak move by itself does not throw the round (lower the theoretical score of the round, which did not happen on 6...Nb8 either if chess does indeed guarantee a draw with perfect play from starting-position at turn0).
Otoh, just about any round that ends in a victory by one side exhibited at least one determinable flaw by the side that lost, even if the blundered move[s] are not quickly discernible as such by humans. Most round-deciding blunders at the sub-master level can however be assessed rather easily, with the below Fool's Mate an [admittably extreme ]example.
Only 2.f3 was was a blundee, and indeed a blunder it was; it lost the round in one turn.
In complex positions, there are often only a couple of strong 'accurate' move options for the side to play. There may be five or six other decent moves and plenty of weak moves that don't throw the round on that turn (and plenty of potential blunders that would), but they are 'inaccuracies' in that they are sub-optimal, as measured by engines and assessed by humans. If player A plays only 'strong' moves versus player B's only 'weak' to 'decent' moves, at some point player B's move was a flaw--- at the half-turn that gave player A a winning advantage--- but not before.