How does your attack proceed after 21. Be1? If the White King escapes via e2, you're just two pieces down.
A "Classic Bishop Sacrifice" Checkmate Combination
19. Kxh2 is not forced. Kh1 or Kf1 and white is fine. White is actually just winning convincingly after Kxh2, because after Ng4+ white can play Kg3!.
I don't understand that question. After a theorectial 21. Be1 then its ...Qh2 ch. 22. Kg1-f1 Qh1# isn't it? Pardon me I just did that in my head but that seems right.
19. Kxh2 is not forced. Kh1 or Kf1 and white is fine. White is actually just winning convincingly after Kxh2, because after Ng4+ white can play Kg3!.
Yes, Wrinn, you are right about the problem with 20. Kg3. I noted that in my annotations; Znosko-Borovsky had a section in his Combinations book about what to do when the enemy moves to K-Kt3 in this scheme but I forgot the pattern actually.
Yes, that's why the 17. ...Bd1? was a poor choice since it allowed the King's Rook to move to d1 thus creating an escape route.
Please comment on this game, where I luckily won since I caught a "Classic Bishop Sacrifice" on h2/h7, with all the requsite requirements: Bishop attacking the castled King on h2/h7, A knight ready to jump to g4/g5, the enemy Knight removed from guarding h2/h7, and my Queen with open access to Rook-Five. Any help or suggestions would be appreciated. Thanks in advance: