A win, but I got into a lot of trouble.

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Avatar of ChaeDoc

The game below is a 15|10 game i won on time but as you'll see i got myself into a lot of trouble and felt like i had to exchange a bunch of peices to scupper his attack.

 

I could also use some endgame advice aswell because material with hidiously unbalanced and i'm pretty horrible at the endgame inparticular. Thanks.

 



Avatar of Remellion

12...Nxd4 was correct as you found out. Missing this chance allowed white a clear plus with the d5 pawn.

Black should be just about OK after 18...Bxa3. ...f6 can negate the mate threat, although the weakening of e6 and the whole kingside is worrying in the long-term. 18...Bg7 is the safe way to play, keeping an extra pawn.

22...Bxd5 is a very bad mistake. You should have calculated the sequence up to 25. Rxc3, saw that white can't win back material via queen forks, and given up on that line, since R+2B > Q with extremely few exceptions. 22...Qf5 first, or 22...b4 are preferable.

White was the one winning the endgame. His horde of pieces can guard his king, harass your pawns and deliver strong mating pressure all at once. Advancing your kingside pawns was a bad idea too, since they won't get past white's king and pawns. White then has all the time he needs to get his king to h2, reorganise his pieces and win the queenside pawns/infiltrate the kingside.

Avatar of IAS38

After 2. Bc4, I play ...Nc3 first. It's a little more flexible since white will probably not waste a tempo to re-place his bishop.

I feel a6 is a tempo loss (or at minimum, too commital, in comparison to g6 -> Bg2 first) once white has signalled a3 to secure his bishop. It opens up the 'possibility' for Qb6 a tempo sooner with the g7 bishop and Queen shooting for the 'poisoned pawn'

12. Nd5 ... in your variation, white would actually take f6-knight with the bishop. No loss plus it could've left you with an isolated d-pawn
Back at 11. ... Nxe4 12. Qxe4 Nd7 (discovered attack on the Queen / annoying Qe5 refuted by Nb6 / knight has outpost potential / activates the g7 bishop)

15. Re8 I don't understand the move / Qd7 first is much more flexible.

19. Rac8, white has all the activity (too much preparation gives away initiative, open the game up to exchange down [your innactive pieces for his active pieces]), PxP is better imo
21. ... / 22 ... I noticed a  potential trap for whites dark squared bishop (though it can't be triggered without some preparation e.g. Kf7 -> Qf5 -> g5) but they seem like natural moves anyway.
I didnt like the 2 bishops + rook v Queen + 2 pawn trade , then again the position is closed for you

25. You could be losing?, though your greatest chance lie with securing the pawn majority, making strong structures, using the passed pawns and hoping for tactics. Which you made and bunkered up for time.

Avatar of Krestez

Pony? Really? That's how you call it? LOL. And I thought horsie was too much already.

Avatar of IAS38

@Krestez, pssh kicking the pony sounds badass :P

Avatar of F0T0T0
Krestez wrote:

Pony? Really? That's how you call it? LOL. And I thought horsie was too much already.

If I had to vote between knight and pony I would vote for pony.

That piece looks nothing like a fully armoured person really.

Avatar of Too_Bad_Loser

ur super admin in hikaru club js ask him to coach u

Avatar of OCTOPUS_d6
Too_Bad_Loser wrote:

ur super admin in hikaru club js ask him to coach u

This thread is 13 years old. I've accidently resurrected old posts too! Please try to look at the date of the last post in a thread before posting. Sometimes old posts should be brought back but not sure if they're even around now. Cool pfp too!

Avatar of Too_Bad_Loser

oops

also ty