Analyze this game

sid0049

Can someone analyze this game for me?

KeSetoKaiba

I assume you meant an analysis by a higher rated player, so I'll only get it started with a superficial analysis; I'll let someone else annotate move-by-move more heavily. 

Here are my highlighting thoughts though:

First of all, I began expecting this game to be a loss: you won though - correct? Secondly, the time control is extremely quick isn't it? It is difficult to get any deep analysis on shorter time control games, but here we go anyhow grin.png

I think the first big positional consideration I noticed was around move 20 or so. Maybe a computer might claim 20. Ba2 is playable, but I think this is dubious from a human standpoint. We must ask ourselves what the Bishop is actively doing there? Yes, it eyes f7 and the enemy King, but this doesn't seem like enough activity. Bd1-Bf3 instantly calls out to me because it may become an active threat to Black's weak c6 pawn. When Black plays 23...Bd5?! I would most certainly exchange Bishops. Which is more active now? Surely theirs I would think, so a trade seems better for you.

Shorter on time due to the time control, but I digress:

52...Rd3?? goes after the wrong pawn for Black. The real danger is the passer on the a-file.

53. Kc5?? kept Black in the game. 53. a5! wins on the spot by following the principle that passed pawns should be pushed. After 53. a5!, White simply wins. Here are a few sample lines I came up with:

53. a5! Rxd4 54. a6 Rd1 55. a7 Rb1+ 56. Kc5 Ra1 57. Rc8+ and a8=Q is coming. 

Alternatively, another line may be 53. a5! Rb3+ 54. Ka4 Rb1 55. a6 Ra1+ 56. Kb5 Kf8 57. a7 Kg7 58. Kb6 Rb1+ 59. Kc6 Rc1+ 60. Kd6 Ra1 (with Black finally out of decent checks, now the d-pawn can be pushed while the a-pawn ties down the Black Rook) 61. d5! and Black is lost. ...exd5 e6 and the d-pawn will likely make it the whole way or ...Ra6+ Kc5 and the White d & e pawns will pass the Black e-pawn with the 2 vs 1 majority. The a-pawn and second passer (White d or e pawn) will become the "2nd weakness" needed to push for the full point.

llama

6.Qc2
Maybe this is ok after c6, but eventually black will probably realize his only real break is c5, after which the queen is probably misplace on the c file because it will be open or semi open.

7.e4
This lets black trade on e4 and develop with tempo (Bf5) as happened in the game.

10.Qe3
Awkward to have your queen on the same color as the central pawns. Also awkward to leave your king and queen lined up.


11.Bh6
Meh. This feels like you're playing really fast. Qc2, the fast e4, and now this. Just develop and castle like a normal person, you can play pawn breaks and moves like Bh6 later. You're obviously high rated enough to know this... in fact it's probably what you normally do... which is why I say it feels like you're moving really fast.


13.Ne5
Ah, because e5 was coming right? Yeah, but this looks risky. The engine confirms it. I might have tried Be2 or 0-0-0 but yeah, obviously things went wrong in the opening for white.


15.Bc4
This move is fine, but in a speed game trying for something like Be2 followed by g4 and h4 might be fun.


17...fxe
So what to say about this endgame... the danger for black is his bishop has no targets and white can dream of leveraging this space and/or the f7 pawn... but probably after putting the bishop on d5 nothing is happening.


19.a3
Is like passing on your turn... by the way your rooks are still not connected or active. Again this feels like you're playing bullet or something because I'm sure you're better than this.


And then a lot of the moves in the endgame were not so good... but since it was never far from a draw it's hard to criticize. For example black's move 44, 45, and 46 are just really silly. It's still a draw, but they're nonsense moves. Usually you do something like put the rook on f4 because it's in contact with your weak pawn (f7) and a target (d4) and then after the rook is on f4 you're free to bring your king out.

And for example I didn't like 27.g5. Black was never going to play f6, so what does this move do? It does two things. It will give you an isolated pawn on g5... and it will open the h file which might be bad for you since his bishop can control h1... but it's still a draw so what does it matter... and what can I suggest as an alternative? Be4, king on the e file, then both sides will shuffle around until a draw is agreed? Heh, so I don't know what to say tongue.png

KeSetoKaiba

I like the analysis @llama - even if @sid0049 gains nothing from this (I'm sure they will learn a lot from it), I enjoyed learning from it grin.png

I especially found insightful the Qc2 analysis with the c5 pawn break potentially leaving the Queen misplaced on a semi-open/open file. 

Also, I believe this was a bullet or hyper bullet game if I'm not mistaken. Regardless, we can still learn from such games (at least I enjoyed hearing the analysis), but simply put: longer time control games are much preferred versus games like these which basically just illustrate intuition and fast calculation mostly tongue.png

llama

His bullet rating isn't 1900 so I don't think so, but even if the time control is long sometimes people move quickly...

... I'm glad you got something out of it, I felt like it was a hard game to comment on because the middlegame was over so quickly, and seemingly the best thing I could say about the opening is just "develop and castle."

chamo2074

The biggest blunder was 1...d5 allowing a London, instead of playing smth exciting like an Indian dfense (Nimzo, King, Queen etc)

KeSetoKaiba

My mistake: this was a 10 minute game. I thought it was 1 min chess but it was 1"0" as in 10 min lol. Apparently details for the game formatting looks different from normal; to clarify, this was a 10 min game: I mis-read the information tab.

sid0049
KeSetoKaiba wrote:

I assume you meant an analysis by a higher rated player, so I'll only get it started with a superficial analysis; I'll let someone else annotate move-by-move more heavily. 

Here are my highlighting thoughts though:

First of all, I began expecting this game to be a loss: you won though - correct? Secondly, the time control is extremely quick isn't it? It is difficult to get any deep analysis on shorter time control games, but here we go anyhow

I think the first big positional consideration I noticed was around move 20 or so. Maybe a computer might claim 20. Ba2 is playable, but I think this is dubious from a human standpoint. We must ask ourselves what the Bishop is actively doing there? Yes, it eyes f7 and the enemy King, but this doesn't seem like enough activity. Bd1-Bf3 instantly calls out to me because it may become an active threat to Black's weak c6 pawn. When Black plays 23...Bd5?! I would most certainly exchange Bishops. Which is more active now? Surely theirs I would think, so a trade seems better for you.

Shorter on time due to the time control, but I digress:

52...Rd3?? goes after the wrong pawn for Black. The real danger is the passer on the a-file.

53. Kc5?? kept Black in the game. 53. a5! wins on the spot by following the principle that passed pawns should be pushed. After 53. a5!, White simply wins. Here are a few sample lines I came up with:

53. a5! Rxd4 54. a6 Rd1 55. a7 Rb1+ 56. Kc5 Ra1 57. Rc8+ and a8=Q is coming. 

Alternatively, another line may be 53. a5! Rb3+ 54. Ka4 Rb1 55. a6 Ra1+ 56. Kb5 Kf8 57. a7 Kg7 58. Kb6 Rb1+ 59. Kc6 Rc1+ 60. Kd6 Ra1 (with Black finally out of decent checks, now the d-pawn can be pushed while the a-pawn ties down the Black Rook) 61. d5! and Black is lost. ...exd5 e6 and the d-pawn will likely make it the whole way or ...Ra6+ Kc5 and the White d & e pawns will pass the Black e-pawn with the 2 vs 1 majority. The a-pawn and second passer (White d or e pawn) will become the "2nd weakness" needed to push for the full point.

Thanks a lot for the analysis Keseto....

20. Ba2: firstly i wanted to keep this bishop alive till the end because it would be very useful in the endgame, as almost all black pawns are fixed on light squares. Maybe the bishop is certainly more active on f3 with Bd1-Bf3, but i did not want to allow any f6 stuff ruining my pawn structure. The bishop on a2 currently pins the f pawn. Also, you have a point, black's bishop became very active.

53. Kc5: yes, this was a blunder. I should have calculated and played a5....

 

sid0049
llama wrote:

6.Qc2
Maybe this is ok after c6, but eventually black will probably realize his only real break is c5, after which the queen is probably misplace on the c file because it will be open or semi open.

7.e4
This lets black trade on e4 and develop with tempo (Bf5) as happened in the game.

10.Qe3
Awkward to have your queen on the same color as the central pawns. Also awkward to leave your king and queen lined up.


11.Bh6
Meh. This feels like you're playing really fast. Qc2, the fast e4, and now this. Just develop and castle like a normal person, you can play pawn breaks and moves like Bh6 later. You're obviously high rated enough to know this... in fact it's probably what you normally do... which is why I say it feels like you're moving really fast.


13.Ne5
Ah, because e5 was coming right? Yeah, but this looks risky. The engine confirms it. I might have tried Be2 or 0-0-0 but yeah, obviously things went wrong in the opening for white.


15.Bc4
This move is fine, but in a speed game trying for something like Be2 followed by g4 and h4 might be fun.


17...fxe
So what to say about this endgame... the danger for black is his bishop has no targets and white can dream of leveraging this space and/or the f7 pawn... but probably after putting the bishop on d5 nothing is happening.


19.a3
Is like passing on your turn... by the way your rooks are still not connected or active. Again this feels like you're playing bullet or something because I'm sure you're better than this.


And then a lot of the moves in the endgame were not so good... but since it was never far from a draw it's hard to criticize. For example black's move 44, 45, and 46 are just really silly. It's still a draw, but they're nonsense moves. Usually you do something like put the rook on f4 because it's in contact with your weak pawn (f7) and a target (d4) and then after the rook is on f4 you're free to bring your king out.

And for example I didn't like 27.g5. Black was never going to play f6, so what does this move do? It does two things. It will give you an isolated pawn on g5... and it will open the h file which might be bad for you since his bishop can control h1... but it's still a draw so what does it matter... and what can I suggest as an alternative? Be4, king on the e file, then both sides will shuffle around until a draw is agreed? Heh, so I don't know what to say

Really appreciate the analysis llama.....

6. Qc2 and 7. e4 : I think Qc2 might be innacurate because of immediate Bf5, and yes, the potential c5 break....Actually i was not able to find a more effective way of developing my pieces other than Qc2 and e4. Could you suggest a better way?

10. Qe3, 11. Bh6 : i played Qe3 because i wanted to play Bh6 and exchange the fianchetto bishop when i have the chance. Can black play e5 here, and gain alot of activity?

13. Ne5 : yes, my openings are generally not perfect

17.fxe5 : yes, the bishop on d5 is too active, i didnt see it at first. Maybe the game would have been much easier to play for me if i exchenged the bishop, with my pawns on g5 and e5

19. a3 : i did not want to allow f6, ruining my structure and playing something sharp, by moving my bishop somewhere else. 

Yes, black didnt play the engame well...

27. g5 : my point with g5 was black will never be able to break on the kingside, or even bring the king to the kingside. What i missed was Bd5! I should have played Be4, covering Bd5, then g5, and then i think i am much more comfortable.