Beginner's Game-Need tips

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SubThrust

Okay I played this game just now and I want to share it all with you..I know the reason why I lost-which is indecisiveness- I gain an advantage in the opening by developing my pieces faster and everything..but I was too indecisive about exchanging pieces.

Can anyone give me any tips on this. Especially in exchanging pieces

Scottrf

You talk about moving your queen over trying to get rid of the d pawn then when he hangs it with Ne7 you didn't take it? Instead handing back the piece advantage you had.

Why play so risky a piece up? You gave up a piece to create a passed pawn that you wouldn't be able to hold. It wont be generally good to sacrifice if you can't calculate a win.

Why did you want your queen on f4? Seems like you played it because you could, to show that you knew what a pin was.

johnyoudell

Forget indecision. That has little or nothing to do with your loss and little or nothing to do with the way to improve.

"Well,I don't know whether this was good.I wanted that pawn gone from that square. And to pin the e pawn to the King enabling my queen f4."

What this comment shows is that before you can improve you need to grasp the significance of the material you are working with - the king, the pieces and the pawns.  You had a won game at move 14 because at that point you had one more minor piece than your opponent. With no blunders on either side that is enough for you to run out the winner.

All you needed to do at that point is to make sure your opponent did not deliver checkmate, make sure you did not give away any of your own pieces and pawns and gradually get into a position to administer checkmate or win more material yourself.

You would have carried on getting your pieces onto their best squares and avoiding mistakes and along the way either you would have been able to gain more material or deliver checkmate because of more mistakes from the opponent or else there would gradually have been a series of equal exchanges, piece for piece and pawn for pawn. Each of these exchanges would have favoured you.  7-v-6 becomes 6-v-5 becomes 5-v-4 until it is 1-v-0.  Your advantage grows and grows. When you have one minor piece and your opponent has none your minor piece and king both attack a pawn and your opponent can only defend it once, with his king, and the pawn falls. Then another falls. Then you queen one of your extra pawns. Then you deliver mate.

Your problem is that you did not appreciate that a mate would eventually come (because of your extra piece) - almost by itself. You look at the position and imagine that something clever yet has to be done based on deep positional aspects to do with how the pieces and pawns occupy the squares. Well it is true that when you are rated at 2700 and you are playing someone rated 2800 you will inhabit some such wonderfully rarified place.  For now though focus on the material.  Just don't give away any material to your opponent.  Hang on grimly to your pieces and pawns.  Only give them up in equal exchanges or to get more of the enemy material than you give him.

And take in the point about equal exchanges when you are ahead.

One pawn up is not a sure win. Two pawns up and above is.

SubThrust
johnyoudell wrote:

Forget indecision. That has little or nothing to do with your loss and little or nothing to do with the way to improve.

"Well,I don't know whether this was good.I wanted that pawn gone from that square. And to pin the e pawn to the King enabling my queen f4."

What this comment shows is that before you can improve you need to grasp the significance of the material you are working with - the king, the pieces and the pawns.  You had a won game at move 14 because at that point you had one more minor piece than your opponent. With no blunders on either side that is enough for you to run out the winner.

All you needed to do at that point is to make sure your opponent did not deliver checkmate, make sure you did not give away any of your own pieces and pawns and gradually get into a position to administer checkmate or win more material yourself.

You would have carried on getting your pieces onto their best squares and avoiding mistakes and along the way either you would have been able to gain more material or deliver checkmate because of more mistakes from the opponent or else there would gradually have been a series of equal exchanges, piece for piece and pawn for pawn. Each of these exchanges would have favoured you.  7-v-6 becomes 6-v-5 becomes 5-v-4 until it is 1-v-0.  Your advantage grows and grows. When you have one minor piece and your opponent has none your minor piece and king both attack a pawn and your opponent can only defend it once, with his king, and the pawn falls. Then another falls. Then you queen one of your extra pawns. Then you deliver mate.

Your problem is that you did not appreciate that a mate would eventually come (because of your extra piece) - almost by itself. You look at the position and imagine that something clever yet has to be done based on deep positional aspects to do with how the pieces and pawns occupy the squares. Well it is true that when you are rated at 2700 and you are playing someone rated 2800 you will inhabit some such wonderfully rarified place.  For now though focus on the material.  Just don't give away any material to your opponent.  Hang on grimly to your pieces and pawns.  Only give them up in equal exchanges or to get more of the enemy material than you give him.

And take in the point about equal exchanges when you are ahead.

One pawn up is not a sure win. Two pawns up and above is.

 

Well,that comment hurts..alot. But what they say is no pain no gain and I definitely gained something from this comment. 

So basicly you're saying that a mate can come by it self as long as you are more than 2 pawns up and play no mistakes?