Brilliant Moves in New Game Analysis Report

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nicowild
Snowcrashed wrote:
  • Jalaal, you’ve been very gracious in your responses to Hikarunaku (which I don’t think is deserved).  Yours was the best answer on this thread IMO, and his responses don’t make sense.   At minimum, he’s confused and discourteous, my guess is that he’s just garden variety troll.

Snowcrashed, it seems like they both understand something you don't; read what Hikarunaku said and try to understand. 

 

Your apparent assumption is that the brilliant depth is a limitation of the engine's ability, when the definition seems to allow this to simply be a setting for how deep it goes before it stops looking for better moves.  

 

On that note, do better moves result in a more direct path to victory, fewer possible outcomes of losing, greater material gain, or some combination thereof?  If it's a combination, what's the chosen hierarchy for what trumps what? 

LeventK11111111

Here is a real brilliant move.

https://www.chess.com/analysis/game/live/5528494980 

nicowild

Nice.  What do you think the best response should have been to avoid that fate? 

MindfulMountain

@levent_acemi I like it happy.png

sleazymate

From reading these threads, I think that people can play chess superficially and within that space play very accurately and get 'best moves'. If they venture deeper and play certain moves that may in fact run contrary to the logic of the superficial space but have a deeper logic within the game, the person can score a 'brilliant move'. 

tazboy

Looking at some of these, Brilliants seem to mostly come after Blunders. There was one that came after an Inaccuracy.

justaGuyAndAboard

regardless of what they classify as brilliant if you move the curser over the ? Beside the icon,

everytime I’ve had a brilliant move,it was nearly a zugzwang position where any other move lowers your advantage  or a  zwischenzug position directly after someone’s blunder being an in-between move  that is even better than the best follow up the engine recommends to punish the blunder.  I’ve also seen them in positions where every move is bad but it’s the best try to recover. 

MindfulMountain

Oh yeah, well said

LeoleFantome





How in the heck can my first ever brilliant move be a normal response to a weirdly obvious but "brilliant" move like this. and both are brilliant? really? i don't get it. i mean in analysis it says that after those 2 moves my best move is rookto  h7. becasue after his "brilliant" move i have a totally winning position. funny thing is i ended up winning on time.

LeventK11111111

LOL same happened to me before, sorry can't show the link now.

PriMated

@leolefantome well kinda goes with what @justaguyandaboard said. Just one of those positions where any other move lowers your advantage. Both to your move and your opponents. Under analysis make every other possible move and your advantage will plunder. Who knows 🤷 

LeoleFantome

@PriMated It's weirdly interesting.

littlewunder
Thanks very helpful
MindfulMountain

Sometimes brilliant moves aren't really brilliant moves

MindfulMountain

here ig:

[Event "Live Chess"]
[Site "Chess.com"]
[Date "2020.10.23"]
[Round "-"]
[White "abbaspa"]
[Black "MindfulMountain"]
[Result "0-1"]
[CurrentPosition "4nrk1/5p2/4p2p/3pP1P1/P2p4/b2P2N1/KqP1QPP1/3R3R w - -"]
[Timezone "UTC"]
[ECO "B20"]
[ECOUrl "https://www.chess.com/openings/Sicilian-Defense-Bowdler-Attack"]
[UTCDate "2020.10.23"]
[UTCTime "14:14:53"]
[WhiteElo "1289"]
[BlackElo "1308"]
[TimeControl "600"]
[Termination "MindfulMountain won by checkmate"]
[StartTime "14:14:53"]
[EndDate "2020.10.23"]
[EndTime "14:22:01"]
[Link "https://www.chess.com/live/game/5624343054"]

1. e4 {[%clk 0:09:59.3]} 1... c5 {[%clk 0:09:58.5]} 2. Bc4 {[%clk 0:09:58.5]}
2... e6 {[%clk 0:09:55.8]} 3. Nf3 {[%clk 0:09:56.6]} 3... a6 {[%clk 0:09:52.8]}
4. a3 {[%clk 0:09:56]} 4... b5 {[%clk 0:09:51.3]} 5. Ba2 {[%clk 0:09:54.2]} 5...
Nf6 {[%clk 0:09:43.8]} 6. d3 {[%clk 0:09:51.7]} 6... Nc6 {[%clk 0:09:42.1]} 7.
Nc3 {[%clk 0:09:50.4]} 7... Be7 {[%clk 0:09:40]} 8. h3 {[%clk 0:09:48.3]} 8...
O-O {[%clk 0:09:33.3]} 9. e5 {[%clk 0:09:46.6]} 9... Ne8 {[%clk 0:09:18.9]} 10.
Ne4 {[%clk 0:09:42.5]} 10... d5 {[%clk 0:09:16.8]} 11. Ng3 {[%clk 0:09:34.8]}
11... Qc7 {[%clk 0:09:01.2]} 12. Bf4 {[%clk 0:09:25.7]} 12... h6 {[%clk
0:08:33.5]} 13. Qe2 {[%clk 0:09:17.3]} 13... g5 {[%clk 0:08:28.8]} 14. Bd2
{[%clk 0:09:08.8]} 14... Nd4 {[%clk 0:07:52]} 15. Nxd4 {[%clk 0:09:05.3]} 15...
cxd4 {[%clk 0:07:50.5]} 16. O-O-O {[%clk 0:09:02.8]} 16... a5 {[%clk 0:07:40.1]}
17. h4 {[%clk 0:08:44.3]} 17... b4 {[%clk 0:07:29.7]} 18. a4 {[%clk 0:08:40.5]}
18... Bd7 {[%clk 0:07:20.5]} 19. Bb3 {[%clk 0:08:38.3]} 19... Rc8 {[%clk
0:07:00.8]} 20. hxg5 {[%clk 0:08:34.8]} 20... Bxa4 {[%clk 0:05:57.9]} 21. Bxa4
{[%clk 0:08:31.5]} 21... b3 {[%clk 0:05:55.4]} 22. Bxb3 {[%clk 0:08:30]} 22...
a4 {[%clk 0:05:53.8]} 23. Bxa4 {[%clk 0:08:28.6]} 23... Ra8 {[%clk 0:05:47.6]}
24. b3 {[%clk 0:08:25.6]} 24... Rxa4 {[%clk 0:05:17.8]} 25. bxa4 {[%clk
0:08:22.4]} 25... Ba3+ {[%clk 0:05:16.6]} 26. Kb1 {[%clk 0:08:17.6]} 26... Qb6+
{[%clk 0:05:08.6]} 27. Bb4 {[%clk 0:08:08.9]} 27... Qxb4+ {[%clk 0:05:07.5]} 28.
Ka2 {[%clk 0:08:00.5]} 28... Qb2# {[%clk 0:05:06.2]} 0-1

LeventK11111111

 

1c6O-1

 

Solocle

Just had this one, and I think it's the first time I've seen the "brilliant" tag.

No description available.

forked_again

It seems like something changed, as I have seen "brilliant"  Maybe 3 times in the last couple of years and saw it 3 times in the last month or so.  

This example below is ridiculous, and changes my theories about how "brilliant" is determined.  I thought it had something to do with a move that is not immediately obvious, that the computer doesn't initially see as a best move until it calculates more deeply.  

But in this example, I played gxh3, which is perfectly obvious.  The bishop is hanging, the knight is adequately protected.  There is nothing brilliant about gxh3

x-0460907528
JalaalSuify wrote:

Brilliant moves outranks best moves.

Best moves are the moves found and assessed as best by the engine (whether you played it or not)

Hence brilliant moves are only made by the human player.

The engine assesses a move to be brilliant only after it is played (can never be proposed as mentioned above).

The engine was capable to assess a move to be brilliant in comparison to its best move when it is played by finding the outcome to be better than the engine proposed (its best move).

Hence a brilliant move is one that is proven to be best only if the engine had gone into a depth that is further than the depth it traverses, but it does not. This is why it can only figure it out after it is played by the human player.

excellent explanation! thank you.