Drawn Endgame?

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ChevalierMalFet

This is a game of mine that I just finished recently. My opponent offered me a draw at this point in the game, and I accepted, not being very confident in my endgame abilities. I was just wondering if any of you could provide any analysis as to whether this position favors one side over the other, since I have no idea, and no chess program to analyze the position. My next move most likely would have been Rd1.

TheGrobe

I think I might have played Rd1, but I think black can come out of it even with Qg5+ followed by Re8 and then h6.  Doesn't look like an unreasonable draw anyway.

shuttlechess92

Rd1 ! (QxR,  QxR with mate imminent) then bringing it up to d7 to add pressure on g7 looks like a good idea :)

nimbleswitch

Well, I just ran this through HIARCS 12.1 MP, which supposedly is rated at 2950 on my computer, and--according to HIARCS--you done good accepting the draw.

After five minutes of thinking, HIARCS rated your best move here as 1.Rg1, believe it or not, giving Black only a 7/100th of a pawn advantage. (Oddly enough, 1.Rd1 wasn't in the top eight. And the eighth-best move, according to HIARCS, gave Black a 1/3 of a pawn advantage.)

After 12 minutes of thinking, HIARCS still rated your best move as 1.Rg1, but rated the match dead even. 1.Rd1 still hadn't made the top eight.

Score : 0.00 Depth : 20/1

1. Rg1 g6 2. h4 Rb8 3. Rd1 Rxb7 4. Rxd8 Kg7 5. Rd6 Ra7 6. Rc6 Kh6 7. Re6 Kg7 8. Rc6

Escapest_Pawn

If you play Rd1, Qg5+  possibly followed by ...Re1 and if you take the a pawn or play Rd7, black might well have a good attack.  Tricky.

ChevalierMalFet

Thanks for the help :)

GreenLaser

I'm just a human, but I think after 1.Rg1, g6 is not necessary, but more counterplay is. White has a better rook and king position in the engine's line than at the start. I prefer 1.Rg1 Rb8 2.Qxa6 Qg5+. Better is 2.Qf7 when Black can even play Qf6. If 3.Qxf6 gxf6, White cannot contain Black's king by moving his king because of 4...Rb3. Notice Black cannot be mated on the back rank, so a rook move cannot gain a tempo to defend a3 from the side. HIARCS, or the one line shown kept Black's rook on a7. Black must have an active rook. Still, a draw is just, but only if activity and piece placement remain even.