Drawn game...barely...

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Daniel3

Here's the game. I made a stupid blunder move 8, but still managed to save the game with a draw. (This game was played a while ago. I have improved a lot since then!)My opponent is White. 

1. e4 c62. Nf3 d5

(My opponent plays an inferior variation of the Caro-Kann Defence.)

3. e5 Bg4 4. Be2 e6

(I now have a very solid position.)

5. o-o Nd7

(I'm going to snatch the e5-pawn.)

6. Nc3?

(Oblivious to my threat.)

6...Bxf3! 7. Bxf3 Nxe5 8. Be2?

(Blocking his own development. Better was 8. d4 Nxf3+ 9. Qxf3 Nf6 10. Bg5 with a tougher game.)

8...Bc5?

(I had a technical win at this stage, but I was inexperienced and wanted to win brilliantly. 8...Bb4 was by far a better choice.)

9. d4!

(I am brought back to reality by this move. I think it was after this that I decided that pawns were much stronger than I had anticipated.)

9...Bxd4 10. Qxd4 Qd6 

(I see that my middlegame is not what I expected, so I develop for a quick attack before White can get too many pieces out.)

11. Bf4

(Naturally, White is anxious to trade off my attackers.)

11...f6 12. Rae1 g5

(The Bishop was too powerful on f4.)

13. Bg3 h5

(As in the Caro-Kann Classical Variation, with a sort of reversed position, the Bishop will nullify all of my attempts to crash through the Kingside. He must be dealt with.)

14. Nd1?

(14.Bd3 was best, with immediate pressure on my Knight.)

14...h4 15. Bxe5 fxe5

(I was quite pleased that I had provoked this capture so early. Now his Rooks will be completely passive.)

16. Qg4

(White threatens to attack my King while he is still in the center. Moves like 16...o-o-o or 16...Qe7 are fine defensively, but they would ultimately lead to my demise because of my weak pawn structure. It was here that I saw the draw on move 22, and I reluctantly played my next move.)

16...Rh6

(It was with great displeasure that I came to the realization that my intended Kingside attack would surely fail. My Knight on the back-rank couldn't participate fast enough, and White's Queen was too powerful. However, confident in my ability to play the draw, I offered up my g-pawn as the first sacrifice.)

17. Qxg5?

(Accepting the draw. 17.Nc3 or 17.Ne3 intending to centralize the Rooks would have been better.)

17...e4!?

(My draw plan has one flaw in it. If White doesn't take the offered Knight and instead plays a move like: 18. Bh5+!, everything would start to crumble. My opponent was not aware of this (I had the presence of mind to forget to inform him of this fact.) and consequently played into my hands.)

18. Qxg8+ Ke7

(Another opportunity to side-step the draw with 19. Qg7+. My opponent was greedy...)

19. Qxa8? Rg6!

(...And paid the consequences.)

20. g3

(The draw is now forced as another move would have given me the opportunity to break up the pawn shield and attack his King.)

20...hxg3 fxg3 21. Rxg3! hxg3 22. Qxg3+  1/2-1/2

(By repetition of position.)

As far as I can see, the only maove I went wrong on was Bc5, but I might have missed something. What do you guys think?

joetheplumber

if you could give us a link to the game it would be easier to analyze.

peperoniebabie

Everyone gets hit by the surprise queen pawn fork at some point during their games, so don't feel bad about that. :P

It would be easier for people to analyze the game if you made it into a diagram. It's the leftmost button when posting an item.

Daniel3

Oops. I didn't know about that. Thanks.

Daniel3

Here's the game's moves. Refer to the text for annotations.

mosskyle

Although Qg7+ would have been better than Qxa8, g3 was his losing move.  Without that you would have been in a lot of trouble.  He should only have done that had you played h3 and then your attack would have been entirely diffused. 20. Qxb7 followed by Qh7 was much better if not the best at this point (unless you offered to trade queens which was obviously good for him.)