Help with my game

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Avatar of Harper-8P

I am new to chess and have a game going with the chess program chessterfield. Would really appreciate anyones time in giving me some tips on how I might proceed or any mistakes that I made.

White has a very strong presence and defense in the middle but I feel that my defense is pretty solid up to the spot that he found. How do I prevent that spot being exploited in the future as well?

Also, does anyone know the name of the opening the computer used?

And if anyone is a fan or knowledgable about kings indian defense I would really like to hear from you. I spent a few days now not knowing how to start out a game and figured that I should find an opening that I like and so far I really like kings indian defense so I plan on sticking with it and starting work on mid and endgame practice.

 Thanks for any input.

Avatar of gwnn

if you like the KID and wish to play something not far from it against 1. e4, you should start out with 1.. d6 (Pirc) or 1..g6 (Modern). Check them out.

1.. Nf6 is the Alekhine defence and while
2. Nc3-d6 transposes to a Pirc, there's little chance of that happening if White plays the main line 2. e5!, with a lot of different pawn structures available. The common denominator is that you no longer have a kingside guardian knight, not that that's automatically wrong or inferior, just quite a bit different from the King's Indian!

The three commonest variations in the Alekhine run

2. e5-Nd5
3. d4-d6
4. c4-Nb6
5. exd6 or f4 (exchange or four pawns)

4. Nf3 (modern, usually dubbed as the best for white)

well against all three black can play for the fianchetto (g6 and Bg7) actually, but it will be different, and usually more open, than a King's Indian.

Avatar of gwnn

As to your game, I think c6 is a good move that you'd like to play, probably in lieu of the sort of pointless h6 move (you only want to play h6 if you must chase away something from g5 or perhaps as a preface to a g5 pawn move by you). c6 softens up his centre and will pry open the h1-a8 diagonal for your light squared bishop.

Note, though, that I don't really know anything of the Pirc.

Avatar of Frankdawg

You were black I assume, if that computer is fairly strong, you will lose that game now no matter what you do b/c of your positional and material disadvantage.

I will tell you where I think u made bad decisions.

1. e4... nf6?

I dislike this opening for black, you got rather lucky though, and the computer missed 2. e5 for a strongercontinuation. White can really grab a lot of space by causing black to move the knight multiple times with pawn moves

try replying to 1. e4 with e5 or c5

2. Nc3... d6

It just feels like white or black should have played e5 on this move.

3. Nf3... g6

No complaints on either sides move, looks pretty playable to me

4. d4... bg7

Already white is gaining more space, and black is a little cramped. White I feel has a very small advantage at this point like 1/4 of a pawn if that. White is just slightly better black is still ok though and is capable of putting up a good fight.

5. be2... 0-0

White prepares to castle, black castles

No complaint from me here on either sides moves, good play

6. 0-0... nc6?

White looks good, black looks like he is in a little trouble already. I feel black needed badly to play e5 at this point and he should have played it by now.

7. d5... ne5

both sides I think played the best move they could here, unfortunately for black he is stuck with a doubled pawn, retreating the knight home was an option, but would be counter productive to his development

8. nxe5... dxe5

The correct move by both sides, but like I said last move black is getting worse

9. Bf3... h6?

Both sides made moves I dont like, but black made a far worse move.

Whites move was bad, b/c it was just a waiting move, and it blocks his f-pawn, yes it frees the knight from guarding the central pawn, but still I don't like the move for some reason I don't know I guess it is just how computers play. Doing something to activate his dark bishop makes more sense to me, but I see what he is going for, not a real error just don't like it

Black just did a horrible move weakening his defense, and being productive at all.

10. Be3... b6

White did good, black did bad

White activated another piece, black decided to give his bishop a goal that can never be attained instead of helping where it can like on a e-pawn push

11. Qd2... Bb7

White played accurately black hung a pawn for no reason, the h pawn had to move advance this move for black

12. Bxh6

At this point black is playing a lost game. Unless white makes a serious blunder, black is like a man sitting in a boat with a hole in it with a bucket trying to keep water out. Can he keep the boat afloat? Sure for a while if he really tries, but it will inevitably sink, a draw would be a miracle

Avatar of Harper-8P

 Thank you very much for the feedback, I was playing as black and I am still very new at chess.

 I am going to look at all the feedback today and see if i can make sense of it all.

 Anymore feedback would be great, thanks everyone.

Avatar of ncubbie

For a beginner you played well.  Just remember to always pay attention to your opponents threats.

Avatar of Harper-8P

 I read though frank's post and moved the game back to move 6 and moved the pawn to e5 instead of moving the night, I still lost no doubt to more mistakes on my part but it turned out to be a pretty close game.

 bleh I just realized that I should've saved the new moves I made, I may redo it again and see how it turns out.

Avatar of Guest7658430632
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