Knight sacrifice opens the back door.

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Okolo

I'm not a very good player yet, but I had the crazy idea of sacrificing my knight to open up the h file. Even though I did win, I think I made lots of very dubious moves.  I'd like to know if there are any flaws in my thinking.  Would I have lost against a better player?  Did my opponent blunder away the game?

kosmeg

I believe it is ineresting but not really sound...You'd better check it with an engine as I just feel white can get out of mate but I can't really be sure about my calculations.

TheGrobe

I think I like 16. gxf4 e.p. better than Qh6, but I agree that it doesn't appear to be a sound sacrifice.  Good job successfully exploiting it though.

benedictus

Interesting sacrifice, but I think that it would not work against a careful player.

crisy

I agree with RR - your comments and your thinking were both good. Sure, you'll get splattered sometimes (we all do), but keep at it. You get more fun out of it as well; I think the games I like best are ones where you have an idea, a plan, and you manage to carry it through.

Okolo
RainbowRising wrote:

White made a lot of mistakes yes, and so did you. But you know something? It doesn't matter at this level. You have one of the most important skills ever - planning. You won this game because you had a plan. Once you learn to make less mistakes (through practise and training etc) you will become a good player! Well done!

PS Please don't call it the back door ever again!


Thanks for the encouragement.  Very much appreciated.

About the "Back Door".  I usually think of an open E or D file as the front door into the opponent's camp.  and the A and H files as the back door.  I'll be sure not to call it that again. lol.

Okolo
TheGrobe wrote:

I think I like 16. gxf4 e.p. better than Qh6, but I agree that it doesn't appear to be a sound sacrifice.  Good job successfully exploiting it though.


I totally missed the En Passant!  I think I might have played it if I saw it.

mosqutip
RainbowRising wrote:

White made a lot of mistakes yes, and so did you. But you know something? It doesn't matter at this level. You have one of the most important skills ever - planning. You won this game because you had a plan. Once you learn to make less mistakes (through practise and training etc) you will become a good player! Well done!


I agree with RR completely. While a GM would have destroyed you, (and I, and almost anyone on this site) your plan would disorient and defeat 90% of the players on this site, or more. If you combine multi-ply planning like this with more practice and experience, you'll be able to win against almost any opponent. Well done.

On an unrelated note, "Shake for me girl, I wanna be your back door man"

kosmeg

I don't think I agree with en passant. White just reacaptures Qxf3 and he's just fine. Anyway, interesting idea and I agree that "bad plan is better than no plan at all". Keep planningWink

ilikeflags
RainbowRising wrote:

 

PS Please don't call it the back door ever again!


well if the rainbow is rising...

TheGrobe
kosmeg wrote:

I don't think I agree with en passant. White just reacaptures Qxf3 and he's just fine. Anyway, interesting idea and I agree that "bad plan is better than no plan at all". Keep planning


Sure, but the exact same is true of 16. Qxg4 in the line that was played.

Okolo

I really appreciate you guys looking at my game.  This topic inspired me to become a premium member.  It's nice to see people helping out less experienced players such as myself.  I think this site will help me improve a lot.

Okolo
tonydal wrote:

It's true that White blundered at the end. However, 28 Nb1 wouldn't have saved him in the long run either, because after 28... Qc3+ 29 Qb2 Rxb1+ 30 Kxb1 Qe1+ you pick off the rook and indeed get a winning endgame.


Yes.  I was thinking along those lines.  It's good to know that my thought process wasn't totally off. :)

PaladinIsBack192

Rather un sound sacrifice

Scarblac

It's an important idea to know, that's what matters. I remember years ago playing a whole day of blitz games with a friend, under the rule "if one player has castled to one side, the other cannot castle that side anymore". This sort of thing happened a lot :-)

Perhaps it was better to castle before playing ...Ng4. In the game you needed to castle while hunting the king, making it harder. Remember: first prepare, then sacrifice.

Another idea was 16...g3 instead of Qh6. Now White has to move the rook, because of the threat 17...Rh1+ 18.Kxh1 Qh6+ 19.Kg1 Qh2#. Probably white was ok here, but it's an important idea to be aware of.

And don't forget to check what happens when white doesn't capture the knight on g4 :-) We had a 1300 player at my old club who would try this sacrifice in every game. He got extremely dangerous attacks when people took the knight, because he had all his pieces pointing that way. Of course, most of the time taking wasn't forced, and the knight was left looking rather silly while the opponent opened the center and implemented his own plans...

My gut feeling is that the sac was good here because white's knight was rather passive.