Where are the instructive ideas? This is just a fish roll.
Endgame Miscalculation
on move 46 Re1, if he advances his pawn you follow with the king
when he queens his pawn, you exchange the rook for the queen and rook
leaving a king who does not have time to capture the pawn, if he says check, you capture the pawn
if he takes your pawn with his rook you exchange rooks and he does not have time to stop the queening of the passed pawn
Here's a game I just finished. It is one of those that shows how both sides have to stay alert. I got what I thought was a winning advantage, blew the advantage, got a won endgame, made a blunder which gave me a lost endgame, then my opponent returned the favour and I won. There are some instructive ideas though!!
Any beginners looking for tips, notice how at the end the respective pawns' queening squares lie on the same long diagonal, when a tempo is the difference between winning and losing. This is a recurrent theme in pawn races. Hope you like the game
So I got lucky. I pointed out to my opponent that he had missed the win and found out why - he thought it was dead drawn and didn't even examine it.
I thought I would win the endgame if the rooks went off because my pawns were more advanced and my King was one rank better off than Black's King. That was in fact the case but rushing should have cost me the game. And all this at 3 DAYS per move. No wonder my blitz rating is low.!!!!