Nice.
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Action really picks up around move 23 - screwed in a nasty pin, trapping the king in the corner. Unfortunately I missed a fairly quick forcing opportunity with the knight in there (would've gotten a mate in one against the side of the board after forcing the pawn to capture the knight ... but just didn't see it in between the pieces piling up and the tension building). Hence the walk of shame - both for my opponents king, and for me having to push to find a checkmate before the clock ran out (I had about 20 seconds more than my opponent at the end, but we were both at less than 1 minute in a 10 | 0 time format).