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A Mathematical Dilemma

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Havumaki

If we want to be accurate then in the starting setup the loss ratio would be 27:34 (assuming that king doesn't have value). After the takes the loss ratio would be 30:44. 

 

So it's still better to take the rook. 

FTLulz
paul211 wrote:
FTLulz wrote:

You'd think that even with a BA in math that paul would know the correct value of pi.  Of course, maybe in the "system" (or language?) he is using, his value is correct.

LESS WE FORGET the M.I.T. fight song:

     SIN - SIN - COSINE - SIN

     3 - POINT - 1 - 4 - 1 - 5 - 9

     GOOOOOOOO TEAM!


 Would not mind meeting the co-sine!

The value of π, pi and not pie is universal and transcends languages and I think that you know this but not sure when reading your intervention.

The value of pi is approximately 3.1415926535 or so I used to know 128 numbers but I forget now.

Unless one is using it at a galactical level the the approximation holds.

 


 Ah, nice to know that we agree on the value of pi being universal, especially given that you claimed the value to be 3.141516 in an earlier post (to point out the obvious, the last two digits you gave were incorrect).  Possibly I was too subtle in my previous "intervention" for you to realize the point of my post.

damongross

The mathematics is good enough, but the economics is faulty.  No account is taken of opportunity cost: what havoc Black could have inflicted on white had he not spent that second rook, R2, avenging the loss of his first rook, R1?

pavankumartgpk

What are you talking about?

Initially the 5:0 ratio is different case from the 10:3 ratio.

In the first case the 5:0 ratio means you lose 5 points to the opponent losing zero.But 5:0 ratio is also equal to 500:0 or as such anything is to zero because it is a fraction in the basic terms.But here it means you are losing 500 points to the opponent losing only zero(however absurd it sounds).

But in the other case it changes.Here 10:3 may be equal to either 20:6 or any subsequent product of it.

So you can just use ratios for relative measure.Not a quantative measure

pavankumartgpk
pavankumartgpk wrote:

What are you talking about?

Initially the 5:0 ratio is different case from the 10:3 ratio.

In the first case the 5:0 ratio means you lose 5 points to the opponent losing zero.But 5:0 ratio is also equal to 500:0 or as such anything is to zero because it is a fraction in the basic terms.But here it means you are losing 500 points to the opponent losing only zero(however absurd it sounds).

But in the other case it changes.Here 10:3 may be equal to either 20:6 or any subsequent product of it.

So you can just use ratios for relative measure.Not a quantative measure


And just as an afterthought anything divided by zero is not infinity.It limits to infinity

FTLulz

Some have commented that ratios may be a viable way to assess the values of exchanges.  It can be shown that:

Case 1:  Ratio of exchanged pieces à hahaha, um, nonsense

Case 2:  Ratio of pieces remaining on board  à leads to the same decision as the simple difference of exchanged pieces

For the purposes of this exercise, we will ignore all other considerations except for the unrealistic assigning of unchanging values to every piece (yes, even the King).  This is known as – and then the physicist said, “First, assume that the horse is a sphere” - approximation.

Assignment of Variables:

A = White’s material before exchange         B = Black’s material before exchange

C = Whites’ loss of material due to exchange (for example, if White loses two pawns, C  = +2)

D = Black’s loss of material due to exchange (for example, if Black loses three pawns, D  = +3)

 

To reduce the confusion, it may be of help to look at this from, for example, White’s perspective.

C < D is “Good”  and   C > D is “Bad”   Thus, the conventional simple difference of exchanged pieces (D – C) leads to  (D – C) > 0 is “Good”  and   (D – C) < 0 is “Bad” from White’s perspective

I will move straight to Case 2 because, well, Case 1 has already been explained.  I will reiterate Case 1 for the purposes of completeness and laughs at the end.

Case 2:

Before the exchange the situation is White has A and Black has B material.  After the exchange White has (A – C) and Black has (B – D) material remaining.  We can now ask “How does the ratio of White’s material to Black’s material after the exchange compare with the ratio before the exchange.   We can take the difference of these two ratios to see if the ratio of White’s material to Black’s has increased.  Some have intuitively and correctly mentioned that they believe an increase will represent a “Good” exchange for White (yea, yea, the horse, remember?).  Thus a Difference of Ratios > 0 is “Good” for White etc.

Material ratio White to Black before exchange = A / B

Material ratio White to Black after exchange = (A – C)  / (B – D)

Difference of Ratios = { (A – C)  / (B – D) }  -  { A / B }     ; finding a common denominator (cheaper than the uncommon, rare or epic denominators) etc. we arrive at

Difference of Ratios = { (D – C)  / (B – D) }         Hmmm, interesting thing about A, B, (A – C) and (B – D), they are all positive quantities.

Thus the Difference of Ratios HAS THE SAME SIGN (i.e. “Good” or “Bad”) as the simple difference of exchanged pieces that is (D – C). To evaluate two exchange scenarios, consider one as the initial condition blah, blah, blah.

 QAD - (“Quick And Dirty”)

Since I do not have a BA in math, you can assume this to be “gospel”.  JUST KIDDING PAUL!  

 

Case 1:

We will eliminate the use of the ratio of exchanged pieces by the invoking of an enlightening example.

Allow A and B to be “big” (so that we can have “big” C’s and D’s).

Case1A:  C = 2, D = 1   a Loss Ratio of White to Black = 2

Case1B:  C = 30, D = 16   a Loss Ratio of White to Black < 2

As suggested in the OP, we are initially assuming that a smaller Loss Ratio would be desired.  What we find is that in the supposedly undesirable scenario, Case1A, we (White) lose one extra pawn, in the preferred scenario, Case 1B, we lose our @#$.

GGG - (“Good Game Geek”)

FTLulz

@paul211

Ok, so its agreed that joking on my part about memory is off-limits. I will assume an effort on your part to see the humor in what is otherwise posted.

HellCraft

I would like some math courses :D

cobra91
FTLulz wrote:

Some have commented that ratios may be a viable way to assess the values of exchanges.  It can be shown that:

Case 1:  Ratio of exchanged pieces à hahaha, um, nonsense

Case 2:  Ratio of pieces remaining on board  à leads to the same decision as the simple difference of exchanged pieces

For the purposes of this exercise, we will ignore all other considerations except for the unrealistic assigning of unchanging values to every piece (yes, even the King).  This is known as – and then the physicist said, “First, assume that the horse is a sphere” - approximation.

Assignment of Variables:

A = White’s material before exchange         B = Black’s material before exchange

C = Whites’ loss of material due to exchange (for example, if White loses two pawns, C  = +2)

D = Black’s loss of material due to exchange (for example, if Black loses three pawns, D  = +3)

 

To reduce the confusion, it may be of help to look at this from, for example, White’s perspective.

C < D is “Good”  and   C > D is “Bad”   Thus, the conventional simple difference of exchanged pieces (D – C) leads to  (D – C) > 0 is “Good”  and   (D – C) < 0 is “Bad” from White’s perspective

I will move straight to Case 2 because, well, Case 1 has already been explained.  I will reiterate Case 1 for the purposes of completeness and laughs at the end.

Case 2:

Before the exchange the situation is White has A and Black has B material.  After the exchange White has (A – C) and Black has (B – D) material remaining.  We can now ask “How does the ratio of White’s material to Black’s material after the exchange compare with the ratio before the exchange.   We can take the difference of these two ratios to see if the ratio of White’s material to Black’s has increased.  Some have intuitively and correctly mentioned that they believe an increase will represent a “Good” exchange for White (yea, yea, the horse, remember?).  Thus a Difference of Ratios > 0 is “Good” for White etc.

Material ratio White to Black before exchange = A / B

Material ratio White to Black after exchange = (A – C)  / (B – D)

Difference of Ratios = { (A – C)  / (B – D) }  -  { A / B }     ; finding a common denominator (cheaper than the uncommon, rare or epic denominators) etc. we arrive at

Difference of Ratios = { (D – C)  / (B – D) }         Hmmm, interesting thing about A, B, (A – C) and (B – D), they are all positive quantities.

Thus the Difference of Ratios HAS THE SAME SIGN (i.e. “Good” or “Bad”) as the simple difference of exchanged pieces that is (D – C). To evaluate two exchange scenarios, consider one as the initial condition blah, blah, blah.


 Unfortunately, {(A - C)/(B - D)} - {A/B} = {[AD - BC]/[B(B - D)]}, which is NOT equal to     {(D - C)/(B - D)} unless it is assumed that A = B. No such assumption is stated, however. In other words, White and Black need to have started with the same amount of material in order to guarantee that the difference between ratios of remaining pieces will have the same sign as the difference of exchanged pieces.

FTLulz

@cobra91

How dare you defame the "gospel"?  good story tho, bro.

Yes, you are right, the horse is not a sphere.  I knew I should have went with at least the uncommon denominator.

Dutchday

I have seen this before. I was playing someone some years ago who was obviously struggling quite a bit. I said he'd be a piece down after a capture of mine. He denied it, took an unrelated bishop of mine and I took back. Though I had made two captures and he had made only one, he didn't think he was a piece down! So this type of thinking should always be avoided. Just look what is on the board and check what you have left after the exchange. It's that simple. 

fburton
stromy_king wrote:

Although the part of brain used while playing Chess is same as that of Maths.

The hippocampus... Yeah! Yell

VULPES_VULPES

It's the part of the brain used for evaluation and judgement, if I remember correctly.

Correct me if I'm wrong.

CapAnson

I would say the main problem with a ratio method of evaluation is that all ratios are equal ie.  a 6:3 advantage is the same as a 2:1 advantage.  Of course winning a rook and pawn for three pawns is much better than just winning a pawn. 

zborg

"Scientists" used to map tongues.  Now we map brains?  Go figure.

Mathmatics lost it's certainty with Godel, and many who followed him.

The OP lost interest in this thread about 2 months ago.  Take the hint guys.

StrategicPlay
zborg wrote:

The OP lost interest in this thread about 2 months ago.  Take the hint guys.

Did I hear you right?

ShyamGopal

crazy,

My puny brain could not wrap itself around this

ShyamGopal

Good post Jaidev, but somewhere I feel the mathematics is flawed and the mathematics cannot be used to prove .It seems u just manipulate numbers,get some funny results and show it.

"Be sure what u want to prove, when u want to prove and how u want to prove it" Jaidev  aka StrategicPlay"

But you forgot

Why do u want to prove it

Gordon1962
HellCraft wrote:
browni3141 wrote:
Ricardo_Morro wrote:

The fallacy is that you can't divide by zero. This is not allowed by the laws of mathematics. It doesn't give the result of "infinite;" it gives you the result of "meaningless." If you allow the expression 1/0 in algebra, it is easy to prove that 1=2. So your "ratio" of 5:0 yields no fraction and is null and void.


How's that 1=2 thing work?


@StrategicPlay: What type of math are you studying right now?


I think he means that 1/0 = infinite ; 2/0 = infinite ; therefore 1=2.

What he is saying is wrong.

Any non-zero non-infinite value divided by zero is infinite but not all infinites are the same.

You can easily say that 2/any number will always be greater than 1/the same number because 2>1. Therfore 2/0>1/0 Although that isn't an entirely accurate proof, it explains the concept nicely.

ummm 1/-2 > 2/-2 some people have to Use math to earn a living!