Yes, it is likely 0-1.
I checked with SF. White cant make a fortress.
According to the analysis I figured out that in move 25 I should have gone to the g-file to stop the black king supporting the pawn promotion.
Then, after stopping the promotion I think it could have being good to try to get a passed pawn with a breakthrough in the queenside, but only if I get my pawns more advenced, because I didn't have pawn majority in that side.
Becasue I didn't have pawn majority in that side two things could have happened: pawns would have being blocked each other if I'm not able to perform the breakthrough correctly, or if both of us get a passed pawn it would have become into a pawn rush to get a queen, in which case I could be screwd if both of us queen at the same time, because his king would have being more protected than mine after that promotion...
But if you couldn't find a fortress for white I would have lost anyways, because that was my other plan after the pawns being blocked in the queen-side.
Let's see how next game develops... I'll play black in the next game, but I will try to think even more!
You're not gonna beat Stockfish, but what you wrote here indicates that you are learning something of value, so I think your exercise will produce rewards that justify the effort.
Thank you for your answer.
I believe that the possibility to beat a machine is quality over quantity. Machines strong point is more quantity over quality.
I still don't have enough quality knowledge. I mean... I know the general theory principles because I read the literature part in the books (skipping board demonstrations. Sorry, I still didn't have enough time for that) and understood it, but still didn't try all of those principles in a match. I tried many, like for example "the two weakness principle": to create them far away from each other, so that in the endgame a knight can't defend both at the same time because is to slow, a bishop or rook would be better for that and you need good activation and mobility for threatening one and the other repeatedly. First you create the weaknesses if they don't exist, like pushing a passed pawn or increasing preasure in a backward pawn...
But I still didn't try all theory principles. If I understand them is not enough, I need to see them in a match and test them. That's the reason at the same time I'm learning theory from books, this time looking at the diagrams, and analyzing the match to see the mistakes. But I still didn't have so much time for that. Only one or two hours per day, some days nothing.
I know I'm very slow, in blitz games my queen is taken by any pawn always because I didn't think enough time. But I think the magic of chess is in its strategy, and I think machines have good positional programmation, but maybe they are not so good at long-term strategies and creative plans, which requires a soul (I think that can't be programmed on a machine, maybe I'm wrong).
But even though I'm slow, I can think up to 20 moves ahead in middle game, and even opening if that would be useful in opening. Stockfish in my phone also thinks 20 moves deep. So, I think I can do it.
The problem is that from those 20 moves per variation, only 3 or at most 6 actually happens in a match (some times even only one move actually happens ). I believe that improving my strategy knowledge I would be able to see more moves that actually happens in a match (I think that's called accuracy, to improve my accuracy).
A position is either a draw or a win for one of the sides, brute force is what showed us that information in our tablebases not any sort of "soul".
On another note, we have neural networks with a positional understanding that possibly superseeds us, just look at AlphaZero, it sacrificed pawns or the exchange for positional benefits that us mere mortals wouldn't have seen.
Yes, it is likely 0-1.
I checked with SF. White cant make a fortress.
According to the analysis I figured out that in move 25 I should have gone to the g-file to stop the black king supporting the pawn promotion.
Then, after stopping the promotion I think it could have being good to try to get a passed pawn with a breakthrough in the queenside, but only if I get my pawns more advenced, because I didn't have pawn majority in that side.
Becasue I didn't have pawn majority in that side two things could have happened: pawns would have being blocked each other if I'm not able to perform the breakthrough correctly, or if both of us get a passed pawn it would have become into a pawn rush to get a queen, in which case I could be screwd if both of us queen at the same time, because his king would have being more protected than mine after that promotion...
But if you couldn't find a fortress for white I would have lost anyways, because that was my other plan after the pawns being blocked in the queen-side.
Let's see how next game develops... I'll play black in the next game, but I will try to think even more!
You're not gonna beat Stockfish, but what you wrote here indicates that you are learning something of value, so I think your exercise will produce rewards that justify the effort.
Thank you for your post.
I believe that the possibility to beat a machine is quality over quantity. Machines strong point is more quantity over quality.
I still don't have enough quality knowledge. I mean... I know the general theory principles because I read the literature part in the books (skipping board demonstrations. Sorry, I still didn't have enough time for that) and understood it, but still didn't try all of those principles in a match. I tried many, like for example "the two weakness principle": to create them far away from each other, so that in the endgame a knight can't defend both at the same time because is to slow, a bishop or rook would be better for that and you need good activation and mobility for threatening one and the other repeatedly. First you create the weaknesses if they don't exist, like pushing a passed pawn or increasing preasure in a backward pawn...
But I still didn't try all theory principles. If I understand them is not enough, I need to see them in a match and test them. That's the reason at the same time I'm learning theory from books, this time looking at the diagrams, and analyzing the match to see the mistakes. But I still didn't have so much time for that. Only one or two hours per day, some days nothing.
I know I'm very slow, in blitz games my queen is taken by any pawn always because I didn't think enough time. But I think the magic of chess is in its strategy, and I think machines have good positional programmation, but maybe they are not so good at long-term strategies and creative plans, which requires a soul (I think that can't be programmed on a machine, maybe I'm wrong).
But even though I'm slow, I can think up to 20 moves ahead in middle game, and even opening if that would be useful in opening. Stockfish in my phone also thinks 20 moves deep. So, I think I can do it.
The problem is that from those 20 moves per variation, only 3 or at most 6 actually happens in a match (some times even only one move actually happens
). I believe that improving my strategy knowledge I would be able to see more moves that actually happens in a match (I think that's called accuracy, to improve my accuracy).