accusations of cheating...

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theteacher125

chessph is missing his d! lol

macer75
petrip wrote:

Could be  a rating bracket thing. At my level I've run into 10 of people either letting the clock run down or dropping  the connection after having practically lost the game. So it not the norm but happens wasy too much.'

 

As for computer cheating in... sont think I've ever met that. Some people just have hard tie asccepting that they suck at chess. Not me I know it already :)

+1

KvothDuval

lol

procopiatcomcast
[COMMENT DELETED]
Ubik42

...wondering if it would make any sort of difference if they were ashamed.

KvothDuval
procopiatcomcast wrote:

this site is a joke-some players here know how to manipulate the clock shamelessly-I am done with this place

lol =D

AbbeyKatic
[COMMENT DELETED]
AbbeyKatic

khanshams008  is 100% cheater.

spellmyname

can someone tell me the meaning of the color next to the timing, sometimes it's green red or yellow , and the timing sometimes get stock it will take few second b-4 starting 

dogmatagram

Both are blatant cheating. Otherwise we aren't playing chess.

I have had the thing with the clock going inexplicably to zero in a won position. I've assumed it had to do with the connection rather than hacking.

Itude wrote:

So as a matter of interest, do people

1. Use the opening database

2. Use a separate board to analse their moves

I do neither but it seems that it is ok to do both if I chose to ?

Martin_Stahl
mjk71 wrote:

Both are blatant cheating. Otherwise we aren't playing chess.

 

I have had the thing with the clock going inexplicably to zero in a won position. I've assumed it had to do with the connection rather than hacking.

Itude wrote:

So as a matter of interest, do people

1. Use the opening database

2. Use a separate board to analse their moves

I do neither but it seems that it is ok to do both if I chose to ?

1 & 2 are only allowed in correspondence/daily chess, not Live.

VLaurenT
danhertz wrote:

I have been accused of cheating. How can I request an account review? Please advise.

You can join the Cheating Forum and ask there.

Martin_Stahl

If someone used something like that it wouldn't cause the issue you quoted. Each client talks to the server directly. If your client sends the move to the server, the server then relays that to your opponent's client. Your connection state to the server doesn't impact your opponent's connection state.

 

Worse case scenerio, the opponent just sees the server messages showing your disconnections but as soon as the server receives your move it gets relayed.

 

What does happen, is that the client end will disconnect sometimes and thinks it is still connected. When it finally reconnects, it has to update the clocks, which is why l people think the clocks switch. 

 

The client code could probably be a little more robust so those types of disconnects are more obvious but that is most likely what is happening.

 

 

Senior-Lazarus_Long

Martin_Stahl

I do understand lag and lag compensation. The only way something like that would actually work is if the clients directly connected.

Martin_Stahl

I understand how IP networking works and how a client-server based web app like the Live chess here most likely is architected on a high level. You can interrupt your connection to the server as much as you like and all your opponent will see are disconnect/reconnect messages.

 

The server app will receive your move and timestamps, will make its corrections for lag, then send the updated move and time usage to your opponent, where the client will have the move updated, the clock time modified based on the server times and calculations, and their clock started.

HalfSicilin

Y'all giving me a headache.

Martin_Stahl

This will be my last reply to the particular topic, but even if one client alters their timestamp, they can't alter the other opponent's clock, can't disconnect the other client. It also won't allow them to add time to the clock more than what they started out with on that move (outside of increment). And none of that gives the result that you claimed in your quote.

Martin_Stahl

Ok, I lied a little. I'll reply again. 

 

I never claimed that it wasn't possible to manipulate data sent to the server. It is actually possible to prevent some of it, on the client side and some on the server side, though that really wasn't the claim.

 

The first post of yours, that I replied to,  was about lag causing the other player to lose on time. In particular, the post was about one side's time running down,  then suddenly clocks switching and the other player losing on time. That is a symptom of a disconnect and based on your comments, it has sounded like you were claiming that a lag switch can cause that, which it can't. 

 

You are talking about a different potential issue, which is partially solvable on its own, even with lag switches and packet editing.

Martin_Stahl
sonofthoughtdancer wrote:

...Ever wondered why it is so hard to win on time when your oppenent is ahead on material and he has but seconds and some how your half minute gets gobbled up? ...

 

It's mostly called premoves and you (or more likely me) can't move as fast. 

 

I'm not going to discount that it may be possible to fake one side's time usage, but there are ways to limit that as an issue (I can think of a couple methods to defeat the majority of it happening).

Your mentioned method, has no way to impact the opponent's time, at all, and the post you initially quoted is a text-book disconnect.