Adapting to changing theory and plans (Openings)

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tygxc

@18

"if you don't manage to reach the endgame with an advantage there's nothing to convert"
++ Carlsen is famous for winning theoretically drawn endgames, i.e. waiting for a mistake.
https://www.chessgames.com/perl/chessgame?gid=2127373 
So was Fischer:
https://www.chessgames.com/perl/chessgame?gid=1044663

crazedrat1000

Well it's also possible to win despite sloppy endgame play due to having a significant advantage going into the endgame... and all games don't even reach an endgame. Again the argument is arbitrary. 

A person sent this quote to me as a PM. It sums this issue up quite well: 

"... the situations in which trainers work vary enormously. ... Some trainers work with large groups of students and others individually; with average low-category players or with bright and highly talented potential stars. ...

That is why I am skeptical about any attempt to introduce a rigid methodology, rigid rules telling us what to do and how and in what order to do this or that. What should one begin with? Openings or endgames? Should he play open or closed openings, should he concentrate on main lines or 'subsidiary' variations? What is more important: a tactical mastery or a positional one?

Opinions of respected specialists, grandmasters and world champions differ greatly. Some claim that chess is 95% tactics, while others hold that the basis of chess is positional play. We should not take such statements seriously; they are worthless and only disorient people because each one reflects only a single facet of the problem. In fact, when we think over a dilemma, be it the one I have just mentioned or another one - for example, should we work to develop strong qualities of a player or to liquidate his weaknesses? - any unambiguous answer like 'we do either this or that' will be a wrong one. The truth lies in skillful combination of the opposite approaches, in search for an optimal proportion between them. And this proportion is individual for every particular case. ..." - IM Mark Dvoretsky (~2003)

"... The game might be divided into three parts, i.e.:- 1. The opening. 2. The middle-game. 3. The end-game. There is one thing you must strive for, to be equally efficient in the three parts. Whether you are a strong or a weak player, you should try to be of equal strength in the three parts. ..." - from Capablanca's book, My Chess Career 

At https://store.doverpublications.com/0486206408.html , one can see page 42 of Lasker's Manual of Chess: "... nobody can wholly escape the dire necessity of compiling variations and of examining and memorising them. And therefore such a compilation, though a brief one, is correctly included in a Manual of Chess. Here follows a collection of variations essential in Opening play. ..."

1heJ0k3r
tygxc wrote:

@16

"why you believe the order especially matters...?"
++ The order is:

  1. Blunder prevention: as long as you hang your queen,
    it does not matter how good you are at tactics, endgames, or openings.
  2. Tactics: as long as you get tactically toppled, you do not even reach an endgame.
  3. Endgames: as long as you cannot convert an opening advantage of +1 pawn in the endgame, it is futile to even think about smaller opening advantages.
  4. Openings: if you and your opponent are proficient in blunder prevention, tactics, and endgames, then the opening is where you can make a difference, however small. Take the white side of a very bad opening: 1 e4 b5?, 1 e4 f5?, 1 d4 g5?. Can you win it against a strong engine? If not, then work on your weaknesses that make you lose that against the engine, as it clearly is not the opening.

I do think though, you can use human nature of surprises, if you divert from mainline or position your opposition is use to. That can create an equal playing field to play chess.

BigChessplayer665

Bunder prevention is not the most useful because you will almost always blunder in your games instead learn how to blunder correctly lol(like a gm)